@AndrewAAGamer I am sorry that this took longer.
You may scramble and announce special OOLs in 95.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - Americans
1 bomber moved from France to Gibraltar
1 bomber moved from Western Germany to United Kingdom
5 artilleries moved from Quebec to 106 Sea Zone
7 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
7 fighters moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Iceland to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Scotland to Eire
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
2 armour and 1 mech_infantry moved from Korea to Amur
1 bomber moved from Manchuria to India
2 fighters moved from Western United States to 6 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 harbour placed in Korea
1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Japanese
Combat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 26 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
British take Union of South Africa from Japanese
Combat - British
Non Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 26 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for British from 29 to 27
EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
EDIT: Changing ownership of Union of South Africa from British to Japanese
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber and 3 fighters moved from Southern Italy to Egypt
1 bomber moved from Bryansk to 98 Sea Zone
Time for the dice to redeem themselves…
Scramble from Egypt?
Use Russian inf as casualties.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 bomber and 3 fighters moved from Southern Italy to Egypt
1 bomber moved from Bryansk to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 4 artilleries, 1 bomber, 6 fighters and 10 infantry
British defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 7 fighters, 1 harbour, 9 infantry and 2 mech_infantrys; Americans defend with 2 fighters and 1 infantry; ANZAC defend with 1 fighter
British win with 1 armour, 1 artillery, 10 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -84
Casualties for Italians: 4 artilleries, 1 bomber, 6 fighters and 10 infantry
Casualties for British: 2 aaGuns and 7 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Italians attack with 3 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 94 infantry
Russians win with 5 artilleries, 1 fighter and 93 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Smolensk to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to Iraq
Place Units - Italians
3 fighters placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
So now they decide to start being average…
I didn’t see your post before taking the casualties so just edit to whatever you like. Not going to make a difference now anyway :)
So now they decide to start being average…
I didn’t see your post before taking the casualties so just edit to whatever you like. Not going to make a difference now anyway :)
You were planning on doing both Russia and Egypt on Germany’s turn?
I still am! :P
Never said it was realistic :)
In reality Russia doesn’t matter now though, I needed to take Egypt before the US fighters could get there, and that’s not going to happen now. But hey, may as well try my 1%
Never said it was realistic :)
In reality Russia doesn’t matter now though, I needed to take Egypt before the US fighters could get there, and that’s not going to happen now. But hey, may as well try my 1%
Yeah I figured Egypt was the most important target, my greed almost made me take S Africa with that UK mech.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
At least one of them posted lol.
Would also prefer the US inf in Egypt to survive over UK ones against Italy, so if you aren’t going for Egypt this turn please edit.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 infantry moved from Northern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 carriers moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Germany to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
9 bombers moved from Iraq to Egypt
3 infantry moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 armour, 14 artilleries, 1 fighter, 55 infantry and 13 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
4 mech_infantrys moved from Volgograd to Russia
3 bombers moved from Germany to Russia
2 infantry moved from Iraq to Persia
Oh we’re going for egypt.
Want to scramble?