14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                8 infantry moved from Shensi to Hopei
                1 fighter moved from Szechwan to Hopei

    Place Units - Chinese
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 28 / 38
        Japanese : 51 / 64
        Americans : 58 / 85
        Chinese : 8 / 8
        British : 30 / 40
        UK_Pacific : 5 / 6
        Italians : 20 / 20
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Probably stupid of me, but using a ll reroll in Burma

    A 2 inf, 2 fig, 1 tact = 12 = 2r0

    no roll needed

    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • '19 '13

    We should be back at both being replenished one now right?

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                2 battleships and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  3/5 hits
                        Japanese roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Morocco
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 2 battleships in Morocco, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Persia to Russia
                2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
                3 infantry moved from West India to India
                1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 bomber moved from Egypt to India
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Rhodesia to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Gibraltar to Trans-Jordan
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Persia to Eastern Persia
                1 tactical_bomber moved from Persia to Eastern Persia

    Place Units - British
                2 infantry placed in United Kingdom
                3 fighters placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Changing ownership of Burma from Japanese to UK_Pacific
                EDIT: Adding units owned by British to Burma: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 28 / 38
        Japanese : 50 / 64
        Americans : 58 / 85
        Chinese : 8 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 20
        ANZAC : 10 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '13

    @wheatbeer:

    Probably stupid of me, but using a ll reroll in Burma

    A 2 inf, 2 fig, 1 tact = 12 = 2r0

    no roll needed

    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (4)

    You know, by using your reroll here, you didn’t lose one, since you got yours back immediately… :) But I got one back also :)

  • '17

    True, though it would be handy to have the edge of letting you not have a reroll for awhile  :lol:

    UK can’t afford to either let a fighter die or to let Japan hold Burma (so long as possible anyways).

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                2 armour moved from Greece to Romania
                1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 aaGun and 3 infantry moved from Southern France to Northern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to New South Wales
                1 infantry moved from South Australia to New South Wales
                1 fighter moved from Queensland to Sumatra

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 28 / 38
        Japanese : 46 / 64
        Americans : 58 / 85
        Chinese : 8 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 19
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 58
        Russians : 28 / 38
        Japanese : 46 / 64
        Americans : 58 / 85
        Chinese : 8 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 19
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 armour, 8 artilleries, 2 bombers, 4 fighters, 28 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                4 infantry moved from Ukraine to Bryansk
                11 armour and 8 mech_infantrys moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 11 armour and 8 mech_infantrys
                    Russians defend with 1 aaGun and 2 infantry
                    Germans win, taking Rostov from Russians with 11 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 aaGun, 3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                1 mech_infantry moved from Germany to 113 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
                2 artilleries and 1 infantry moved from France to Western Germany
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy

    Place Units - Germans
                2 tactical_bombers placed in Novgorod
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '17

    I may need to think about the Soviets for awhile … clearly Moscow isn’t going to hold.

    I must have been doing my maths wrong earlier  :lol:

  • '19 '13

    It’s beautiful! ;)

    Let me know. There aren’t too many options though. It’s either stay and die or run and die later ;)

  • '17

    Next time I may up the bid higher on you!  :-P

    The Soviets will run (not getting a good enough exchange on standing ground), I need to consider which direction is all.

  • '19 '13

    But we’re having so much fun!!!

    You can start bidding next time ;)

  • '19 '13

    The decision should be easy actually - go to Samara - that’s the only place you can actually escape the German forces

  • '17

    Vologda is an option, but I don’t think it’s a good idea.

    Mostly I meant Soviet air and mobile. Plus those six infantry who were too slow making it home.

  • '19 '13

    @wheatbeer:

    Vologda is an option, but I don’t think it’s a good idea.

    Mostly I meant Soviet air and mobile. Plus those six infantry who were too slow making it home.

    Gotcha!

    Tough decisions to make huh?

  • '17

    Yes … next time I see such a hard rush I will plan ahead for Russia’s escape. Possibly buy more mechs.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Archangel to Nenetsia
                2 artilleries and 58 infantry moved from Russia to Samara
                2 aaGuns moved from Russia to Samara
                6 infantry moved from Novosibirsk to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                1 aaGun moved from Volgograd to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Caucasus
                3 fighters moved from Russia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan

    Place Units - Russians
                9 infantry placed in Russia
                1 aaGun placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,3
                Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 54 / 61
        Russians : 27 / 27
        Japanese : 40 / 64
        Americans : 58 / 85
        Chinese : 11 / 8
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 19
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '13

    I have not forgotten you. I’m getting married on the 12th of October, so I am a little busy these next few days, and then, after the 11th, I will be gone for a week and a half completely. Just giving you a heads up.

    Alex

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