Sorry to keep replying to my own message but it wasn’t well thought through and may still not be.
- Germany destroys British navy.
- Britain rebuilds navy with an eye on the U.S. rebasing fighters.
Since the allies have no troop production in Asia and Russia can ill afford to stream more than a few infantry east per turn, a one turn delay will not prove too detrimental to Japan as, Japan ramping up its production will not win the war anyways. In order for the axis to win the U.S. must be disrupted. A one turn delay in Japanese conquest is worth disrupting U.S.
Japan will lose most of it’s air power in Asia
Japan can out produce and pour into Asia anyways.
Sub, 2BB, AC, 3 Fighter, Bomber, TP with 1 INF from Japan and 1INF from wake attack U.S. HAwaiin fleet. and land at Hawaii.
Average loses (1.5/less if Sub hits): Fighter/Submarine
You will always lose at least a fighter here (Kamikazee)
The Bomber can attack in the land battle at least from what I understand. Lands in Wake.
TP from Philapeans grabs 1 INF and 1 INF from Carolina and drops in Wake.
This TP is now out of U.S. bomber range since Hawaii has been taken.
Since you now have four landable infantry at Western, the U.S. is forced to protect, or retake with either case being a misdirection of there forces.
If they protect, you have several options.
The TP at Wake is within range for a landing in Asia on the next turn (threaten U.S. shores then double back).
-It is within range of Alaska, force more U.S. forces to be misdirected.
-It is within range of Mexico, force more U.S. forces to be misdirected.
-It can reinforce Hawaii, if you choose to restation Hawaiin forces forward, then double back to Wake out of Bomber range.
-It can drop south to New Zealand, and pick up more island INF on way back
The Main navy can double back, land, or push towards the Atlantic to disrupt Allied shipping.
By pushing through,
The idea here is simply to suicide the Japanese Navy and large portion of teh airforce in an attempt to destroy both the Pacific navy, Airforce and R1 TP builds of the U.S. while misdirecting land forces, buying Germany considerable time
Although the U.S. can still land in Africa they do so considerably weaker.
By dropping 2 INF in MExico, 1INF in Panama, and 1 INF in BRazil, we can force the U.S. to either lose 7 I.P. including Hawaii or have to misdirect forces.
Yes this leaves JApan weak in Asia without it’s airforce to carry the day, but ramped up Japan can’t win. Germany needs time. It’s also not like the Allies have ways of getting more units in Asia anyways.
Also pushing into the Atlantic is an option. One can simply, retreat the Wake TP back to Japan and land in MAnchuria. 1Hawaii INF could swing south to New Zealand and this TP could pick up island INF on way back.The rest of the fleet could then return netting you one lost fighter.
In essence, since Japan ramping up doesn’t win the game, would Japan pushing troops forward to force a U.S. misdirection, be worthwhile. With four INF pushing forward, he has to guard with something, or allow you to take (10 IPC) and then retake. In either case it makes for a weaker Africa landing.
The essential task here was to try and find a way to exploit the fact that by UK building a navy on turn 1 the U.S. has committed it’s fighters. Japan has foreknowledge of this. Is there an aggresive posture they can take with the U.S. to exploit this?