Mr. Roboto (allies +9) vs Hank (axis)

  • TripleA

    @Hank13:

    You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.

    If you would like to scramble them, I am willing to re-do the combat just let me know.

  • '19 '18

    it’s ok :-)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                1 armour moved from Bessarabia to Bulgaria
                      Russians take Romania from Germans
                      Russians take Bulgaria from Germans
                2 artilleries and 1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 armour and 2 mech_infantrys moved from Novgorod to Finland
                7 infantry moved from Manchuria to Jehol
                1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Jehol
                    Russians attack with 7 infantry
                    Japanese defend with 2 fighters and 1 tactical_bomber
                        Russians roll dice for 7 infantry in Jehol, round 2 :  0/7 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 2 :  3/3 hits
                        3 infantry owned by the Russians lost in Jehol
                    4 infantry owned by the Russians retreated to Manchuria
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                4 aaGuns, 4 artilleries and 27 infantry moved from Eastern Poland to Romania
                2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
                2 artilleries and 1 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Bessarabia
                5 infantry moved from Bryansk to Western Ukraine
                2 armour moved from Russia to Western Ukraine
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Novgorod
                Russians undo move 2.
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 2 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,6,4
                Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 50 / 66
        Japanese : 31 / 34
        Americans : 52 / 79
        Chinese : 8 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                4 transports moved from 19 Sea Zone to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
                5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                5 infantry moved from 19 Sea Zone to Manchuria
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Shensi to Kansu
                2 fighters and 1 tactical_bomber moved from Jehol to Kansu
                3 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                4 fighters and 4 tactical_bombers moved from Kwangsi to Tsinghai
                2 bombers moved from Kweichow to Tsinghai
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                3 infantry moved from Kweichow to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry moved from Kiangsi to 20 Sea Zone
                4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 3 carriers and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                3 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry
                        Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 :  9/20 hits
                        Chinese roll dice for 2 fighters and 13 infantry in Tsinghai, round 2 :  4/15 hits
                        4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 3 :  9/16 hits
                        Chinese roll dice for 2 fighters and 4 infantry in Tsinghai, round 3 :  4/6 hits
                        1 fighter owned by the Chinese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the ANZAC and 2 artilleries owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 2 artilleries and 6 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 1 fighter and 13 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
                    Russians defend with 5 infantry
                        Japanese roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 :  2/11 hits
                        Chinese roll dice for 5 infantry in Manchuria, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 :  5/9 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 3 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in Korea
                Battle in Kansu
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  4/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Korea from Russians, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters and 3 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to French Indo China
                1 aaGun moved from Kweichow to Hunan
                2 bombers, 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
                2 fighters and 1 tactical_bomber moved from Kansu to Shensi
                3 fighters and 3 tactical_bombers moved from Manchuria to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone
                1 factory_minor placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 2 bombers, 6 fighters and 5 tactical_bombers
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 aaGun
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
        French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
        41 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 submarine
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        34 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 3 transports
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 43 / 43
        Americans : 50 / 79
        Chinese : 1 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 destroyers
                Battle in 17 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 submarine and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 43 / 43
        Americans : 52 / 72
        Chinese : 1 / 4
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 43 / 43
        Americans : 52 / 72
        Chinese : 1 / 2
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries and 13 infantry moved from Burma to Yunnan
                1 armour and 4 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys in Yunnan, round 2 :  7/22 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to Yunnan
                1 infantry moved from India to Burma
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship moved from 81 Sea Zone to 96 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                2 artilleries and 1 infantry moved from 96 Sea Zone to Malta
                1 transport moved from 101 Sea Zone to 106 Sea Zone

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 47 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 13 / 13
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 bomber moved from Southern Italy to Bulgaria
                2 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Poland, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 :  0/3 hits
                        Russians roll dice for 1 armour in Bulgaria, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 3 :  1/3 hits
                        Russians roll dice for 1 armour in Bulgaria, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                    Italians win, taking Bulgaria from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bulgaria to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun and 2 artilleries moved from Yugoslavia to Slovakia Hungary
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 1 aaGun, 2 artilleries and 2 mech_infantrys
        Poland : 2 armour, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 3 mech_infantrys
        Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Bulgaria : 1 flag, 1 mech_infantry
        Yugoslavia : 1 aaGun and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 44 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 14 / 15
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

  • '19 '18

    kamikaze?

  • TripleA

    I’m sure I will regret this….

