gonna be away most of the day playing ultimate stratego with some friends. will resume later tonight.
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 bomber moved from Western Germany to United Kingdom
5 artilleries moved from Quebec to 106 Sea Zone
7 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
7 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Scotland to Eire
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
2 armour and 1 mech_infantry moved from Korea to Amur
1 bomber moved from Manchuria to India
2 fighters moved from Western United States to 6 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from JapaneseCombat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 aaGun, 1 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 26 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from JapaneseCombat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern PersiaPlace Units - British
1 aaGun, 1 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 26 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for British from 29 to 27
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Changing ownership of Union of South Africa from British to Japanese
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber and 3 fighters moved from Southern Italy to Egypt
1 bomber moved from Bryansk to 98 Sea Zone -
Time for the dice to redeem themselves…
Scramble from Egypt?
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Use Russian inf as casualties.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber and 3 fighters moved from Southern Italy to Egypt
1 bomber moved from Bryansk to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 4 artilleries, 1 bomber, 6 fighters and 10 infantry
British defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 9 infantry and 2 mech_infantrys; Americans defend with 2 fighters and 1 infantry; ANZAC defend with 1 fighter
British win with 1 armour, 1 artillery, 10 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -84
Casualties for Italians: 4 artilleries, 1 bomber, 6 fighters and 10 infantry
Casualties for British: 2 aaGuns and 7 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Italians attack with 3 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 94 infantry
Russians win with 5 artilleries, 1 fighter and 93 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Italians
1 aaGun moved from Smolensk to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to IraqPlace Units - Italians
3 fighters placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
So now they decide to start being average…
I didn’t see your post before taking the casualties so just edit to whatever you like. Not going to make a difference now anyway :)
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So now they decide to start being average…
I didn’t see your post before taking the casualties so just edit to whatever you like. Not going to make a difference now anyway :)
You were planning on doing both Russia and Egypt on Germany’s turn?
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I still am! :P
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Never said it was realistic :)
In reality Russia doesn’t matter now though, I needed to take Egypt before the US fighters could get there, and that’s not going to happen now. But hey, may as well try my 1%
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Never said it was realistic :)
In reality Russia doesn’t matter now though, I needed to take Egypt before the US fighters could get there, and that’s not going to happen now. But hey, may as well try my 1%
Yeah I figured Egypt was the most important target, my greed almost made me take S Africa with that UK mech.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
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At least one of them posted lol.
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Would also prefer the US inf in Egypt to survive over UK ones against Italy, so if you aren’t going for Egypt this turn please edit.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Northern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Germany to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
9 bombers moved from Iraq to Egypt
3 infantry moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 armour, 14 artilleries, 1 fighter, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
4 mech_infantrys moved from Volgograd to Russia
3 bombers moved from Germany to Russia
2 infantry moved from Iraq to Persia -
Oh we’re going for egypt.
Want to scramble?