I had to be brave to get him down there! I’m glad I didn’t stop at 50
14L NT Arathorn (Axis) vs Wheatbeer (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
8 infantry moved from Shensi to Hopei
1 fighter moved from Szechwan to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 51 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 30 / 40
UK_Pacific : 5 / 6
Italians : 20 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Probably stupid of me, but using a ll reroll in Burma
A 2 inf, 2 fig, 1 tact = 12 = 2r0
no roll needed
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4)
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We should be back at both being replenished one now right?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 battleships and 2 cruisers moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 2 battleships in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Persia to Russia
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
3 infantry moved from West India to India
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Ontario to Quebec
1 bomber moved from Egypt to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Rhodesia to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
2 infantry placed in United Kingdom
3 fighters placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 50 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Probably stupid of me, but using a ll reroll in Burma
A 2 inf, 2 fig, 1 tact = 12 = 2r0
no roll needed
D 2 inf
Rolls: 1@4; Total Hits: 11@4: (4)
You know, by using your reroll here, you didn’t lose one, since you got yours back immediately… :) But I got one back also :)
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True, though it would be handy to have the edge of letting you not have a reroll for awhile :lol:
UK can’t afford to either let a fighter die or to let Japan hold Burma (so long as possible anyways).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 armour moved from Greece to Romania
1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 aaGun and 3 infantry moved from Southern France to Northern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 fighter moved from Queensland to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 46 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 50 / 58
Russians : 28 / 38
Japanese : 46 / 64
Americans : 58 / 85
Chinese : 8 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 8 artilleries, 2 bombers, 4 fighters, 28 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
4 infantry moved from Ukraine to Bryansk
11 armour and 8 mech_infantrys moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 11 armour and 8 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Rostov from Russians with 11 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun, 3 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Germans
2 tactical_bombers placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I may need to think about the Soviets for awhile … clearly Moscow isn’t going to hold.
I must have been doing my maths wrong earlier :lol:
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It’s beautiful! ;)
Let me know. There aren’t too many options though. It’s either stay and die or run and die later ;)
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Next time I may up the bid higher on you! :-P
The Soviets will run (not getting a good enough exchange on standing ground), I need to consider which direction is all.
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But we’re having so much fun!!!
You can start bidding next time ;)
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The decision should be easy actually - go to Samara - that’s the only place you can actually escape the German forces
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Vologda is an option, but I don’t think it’s a good idea.
Mostly I meant Soviet air and mobile. Plus those six infantry who were too slow making it home.
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Vologda is an option, but I don’t think it’s a good idea.
Mostly I meant Soviet air and mobile. Plus those six infantry who were too slow making it home.
Gotcha!
Tough decisions to make huh?
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Yes … next time I see such a hard rush I will plan ahead for Russia’s escape. Possibly buy more mechs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 aaGun and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Archangel to Nenetsia
2 artilleries and 58 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
6 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Caucasus
3 fighters moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to KazakhstanPlace Units - Russians
9 infantry placed in Russia
1 aaGun placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 54 / 61
Russians : 27 / 27
Japanese : 40 / 64
Americans : 58 / 85
Chinese : 11 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 19 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have not forgotten you. I’m getting married on the 12th of October, so I am a little busy these next few days, and then, after the 11th, I will be gone for a week and a half completely. Just giving you a heads up.
Alex