    3 on each.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits.  Rolls: 2,3,1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 4,3,1
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 19 Sea Zone
                    Japanese defend with 3 transports

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 battleship and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 44 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 14 / 15
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 cruiser and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 44 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 14 / 15
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans repair 2 damage on 1 factory_minor and 1 harbour; Remaining resources: 86 PUs;
                Germans buy 1 armour, 2 artilleries, 1 bomber, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                5 infantry moved from Slovakia Hungary to Eastern Poland
                3 bombers moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 bombers and 5 infantry
                    Russians defend with 6 infantry
                        Germans roll dice for 3 bombers and 5 infantry in Eastern Poland, round 2 :  2/8 hits
                        Russians roll dice for 6 infantry in Eastern Poland, round 2 :  2/6 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 bombers and 3 infantry in Eastern Poland, round 3 :  3/6 hits
                        Russians roll dice for 4 infantry in Eastern Poland, round 3 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 4 :  3/5 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans
                3 bombers moved from Eastern Poland to Western Germany
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                8 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                4 infantry moved from Yugoslavia to Slovakia Hungary
                1 tactical_bomber moved from Holland Belgium to Western Germany
                8 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                8 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 112 Sea Zone
                8 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                3 infantry placed in United Kingdom
                2 artilleries, 1 bomber and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3
                Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns, 1 armour, 13 artilleries, 20 infantry and 4 mech_infantrys
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
        Germany : 1 armour, 1 factory_major and 9 mech_infantrys
        Norway : 8 armour, 1 artillery and 3 infantry
        Baltic States : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
        106 Sea Zone : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 48
        Russians : 42 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 14 / 15
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Romania to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Romania to Bulgaria
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
                2 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    Russians attack with 1 artillery and 4 infantry
                    Italians defend with 1 aaGun and 2 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 :  2/5 hits
                        Germans roll dice for 1 aaGun and 2 infantry in Yugoslavia, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
                        Russians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Yugoslavia, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 aaGun and 2 infantry
                Battle in Bulgaria
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Bulgaria
                    Russians win, taking Bulgaria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Iraq
                    Russians attack with 1 armour, 4 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 :  2/5 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns, 4 artilleries, 17 infantry and 1 mech_infantry moved from Romania to Bessarabia
                3 infantry moved from Western Ukraine to Bessarabia
                2 armour moved from Western Ukraine to Bessarabia
                1 fighter moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
                1 armour and 2 mech_infantrys moved from Finland to Novgorod
                2 artilleries and 1 infantry moved from Finland to Karelia
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 artilleries moved from Russia to Bryansk
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 bomber and 1 tactical_bomber placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                3 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 49 PUs; end with 49 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 49 / 66
        Japanese : 42 / 43
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 21 / 0
        UK_Pacific : 14 / 11
        Italians : 13 / 15
        ANZAC : 19 / 29
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Checked all the boxes, forgot to hit post.

    Here’s the file:

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans

    Purchase Units - Americans
                Americans buy 1 artillery, 5 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 17 Sea Zone to 23 Sea Zone
                1 cruiser moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone

    Combat - Americans
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 cruiser and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 2 fighters in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 34 Sea Zone
                    Americans attack with 1 cruiser and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 2 fighters in 34 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Southern France

    Non Combat Move - Americans
                1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to French Guiana
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 46 / 66
        Japanese : 60 / 60
        Americans : 55 / 76
        Chinese : 1 / 2
        British : 21 / 0
        UK_Pacific : 7 / 11
        Italians : 10 / 15
        ANZAC : 15 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 artilleries moved from Malta to 96 Sea Zone
                2 infantry moved from Malta to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 battleship, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
                2 fighters and 1 tactical_bomber moved from Malta to Northern Italy
                1 bomber moved from Malta to Northern Italy
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 armour and 1 mech_infantry moved from Yunnan to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Kweichow

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Northern Italy
                    British attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_major and 3 mech_infantrys
                        British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 :  2/3 hits
                        British roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 :  5/8 hits
                        Italians roll dice for 3 mech_infantrys in Northern Italy, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 mech_infantrys owned by the Italians lost in Northern Italy
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 3 mech_infantrys
                Battle in Hunan
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - British
                1 aaGun moved from Yunnan to Szechwan
                2 aaGuns moved from Yunnan to Burma
                3 mech_infantrys moved from Yunnan to India
                1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 9 PUs total
                Some Units in India change ownership: 3 infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 46 / 66
        Japanese : 55 / 60
        Americans : 55 / 76
        Chinese : 6 / 3
        British : 25 / 0
        UK_Pacific : 7 / 9
        Italians : 6 / 15
        ANZAC : 15 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                1 artillery moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 bomber and 1 fighter moved from Southern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 armour, 2 infantry and 1 mech_infantry moved from Poland to Eastern Poland

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Eastern Poland
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Yugoslavia, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Yugoslavia, round 3 :  4/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 artillery and 3 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Yugoslavia to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 aaGun moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,6,2,6,1
                Italians collect 3 PUs (6 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Tunisia : 1 flag
        Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 43 / 66
        Japanese : 55 / 60
        Americans : 55 / 76
        Chinese : 6 / 3
        British : 25 / 0
        UK_Pacific : 7 / 9
        Italians : 9 / 9
        ANZAC : 15 / 29
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 battleship moved from 62 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    ANZAC attack with 1 battleship
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Philippines

    Non Combat Move - ANZAC
                1 infantry moved from Siam to Shan State

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                ANZAC collect 16 PUs (3 lost to blockades); end with 31 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 43 / 66
        Japanese : 49 / 60
        Americans : 57 / 76
        Chinese : 6 / 3
        British : 25 / 0
        UK_Pacific : 7 / 9
        Italians : 9 / 9
        ANZAC : 19 / 36
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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