14L G40 Shin Ji (Allies + 9) vs A&APlayer (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 harbour, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Kazakhstan to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 fighter moved from Japan to 43 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 2 destroyers and 4 submarines
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 40
                    Casualties for ANZAC: 2 destroyers and 4 submarines
                Battle in Java
                Battle in Caucasus
                    Japanese attack with 3 armour and 3 mech_infantrys
                    Russians defend with 3 mech_infantrys
                    Japanese win, taking Java from ANZAC, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Japanese
                2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Persia to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                2 fighters and 2 tactical_bombers moved from Persia to India
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Persia to India
                1 aaGun, 3 artilleries and 1 infantry moved from Malaya to Shan State
                1 armour and 2 mech_infantrys moved from Yunnan to Sikang
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 carrier moved from 36 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 destroyer and 1 transport placed in 36 Sea Zone
                10 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • Slight edit coming up


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 harbour, 11 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Kazakhstan to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Novosibirsk to Vologda
                      Japanese take Vologda from Russians
                1 fighter moved from Japan to 43 Sea Zone
                1 battleship, 2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 2 destroyers and 4 submarines
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 carriers owned by the Japanese
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 40
                    Casualties for ANZAC: 2 destroyers and 4 submarines
                Battle in Java
                Battle in Caucasus
                    Japanese attack with 3 armour and 3 mech_infantrys
                    Russians defend with 3 mech_infantrys
                    Japanese win, taking Java from ANZAC, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Japanese
                2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Persia to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                2 fighters and 2 tactical_bombers moved from Persia to India
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Persia to India
                1 aaGun, 3 artilleries and 1 infantry moved from Malaya to Shan State
                1 armour and 2 mech_infantrys moved from Yunnan to Sikang
                1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour and 1 mech_infantry moved from Kweichow to Sikang
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 carrier moved from 36 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 destroyer and 1 transport placed in 36 Sea Zone
                10 infantry placed in Japan
                1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Anhwe: 1 armour
                EDIT: Adding units owned by Japanese to Shantung: 1 armour
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 submarines moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 13 Sea Zone
                1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
                2 infantry moved from Central United States to Western United States
                4 submarines moved from 103 Sea Zone to 110 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from 25 Sea Zone to Midway

    Place Units - Americans
                2 artilleries, 3 bombers and 1 infantry placed in Western United States
                1 submarine and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser and 2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Malta

    Non Combat Move - British

    Place Units - British
                3 destroyers and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,3,1
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Western Germany
                2 aaGuns moved from Southern Italy to Northern Italy
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery, 2 destroyers and 2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 46 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns and 3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                ANZAC collect 15 PUs (3 lost to blockades); end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 cruiser and 1 destroyer moved from 90 Sea Zone to 104 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                3 fighters and 3 tactical_bombers moved from Novgorod to Rostov
                1 bomber, 2 fighters and 1 tactical_bomber moved from Greece to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 bomber, 5 fighters and 4 tactical_bombers
                    Russians defend with 2 artilleries, 1 fighter and 1 infantry
                    Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 2 artilleries, 1 fighter and 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Belarus
                8 armour and 9 mech_infantrys moved from Archangel to Belarus
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                5 mech_infantrys moved from Eastern Poland to Belarus
                1 artillery and 5 infantry moved from Eastern Poland to Belarus
                3 aaGuns moved from Eastern Poland to Belarus
                2 artilleries moved from Baltic States to Belarus
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                3 infantry moved from Poland to Eastern Poland
                2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
                1 bomber, 2 fighters and 3 tactical_bombers moved from Rostov to Greece
                1 artillery and 5 infantry moved from Germany to Poland
                1 fighter moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                3 infantry placed in Iraq
                3 mech_infantrys placed in Persia
                3 infantry placed in France
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                Germans undo move 6.
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Vologda from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 aaGuns, 1 armour, 3 fighters, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 43 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 43 Sea Zone
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 4 submarines
                    Japanese win, taking 43 Sea Zone from UK_Pacific, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 24
                    Casualties for Americans: 4 submarines

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 armour moved from Shantung to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Japan
                1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Shan State to French Indo China
                3 fighters and 2 tactical_bombers moved from India to Kiangsu
                2 mech_infantrys moved from Anhwe to Kiangsu
                1 armour and 2 mech_infantrys moved from Kweichow to Sikang
                2 armour and 3 mech_infantrys moved from Sikang to Turkmenistan
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
                3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                3 armour and 2 mech_infantrys moved from Caucasus to Iraq

    Place Units - Japanese
                2 aaGuns, 3 fighters and 5 infantry placed in Japan
                1 transport placed in 36 Sea Zone
                1 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shan State: 1 artillery
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
                EDIT: Turning off Edit Mode
                1 armour placed in French Indo China
                Japanese undo move 4.
                1 armour placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,6,3,2,2,3
                Japanese collect 59 PUs (10 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • I’m curious to see if you make a play for Tokyo or not.  :-D

  • '15

    24% odds by my count, so I’ll pass for now.


  • @Shin:

    24% odds by my count, so I’ll pass for now.

    I had 50% in Moscow and decided to head elsewhere and that has worked out well for me.  :-D

  • '15

    Indeed it has.  Waiting for me to make a silly mistake is generally a solid strategy.

    On the bright side, I’m coming up with some much better Allied strategies as a result of this game.

  • '15

    In fact, I’m ready to concede now.  I think I’ve gotten what i could from this game.  It’s been interesting playing against a Tier 1!  Thanks for the game.


  • @Shin:

    In fact, I’m ready to concede now.  I think I’ve gotten what i could from this game.  It’s been interesting playing against a Tier 1!  Thanks for the game.

    I think my record is a tad inflated . . . I think I’m a solid tier 2.  :-D

    I’m en route to losing two current games and that’ll hurt my record some. And then I have 1 that isn’t looking too good for me, but I at least have a shot at still. Not counting this game or the 2 games I just started and WAY too early to call either way, I think I’ll end up losing 3 out of 5.

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