I understood the setup is not optional. None have us have seen this setup before so I was offering you all money to play the Axis. That would adjust the setup even further to the benefit of the Axis. But it sounds like we should just flip a coin.
16L -Pete (Axis) vs. Simon33 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Szechwan to India
1 fighter moved from India to BurmaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Belgian Congo
EDIT: 2 aaGuns and 2 artilleries moved from Queensland to New South Wales
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 destroyer moved from 113 Sea Zone to 124 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Bessarabia to Belarus
1 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
6 armour and 2 mech_infantrys moved from Poland to Belarus
1 fighter and 2 tactical_bombers moved from Eastern Poland to Belarus
3 bombers moved from Western Germany to Belarus
2 fighters moved from Western Germany to Belarus
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
4 aaGuns, 15 artilleries and 18 infantry moved from Baltic States to Belarus
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Iraq to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Bessarabia
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
4 fighters placed in Western Germany
3 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from Archangel to Smolensk
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Finland to NorwayCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Norway
Russians attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians win, taking Norway from Germans with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Persia from Germans to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Rostov
2 aaGuns, 2 artilleries and 33 infantry moved from Bryansk to Russia
10 infantry moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 aaGun, 11 infantry and 1 marine moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Northwest Persia to Persia
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
1 aaGun moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
1 fighter and 2 infantry placed in Russia
Russians undo move 1.
10 infantry placed in Russia
1 fighter and 2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Russians collect 33 PUs (2 lost to blockades); end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
3 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Philippines
3 fighters and 3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Kansu to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kwangsi to Yunnan
1 armour moved from Shensi to Yunnan
2 mech_infantrys moved from Kwangtung to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
6 artilleries and 10 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hunan to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in French Indo China
Japanese attack with 2 mech_infantrys
British defend with 1 artillery and 2 infantry
2 mech_infantrys owned by the Japanese retreated to Kwangsi
Battle in Philippines
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese winUK_Pacific win with 1 artillery and 2 infantry remaining, taking Philippines from Americans with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 6 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Shensi to Kweichow
1 armour moved from Suiyuyan to Kansu
1 armour moved from Hopei to Hunan
3 infantry moved from Manchuria to Jehol
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from 33 Sea Zone to Paulau Island
1 bomber moved from 33 Sea Zone to Paulau Island
1 fighter moved from Kwangsi to Paulau Island
3 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Kwangsi to JapanPlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
Japanese collect 48 PUs (2 lost to blockades); end with 49 PUs total -
Forgot to buy last round! A bit late to change now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 3 carriers, 6 fighters, 6 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 bomber moved from Algeria to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from Iceland to 124 Sea Zone
2 fighters moved from 124 Sea Zone to 112 Sea Zone
1 destroyer moved from 123 Sea Zone to 124 Sea Zone
1 bomber moved from United Kingdom to Germany
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Paulau Island
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 21 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
4 fighters moved from Wake Island to 33 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Iwo Jima
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Battle in Paulau Island
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 bombers and 1 fighter
Japanese win, taking Denmark from Germans with no units remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 bombers and 1 fighter
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 cruiser and 1 transport
Casualties for Americans: 1 fighter
Battle in 124 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from 112 Sea Zone to Norway
2 fighters moved from 124 Sea Zone to Finland
1 bomber moved from Germany to Norway
1 armour, 2 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from 96 Sea Zone to Morocco
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 infantry and 3 mech_infantrys moved from Southeast Mexico to Central America
3 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
2 carriers and 1 transport placed in 10 Sea Zone
2 artilleries, 3 fighters and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
Meant to bomb Germany
AA
Rolling 1d6:
(3)Dmg
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 71 Sea Zone to 68 Sea Zone
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from India to YunnanCombat - British
Battle in 68 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 20
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 artilleries, 3 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Malaya to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
3 fighters moved from 125 Sea Zone to Denmark
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Finland to Norway
1 bomber moved from Norway to Denmark
2 fighters moved from Algeria to MoroccoPlace Units - British
1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
2 fighters moved from Bessarabia to Caucasus
1 armour moved from Belarus to Karelia
Italians take Karelia from Russians
3 infantry moved from Iraq to Persia
1 bomber moved from Southern Italy to Caucasus
1 marine moved from Cyprus to 99 Sea Zone
1 battleship and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 99 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 2 infantry and 1 marine
French defend with 1 infantry
Italians win, taking Libya from French with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 3 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Caucasus to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Northern Italy to Romania
1 tactical_bomber moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Iraq to Trans-JordanPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
Italians undo move 2.
1 factory_minor placed in Western Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from India to BurmaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 49 PUs;
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Persia
3 bombers moved from Belarus to Denmark
4 fighters and 2 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Southern Italy to Denmark
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 fighters and 2 tactical_bombers moved from Belarus to Finland
1 mech_infantry moved from Ukraine to Rostov
4 armour, 15 artilleries, 18 infantry and 3 mech_infantrys moved from Belarus to Bryansk
Germans take Bryansk from RussiansCombat - Germans
Battle in Rostov
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
1 mech_infantry owned by the Germans retreated to Ukraine
Battle in Persia
Germans attack with 1 armour
Russians defend with 1 infantry
Germans winRussians win with 1 infantry remaining, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 3 bombers, 5 fighters and 4 infantry
British defend with 1 bomber and 3 fighters; Americans defend with 1 artillery and 1 infantry
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 fighter and 4 infantry
Casualties for British: 1 bomber and 3 fighters
Casualties for Americans: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Changing ownership of Denmark from Americans to Germans
EDIT: Turning off Edit Mode
Battle in Finland
Germans attack with 3 fighters and 2 tactical_bombers
Americans defend with 2 fighters
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 2 fightersNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Finland to Karelia
1 aaGun moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 mech_infantry moved from Belarus to Karelia
1 aaGun moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
3 bombers, 3 fighters and 1 infantry moved from Denmark to Western Germany
3 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour and 2 mech_infantrys moved from Belarus to Ukraine
1 aaGun moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Eastern Poland to BryanskPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Germany
1 artillery placed in France
3 infantry placed in Ukraine
Germans undo move 3.
5 infantry placed in Western Germany
Germans undo move 1.
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 infantry placed in Western Germany
Germans undo move 5.
4 infantry placed in Germany
Germans undo move 2.
5 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 armour moved from Norway to Sweden
4 artilleries, 6 infantry and 1 mech_infantry moved from Norway to Sweden
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Volgograd to Caucasus
2 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Sweden
Russians attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
4 infantry owned by the Russians, 4 artilleries owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Finland
Neutral_True win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 3 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
1 aaGun, 21 infantry and 1 marine moved from Vologda to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
9 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 carriers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 fighter moved from Japan to 17 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
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sorry please disregard last post. new one coming up in a bit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 carriers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
3 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific -
scram?
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Something of boo boo leaving my US fleet cut off there.
No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 infantry, 1 submarine and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 carriers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
3 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_PacificCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 86
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Battle in Caroline Islands
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery and 1 harbour; Americans defend with 3 fighters
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Casualties for Americans: 3 fightersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
3 infantry moved from Manchuria to Jehol
3 infantry moved from Jehol to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
1 aaGun, 6 artilleries and 7 infantry moved from Kweichow to Hunan
1 armour moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hunan
1 fighter moved from Japan to KwangsiPlace Units - Japanese
3 fighters placed in Japan
1 transport placed in 6 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Kiangsu
Japanese undo move 3.
2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total