Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
10 armour, 5 artilleries, 1 bomber, 2 fighters, 14 infantry and 2 tactical_bombers moved from Bryansk to Russia
4 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Western Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 11 armour, 5 artilleries, 5 bombers, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 22 infantry and 1 tactical_bomber; Americans defend with 3 fighters
Germans captures 47PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 5 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 5 artilleries and 14 infantry
Casualties for Russians: 3 armour, 2 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber
Casualties for Americans: 3 fighters
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Western Ukraine
3 bombers moved from Russia to Bryansk
1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Bryansk
2 tactical_bombers moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Russia
1 armour moved from Baltic States to Western Ukraine
1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 4 bombers
EDIT: Adding units owned by Germans to Russia: 4 artilleries
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
1 armour and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 45 PUs; end with 92 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
11 armour left? Maybe I should have stepped outside to counter attack.
yeah that’s what i feared. could have used ukrainians etc as casualties and retreated to russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
Russians has no rockets to fire
2 infantry moved from Archangel to Novgorod
3 artilleries and 4 infantry moved from Tambov to Russia
1 artillery and 3 infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Italians
18 infantry moved from Sakha to Siberia
Airborne Attack Move - Russians
Russians creates battle in territory 113 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Siberia
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 11 armour, 4 artilleries, 1 factory_minor and 1 mech_infantry
Germans win with 11 armour and 2 artilleries remaining. Battle score for attacker is -25
Casualties for Germans: 2 aaGuns, 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
Non Combat Move - Russians
3 artilleries and 6 infantry moved from Finland to Karelia
2 aaGuns moved from Sakha to Siberia
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 10 Sea Zone
10 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Shantung to Anhwe
2 artilleries and 7 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Anhwe
3 fighters and 1 tactical_bomber moved from Philippines to Anhwe
Full scramble SZ10.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 9 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from Hawaiian Islands to 10 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 26 Sea Zone to 10 Sea Zone
10 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Shantung to Anhwe
2 artilleries and 7 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Anhwe
3 fighters and 1 tactical_bomber moved from Philippines to Anhwe
Combat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Aleutian Islands
Battle in Anhwe
Japanese attack with 2 artilleries, 5 fighters, 18 infantry, 6 mech_infantrys and 3 tactical_bombers
British defend with 4 fighters and 1 tactical_bomber; Chinese defend with 5 artilleries and 15 infantry
Japanese win, taking Aleutian Islands from Americans, taking Anhwe from Chinese with 2 artilleries, 5 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Japanese: 18 infantry and 4 mech_infantrys
Casualties for British: 4 fighters and 1 tactical_bomber
Casualties for Chinese: 5 artilleries and 15 infantry
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship and 2 bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 3 fighters, 2 submarines and 1 transport
Non Combat Move - Japanese
2 bombers moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from Guam to 21 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu
5 infantry moved from Manchuria to Jehol
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to Caroline Islands
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3,1,2,1,3,3,5,6,3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,1
Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 fighter moved from Johnston Island to 10 Sea Zone
1 bomber moved from Queensland to 10 Sea Zone
1 armour moved from Karelia to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 1 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 10 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 bomber moved from 10 Sea Zone to Western United States
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Western United States to British Columbia
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 artilleries and 3 infantry moved from Finland to Karelia
1 cruiser and 1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 transports moved from 123 Sea Zone to 106 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to Quebec
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
1 infantry moved from Hopei to Kweichow
Place Units - Chinese
2 artilleries and 3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Borneo
Battle in Normandy Bordeaux
British attack with 1 fighter and 4 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Belgian Congo
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 mech_infantrys
British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Trans-Jordan to Syria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Union of South Africa
1 transport placed in 110 Sea Zone
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Borneo
Battle in Normandy Bordeaux
British attack with 1 fighter and 4 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Belgian Congo
British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 mech_infantrys
British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Burma to Yunnan
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Trans-Jordan to Syria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Union of South Africa
1 transport placed in 110 Sea Zone
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Adding units owned by British to 43 Sea Zone: 1 carrier, 1 cruiser and 1 fighter
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier, 1 cruiser and 1 fighter
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Italians spend 10 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Super subs
Activate Technology - Italians
Italians activating Super subs
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 fighter and 3 submarines
French defend with 1 cruiser and 1 destroyer; British defend with 1 destroyer
Italians win, taking 97 Sea Zone from French with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 22
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Cyprus
Non Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Combat - ANZAC
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from 43 Sea Zone to Queensland
2 fighters moved from Kwangsi to Anhwe
1 infantry moved from Kwangsi to Hunan
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Kenya to Italian Somaliland
French take Italian Somaliland from Italians
Combat - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
Germans take Kazakhstan from Russians
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Archangel
Germans take Archangel from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Eastern Poland to Novgorod
1 bomber moved from Western Ukraine to Novgorod
1 fighter moved from Ukraine to Novgorod
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour and 8 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour moved from Russia to Urals
Germans take Urals from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 1 fighter
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 1 artillery
Russians defend with 2 aaGuns
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Tambov
Germans attack with 1 artillery
Russians defend with 2 aaGuns
Germans win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 2 infantry and 8 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Yugoslavia to Bessarabia
1 bomber moved from Novgorod to Ukraine
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Rostov
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
Place Units - Germans
3 fighters placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
1 armour and 2 mech_infantrys placed in Russia
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Western Germany
1 destroyer and 3 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
Russians has no rockets to fire
3 artilleries and 6 infantry moved from Karelia to Novgorod
4 infantry moved from Siberia to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
3 infantry moved from Siberia to Soviet Far East
Airborne Attack Move - Russians
Russians creates battle in territory 113 Sea Zone
Combat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 115 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 113 Sea Zone
Germans defend with 1 destroyer and 4 submarines
Battle in Soviet Far East
Russians attack with 8 infantry
Japanese defend with 1 armour
Russians winGermans win with 1 destroyer and 4 submarines remaining, taking Soviet Far East from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Siberia to Amur
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 bomber moved from Hawaiian Islands to 1 Sea Zone
5 infantry moved from Jehol to Anhwe
3 infantry moved from Shantung to Anhwe
5 fighters, 3 infantry and 3 tactical_bombers moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Anhwe
Japanese attack with 5 fighters, 11 infantry and 3 tactical_bombers
ANZAC defend with 2 fighters; British defend with 3 aaGuns, 2 armour, 1 artillery and 2 mech_infantrys
Japanese win, taking Anhwe from Chinese with 3 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 fighters and 5 infantry
Casualties for ANZAC: 2 fighters
Casualties for British: 3 aaGuns, 2 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Anhwe
3 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
1 fighter moved from 33 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 1 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 carriers and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
4 submarines moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 30 PUs (1 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 battleship, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
2 artilleries and 3 infantry moved from Karelia to Novgorod
Place Units - Americans
1 battleship, 2 fighters, 2 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Norway
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 6 infantry
1 artillery owned by the Chinese retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 4 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 4 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kwangtung to Kwangsi
EDIT: 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
EDIT: 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
EDIT: 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
5 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in Sikang
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs