End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
Finally found the answer indeed, thx
@rulebook:
It can also remain at sea with the cargo still aboard (but only if the cargo remaining aboard was loaded in a previous turn, was loaded this turn in the Noncombat Move phase, or was loaded this turn for an amphibious assault from which the transport retreated).
(was typing that at the same time than you I guess :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Germany to Smolensk
1 bomber moved from Romania to Ukraine
1 fighter moved from Belarus to Ukraine
1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Belarus to Smolensk
2 fighters moved from Gibraltar to Nigeria
Combat - Germans
Battle in Anglo Egyptian Sudan
Battle in Nigeria
Germans attack with 2 fighters
Russians defend with 1 bomber
Germans win, taking Anglo Egyptian Sudan from British with 2 fighters remaining. Battle score for attacker is 12
Casualties for Russians: 1 bomber
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Western Ukraine
3 armour and 15 mech_infantrys moved from Belarus to Western Ukraine
1 bomber and 1 fighter moved from Ukraine to Western Ukraine
3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Romania to Bessarabia
2 artilleries and 1 infantry moved from Romania to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Belarus to Eastern Poland
2 aaGuns, 3 artilleries and 3 infantry moved from Belarus to Archangel
3 infantry moved from Novgorod to Archangel
2 fighters moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Trans-Jordan
1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Nigeria to French West Africa
1 artillery and 3 infantry moved from Finland to Karelia
1 armour moved from Karelia to Archangel
Place Units - Germans
6 mech_infantrys placed in Germany
3 infantry placed in Novgorod
1 carrier and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
1 destroyer placed in 105 Sea Zone
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 airfield and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
6 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
2 artilleries moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Russians attack with 6 mech_infantrys
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 fighter and 2 infantry
Russians win, taking Trans-Jordan from Italians with 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter
Casualties for Russians: 3 mech_infantrys
Casualties for Italians: 1 fighter and 2 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Shantung to Anhwe
8 infantry moved from Manchuria to Korea
3 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
5 infantry placed in Russia
1 airfield placed in Kazakhstan
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Nice 10% result in Trj :|
Sidney is damn tempting… will take some time to think about that.
Nice 10% result in Trj :|
Sidney is damn tempting… will take some time to think about that.
yeah i couldn’t pass up taking a swing at trj - the reward was too great.
sydney - ahhhhhhh sydney. many a game of mine has gone down the toilet after i went for sydney. :wink:
Jeez… there are really two moves that both look interesting to me, but will lead to two very different games…
Tough to decide what to do :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Kiangsi
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Persia to Iraq
Japanese take Iraq from Russians
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to Hunan
3 fighters moved from 35 Sea Zone to Hunan
4 fighters moved from 35 Sea Zone to Kiangsi
4 tactical_bombers moved from French Indo China to Kiangsi
3 fighters moved from 35 Sea Zone to Kiangsu
Combat - Japanese
Battle in Manchuria
Battle in Jehol
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Jehol from Chinese, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Hunan to India
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
3 fighters and 4 tactical_bombers moved from Kiangsi to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
3 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Eastern Persia
Place Units - Japanese
1 factory_minor placed in Persia
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
north it will be finally…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Korea to Manchuria
9 fighters and 1 tactical_bomber moved from Korea to Manchuria
7 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to 98 Sea Zone
1 bomber moved from Kazakhstan to 98 Sea Zone
1 fighter moved from Kazakhstan to 98 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 9 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Gibraltar
Battle in 98 Sea Zone
Americans attack with 8 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win, taking Gibraltar from Italians with 3 bombers and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Casualties for Americans: 5 bombers, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
3 bombers and 1 fighter moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
2 fighters moved from Manchuria to Suiyuyan
7 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 armour moved from Buryatia to Korea
Place Units - Americans
2 infantry and 1 mech_infantry placed in Korea
3 bombers and 3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
7 infantry placed in Hopei
Turn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,2,4,1,2,2,3,2,5,3,5,1,4,4,1,1,3,4,5,2,2,3,5,6,3,2,2,3,4,4,2,1,6,6,2,1,3
Chinese collect 11 PUs (2 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 12 to 14
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Belgian Congo to 83 Sea Zone
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 83 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from 83 Sea Zone to 87 Sea Zone
1 bomber moved from 87 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 52 Sea Zone
Place Units - British
1 submarine placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 22 PUs (5 lost to blockades); end with 22 PUs total
Turn Complete - UK_Pacific
meant to send sub from 106 to 109
I guess you also forgot to move the tranny from z89… do I move it to z91 ?
I guess you also forgot to move the tranny from z89… do I move it to z91 ?
Ah yes thank you… you are exactly correct.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Russia
2 bombers moved from Southern Italy to Russia
1 fighter moved from Southern Italy to 125 Sea Zone
1 destroyer moved from 105 Sea Zone to 125 Sea Zone
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Russia
Italians attack with 3 bombers
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Russians win with 5 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 3 infantry
Casualties for Italians: 3 bombers
Non Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 125 Sea Zone to Norway
2 infantry moved from Morocco to Algeria
2 infantry moved from Northern Italy to France
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Greece to Albania
Place Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Moscow in danger eh?
looked like a good target to me
looked like a good target to me
if you take moscow now, it would really make for an interesting match!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
there was one other obvious move i forgot to do - geez i really botched the noncom of that UK move. the rest of the anhwe troops step back to hopei.