I thought India was toast there! I was planning on killing some troops during its fall. How about that.
14L G40 wheatbeer (Axis) vs Boldfresh (Allies +15)
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good grief. couldn’t land on n italy but tripleA forced it to happen. now i can’t delete the infantry and change back to italian owned.
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i will leave him there, add one to the trns and you can kill him on italy’s turn and do the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Kwangsi to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
5 infantry moved from Anhwe to Jehol
3 artilleries and 45 infantry moved from Anhwe to JeholPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs total -
tripleA just crashed. not only that, but there are numerous edits needed on the USA noncom. i will go back to that and edit in the China and uk combat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - British
British buy 1 armour, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 3 infantry
EDIT: Adding units owned by Americans to United Kingdom: 3 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 92 Sea Zone to Portugal
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Sicily to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Rio de Oro to Portugal
1 battleship moved from 95 Sea Zone to 91 Sea ZoneCombat - British
Battle in Portugal
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern FranceNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Changing ownership of Portugal from Italians to British
EDIT: Adding units owned by British to Portugal: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from 95 Sea Zone to Rio de Oro
1 tactical_bomber moved from Portugal to Rio de Oro
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
3 artilleries moved from Smolensk to Archangel
3 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to ScotlandPlace Units - British
1 armour and 1 mech_infantry placed in United Kingdom
1 harbour placed in ScotlandTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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ok, i think this version is totally cleaned up. except for the error caused by tripleA in northern italy.
let me know if you find anything else.
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americans need 4 less bucks in their account, just remembered that. not that it matters.
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would sure have been nice to come out well to the positive in egypt and be sitting with about 14 aircraft in tobruk. just not meant to be.
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I’m going to have to attack Northern Italy in order to restore it because edit won’t allow removing the soldier still.
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Also, Italy should be capable of attacking Southern France, since Northern Italy isn’t really under US control.
Southern France
A 3 mech (from Rome)
Rolls: 3@1; Total Hits: 13@1: (4, 1, 3)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 3 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Evenkiyskiy to Dzavhan
Italians take Dzavhan from Russians
6 artilleries and 6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Egypt
Italians attack with 2 armour and 3 mech_infantrys
British defend with 1 harbour; Americans defend with 1 armour
Italians roll dice for 2 armour and 3 mech_infantrys in Egypt, round 2 : 1/5 hits
British roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Americans lost in Egypt
Italians win, taking Egypt from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Northern Italy
Italians attack with 6 artilleries and 6 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 6 artilleries and 6 infantry in Northern Italy, round 2 : 3/12 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 6 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 infantry
EDIT: Changing ownership of Southern France from British to Italians
EDIT: Adding units owned by Italians to Southern France: 3 mech_infantrys
EDIT: Removing units owned by Italians from Southern Italy: 3 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 factory_minor
EDIT: Adding units owned by Italians to Northern Italy: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 factory_major
EDIT: Adding units owned by Italians to Northern Italy: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to Southern Italy
2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Smolensk
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Volgograd to Tambov
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,1,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,1,1,1,1,3,6,6
Italians collect 15 PUs (11 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 59 / 99
Russians : 1 / 0
Japanese : 92 / 119
Americans : 63 / 87
Chinese : 19 / 20
British : 18 / 23
UK_Pacific : 0 / 0
Italians : 26 / 20
ANZAC : 0 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Since the soldier who didn’t belong hit in NITA, I had to add back an inf there.
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Also, Italy should be capable of attacking Southern France, since Northern Italy isn’t really under US control.
Southern France
A 3 mech (from Rome)
Rolls: 3@1; Total Hits: 13@1: (4, 1, 3)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)n italy turns out to be an even bigger deal since you can now massacre my fleet lol
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i should have taken more planes to 95
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just click through anz and france - they make no moves.
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upload folder is full again on the forum
I’ll email the map
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0 for 6 in spain, ouch
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good grief - i meant to leave space on my acc’s in z111 for my russian aircraft. i will take the liberty if you don’t mind. :lol:
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J28 sent
ANZAC joins France in extinction :-D





