Scramble 110 only.
14L G40 Shin Ji (Allies + 9) vs A&APlayer (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Kazakhstan to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 fighter moved from Japan to 43 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 2 destroyers and 4 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 40
Casualties for ANZAC: 2 destroyers and 4 submarines
Battle in Java
Battle in Caucasus
Japanese attack with 3 armour and 3 mech_infantrys
Russians defend with 3 mech_infantrys
Japanese win, taking Java from ANZAC, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Japanese
2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters and 2 tactical_bombers moved from Persia to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Persia to India
1 aaGun, 3 artilleries and 1 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 carrier moved from 36 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 destroyer and 1 transport placed in 36 Sea Zone
10 infantry placed in Japan
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 armour
EDIT: Adding units owned by Japanese to Shantung: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
8 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
2 infantry moved from Central United States to Western United States
4 submarines moved from 103 Sea Zone to 110 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
2 artilleries, 3 bombers and 1 infantry placed in Western United States
1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to MaltaNon Combat Move - British
Place Units - British
3 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,3,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 2 destroyers and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
2 aaGuns and 3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 cruiser and 1 destroyer moved from 90 Sea Zone to 104 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 fighters and 3 tactical_bombers moved from Novgorod to Rostov
1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 bomber, 5 fighters and 4 tactical_bombers
Russians defend with 2 artilleries, 1 fighter and 1 infantry
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter
Casualties for Russians: 2 artilleries, 1 fighter and 1 infantryNon Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
8 armour and 9 mech_infantrys moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Eastern Poland to Belarus
3 aaGuns moved from Eastern Poland to Belarus
2 artilleries moved from Baltic States to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Poland to Eastern Poland
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
1 bomber, 2 fighters and 3 tactical_bombers moved from Rostov to Greece
1 artillery and 5 infantry moved from Germany to Poland
1 fighter moved from 113 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
3 infantry placed in France
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 6.
1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter moved from Vologda to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 armour, 3 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from 43 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 4 submarines
Japanese win, taking 43 Sea Zone from UK_Pacific, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
Casualties for Americans: 4 submarinesNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Kiangsu
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
3 fighters and 2 tactical_bombers moved from India to Kiangsu
2 mech_infantrys moved from Anhwe to Kiangsu
1 armour and 2 mech_infantrys moved from Kweichow to Sikang
2 armour and 3 mech_infantrys moved from Sikang to Turkmenistan
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
3 armour and 2 mech_infantrys moved from Caucasus to IraqPlace Units - Japanese
2 aaGuns, 3 fighters and 5 infantry placed in Japan
1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Turning off Edit Mode
1 armour placed in French Indo China
Japanese undo move 4.
1 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,6,3,2,2,3
Japanese collect 59 PUs (10 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
I’m curious to see if you make a play for Tokyo or not. :-D
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24% odds by my count, so I’ll pass for now.
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@Shin:
24% odds by my count, so I’ll pass for now.
I had 50% in Moscow and decided to head elsewhere and that has worked out well for me. :-D
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Indeed it has. Waiting for me to make a silly mistake is generally a solid strategy.
On the bright side, I’m coming up with some much better Allied strategies as a result of this game.
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In fact, I’m ready to concede now. I think I’ve gotten what i could from this game. It’s been interesting playing against a Tier 1! Thanks for the game.
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@Shin:
In fact, I’m ready to concede now. I think I’ve gotten what i could from this game. It’s been interesting playing against a Tier 1! Thanks for the game.
I think my record is a tad inflated . . . I think I’m a solid tier 2. :-D
I’m en route to losing two current games and that’ll hurt my record some. And then I have 1 that isn’t looking too good for me, but I at least have a shot at still. Not counting this game or the 2 games I just started and WAY too early to call either way, I think I’ll end up losing 3 out of 5.