What are the most effective units?



  • Last Sunday, I played a 100 points game. I was playing USA and my opponent was playing Germany. I was hoping to try my paratroopers since I had just get those and my opponent had the same kind of idea, he used his King Tiger. At start, I was pretty afraid of that huge thing, but it handed out that, against infantry, my paratroopers, the King Tiger isn’t worth the 72 points.

    My point is, if I would have to field a huge tank I would go with the Tiger and even than I prefer using more less powerful tank. One big tank is fun, but many give you enough maneuvrability to beat and adapt to different situation. So even if I personnaly have a King Tiger, I don’t think I’ll ever put it into play in a 100 points game (ok, well, I’m going to do it anyways because the unit is cool  :roll: , but I wouldn’t in a tournament.



  • Okay… finally, I found the answer.  The Panther was introduced in late 1942 as was the Tiger, so for all of 1941 and the first half of 1942, the Germans best answer to the KV-1 and T-34 was the Mark IV.



  • Amazing how much research I had to do to find out such a simple answer.  😞


  • SFO Founder TripleA Admin

    This is great information!



  • It is great stuff, isn’t it?

    I am sorry I posted so many confusing messages….

    Panther and Tiger… mid-to-late 1943.Â

    I was reading one anecdote about a Panzer armored column in 1941 that was delayed for 2 days because a KV-1 was blocking the roadway.  The great Wermacht was stunned at the strength of Russian armor.  Of course, they could always call the Luftwaffe for help.  We can’t.

    That is a great example of why there should be a German Mark IV tank that is more powerful than Set II’s Mark III and less powerful that Set I’s 1942 Mark IV, with the 75 mm long barrel gun.

    Something that can be used in a 1941 scenario that can compete some with the Russian tanks.

    Compared to the Mark IV… there were relatively few Panthers (Mark V), Tiger (VI) and King Tiger (VII) variants produced… the Mark IV was the bread and butter tank of the Wermacht and SS throughout the war.

    I got a laugh about reading another story about how difficult it was to damage a Tiger with a frontal shot… reminds me of some of my games.  Unfortunately, the game designers did not include a “Prone to Breakdown” negative special ability for the Tigers. It’s believed more broke down than were destroyed by enemy fire.Â

    Call in the P-51s!!



  • I had a similar experience as Otto mentioned, I played a 150 pt. game of US vs. GE.  The GE side had a King Tiger… I was scared!  But, I was able to get my Easy 8 into a forest hex and get some good cover rolls while I kept pounding away at it with Paratroopers (dropped in from behind) and a bazooka.  Once I finally got it disrupted I was able to flank with my last remaining Sherman.  The King Tiger is a real monster vs. other tanks, but it has real trouble with the infantry.



  • I continue to experiment on how best to use those big point tanks….

    One thing I have discovered as a bad tactic is “hiding” the tank behind cover (behind a blocking hex) and then trying to spring it on other tanks or infantry.  This almost always ends up with my tank getting charged and cornered, because I had blocked my own LOS… and the opposing tanks could get close to me without drawing fire.

    I think tanks are best out in the open… on a hill…with a big field of fire to deter opposing units--  and then at the end of the game if need be parking it on the objective… (for tanks with strong rear defense against close assaults).

    p.s On a side note-- I am beginning to hate the SS-Panzergrenadier.  Only when I am shooting at it, of course.


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