Skipped scramble in Alexandria-
16L G40 Simon33 (Axis) vs ktylu (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 6 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
2 carriers and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea
4 infantry moved from Western United States to 10 Sea Zone
2 carriers, 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 mech_infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from 95 Sea Zone to SicilyCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 5 transports
Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the Americans
Americans win with 1 bomber, 2 fighters and 5 transports remaining. Battle score for attacker is 18
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
Battle in Sicily
Battle in 36 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win, taking Sicily from Italians with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 13
Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Battle in HainanNon Combat Move - Americans
1 tactical_bomber could not land in 36 Sea Zone and was removed
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Tunisia
1 bomber moved from 95 Sea Zone to TunisiaPlace Units - Americans
2 fighters placed in Western United States
4 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 24 PUs;
British buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Sicily
3 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Non Combat Move - British
1 infantry and 1 mech_infantry moved from 95 Sea Zone to SicilyPlace Units - British
1 artillery and 2 fighters placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,1,1
British collect 24 PUs (2 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Iraq to Persia
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Persia
Italians attack with 1 artillery and 4 infantry
British defend with 1 artillery, 1 factory_minor and 2 fighters
Italians win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Casualties for British: 1 artillery and 2 fighters
Battle in Belgian Congo
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 3 mech_infantrys
Italians win, taking Belgian Congo from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
1 armour moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to BessarabiaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Kwangtung to KwangsiCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Rostov to Caucasus
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Western Germany to Russia
5 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
3 aaGuns and 14 artilleries moved from Western Ukraine to Bryansk
2 bombers and 5 fighters moved from Russia to Bryansk
3 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 artilleries and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Archangel to Smolensk
6 artilleries and 6 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to NenetsiaPlace Units - Germans
4 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 20 PUs;
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
Russians take Tambov from GermansCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour moved from Russia to NovosibirskPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
3 artilleries moved from Yunnan to Kwangsi
1 bomber and 1 fighter moved from Japan to Jehol
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Shantung to Jehol
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to KwangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 2 transports
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kwangsi
Japanese attack with 5 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry; ANZAC defend with 1 fighter; Chinese defend with 6 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 6 infantry
Casualties for Japanese: 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -28
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Borneo
1 tactical_bomber moved from 36 Sea Zone to Borneo
1 tactical_bomber moved from Kwangsi to Borneo
1 artillery moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Yunnan to India
1 infantry moved from Yunnan to SzechwanPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,4,3,5,6,6
Japanese collect 28 PUs (11 lost to blockades); end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs -
wow…im cursed!
97% to win in rome, and was wipe out as the USA…. 2nd time this weekend in 2 games, lol
round 1 i had 1 bomber and then all 12 units,
you shot the bird down, hehe then i missed every shot! lol. i kid you not twice this weekend in two diff games, and i think 3rd time this week. i am on a roll! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour, 6 infantry and 3 mech_infantrys moved from Sicily to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
6 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Tunisia to Southern Italy
1 mech_infantry moved from Chahar to Kiangsu
Chinese take Kiangsu from Japanese
1 bomber moved from Korea to Japan
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
2 carriers, 1 fighter, 4 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Tunisia to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in French Indo China
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking French Indo China from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 7 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Italians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -39
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 7 infantry and 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Japan to Korea
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Americans
1 bomber placed in Western United States
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 fighter placed in Western United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery moved from Shensi to Szechwan
1 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 23 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Sicily to 95 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Sicily to Gibraltar
2 armour moved from West India to Persia
1 mech_infantry moved from West India to PersiaCombat - British
Battle in Persia
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
British win, taking Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry and 1 mech_infantry moved from 98 Sea Zone to SyriaPlace Units - British
2 fighters and 1 infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,5,1
British collect 19 PUs (5 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Southern Italy to Syria
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Syria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Syria to Egypt
1 armour moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer and 1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
How did you cover your US assault force from a scramble against undefended transports? If the fighters did it, they couldn’t land on Gibraltar.
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How did you cover your US assault force from a scramble against undefended transports? If the fighters did it, they couldn’t land on Gibraltar.
Not really sure what you mean. What scramble? in southern? If so, at that time 95 was loaded with UK, french and US ships. The two fighters were not even allowed in combat, i flew them from Libya to braltar. Then the UK plane from sicily to braltar as well. The 2 land units came from eastern US, none of those units were in the roman combat, and i still lost! lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in Sumatra
Battle in SiamNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
2 bombers moved from Bryansk to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
1 infantry moved from Vologda to Novosibirsk
1 artillery moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Volgograd to Samara
1 armour moved from Kazakhstan to Novosibirsk
2 fighters, 1 infantry and 2 tactical_bombers moved from Bryansk to Tambov
1 tactical_bomber moved from Tambov to Novosibirsk
1 tactical_bomber moved from Samara to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
1 infantry moved from Bryansk to Tambov
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Nenetsia to SamaraCombat - Germans
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@ktylu:
How did you cover your US assault force from a scramble against undefended transports? If the fighters did it, they couldn’t land on Gibraltar.
Not really sure what you mean. What scramble? in southern? If so, at that time 95 was loaded with UK, french and US ships. The two fighters were not even allowed in combat, i flew them from Libya to braltar. Then the UK plane from sicily to braltar as well. The 2 land units came from eastern US, none of those units were in the roman combat, and i still lost! lol
Scramble out of Southern Italy can attack transports assaulting any territory from SZ95 or SZ97. If you load up the save, I’m sure you will see a scramble prompt.
Anyway, I’m not too worried about it.
Scramble out of Gibraltar?