The Me262 and the do 335 were some of Adolph’s wonder weapons too. But I for one would agree things like the v1 and v2 would be too much. Remember the whole game is suppose to take all of 7 min (not real game time but in theory),
Posts made by axisfan
RE: Your Must Haves
Either way whether 100 - 600 pts. Take the ideas and adapt them. I went very quickly from a 100 point games to 250 -500 pts. Eventually you will see the value in most pieces depending on the situation) I assumed when the intial question was asked it was just the game as a whole. in a 100 pt game many pieces would be unplayable.
Infantry regardless of points : Haup (commander) Snipes SS PG and Griz vet. Also years was not mentioned but play a factor.
Armor on 100. My Hetzer suggestion may be useful. The difficult thing about German armor is that to get anything powerful you have to pay. I forgot to mention the Brumbar(killer anti infantry 22 pts) also the Puma isn’t bad either (23pts) has a punch and strike and fade +1.
I’ll stand by my suggestions with any games larger than 100.
RE: Your Must Haves
Ditto on Agents comments. Try at least one new piece and see how you can tweak your build. If we are suggesting it yuo can bet your opponent is expecting it as well, add some USEFUL unpredictable units that can work well with he build.
Assuming you stick with what is on the cards (and not go with the recost)
Vet Tiger : is a must. The crack shot is worth too much not to. I once went up against 4 armor units taking out all (I lost my Tiger to a crock but took him down as well).
SS PG: Cheap and powerful
Wehr Snipes; Another "don’t leave home without them. The crackshot again is vey useful not to mention the SA, head shot. I fielded two once and stopped two crocks in their tracks. This allowed me to take them both out with my Tigers very early in the game.
SS haupman what cha ya ma jigger. +3 and cheap + SA. the ober is nice but pricey
I like the hetzers if your short on pts. and need some decent tank killers. (there are other thing out now with the recost that may be better. 20 points each.
Jagd panther (RECOSTED) is 39 that is real good for that kind of armor and punch.
Look at the Panthers as well.
SS determination is a great ability bt you pay pay for it. I think the Panther and a PZ IV have that (Not sure).
I have broken even on the Nash. but must agree with Agent 20 hexes with superior ops is somethingyour opponent won’t ignor(just be careful of the planes.)
Simply put look for stuff with crack shot it almost always helps. If you know yo somehow rol a lot of ones add an ammo dump. (this just helps your odds along).
If you go with the recosted stats these optons ae still, in my opinion, goodthe King becomes viable but I usually stick with the vet anyway.
As far as Allied units I just decimated an opponent with three 81 mm mortars (Improved indirect fire is the best). Agains infantry they rule.
Hope this helps
RE: Expanded Rules: Major Disappoinment
What is HHR? I have been looking at Flames of War and that seems pretty cool. Seems a lot more details (pieces and otherwise) What other games are players using these pieces for?
btw The recosts are driving me nuts (if it were not for the fact that it is a lot of German pieces I’d really be ripping =). If this was corporate the project leader would be gone. That being said, I think I’m addicted to the game until something better comes along. (does that ryme?) Great concept on the game just sad on the follow up. I have seen tons of great ideas over the past 2 years on these forums. Someone truly needs to take some of this info and actually use it properly. Not just the unit wish lists.
RE: I hate the stupid Crocodille
You could also fight fire with fire as well (Flamingo 17pts). If other tanks/units are involved deal with them first. Save the Crock for last it only moves 2, 4 at the most. Assess your threats and deal with them in order. Just thought of something else. I used 2 expert sinpers and had great success. let him come out in the open and then use head shot. He will be disrupted for 2 turns (face up) That should give you time to deal with that situation.
Vet Wher Infantry vs ss PG
Now with the new costing what are your thoughts on the Vet Wher infantry.
5 points (to date)
6/6 to kill
I’ve always wondered how useful they are, now they may get a second glance. While I’m on the subject what about the Reg PG?
RE: Rules Question
When you say keep blasting away. Do you mean even though the tank is destroyed it stays on the board? I thought all desroyed counted come off on the casualty phase. The reason I’m asking this is I don’t play with U.S. that much and this question has never been answered.