Mr. Roboto (allies +9) vs Hank (axis)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 aaGuns, 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                1 bomber and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  3/3 hits
                        Germans roll dice for 2 mech_infantrys in Archangel, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber and 1 tactical_bomber moved from Archangel to Russia
                1 artillery and 2 infantry moved from Tambov to Russia
                3 mech_infantrys moved from Volgograd to Russia
                4 aaGuns, 9 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Caucasus to Rostov
                1 armour moved from Ethiopia to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Timguska to Vologda

    Place Units - Russians
                3 aaGuns, 2 armour, 2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 29 / 40
        Japanese : 31 / 49
        Americans : 65 / 91
        Chinese : 23 / 17
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 15 / 5
        ANZAC : 22 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    Man this is annoying. Just cause I didn’t pay attention to the Moscow threat, this game is in jeopardy. It looked so well otherwise.

  • TripleA

    @MrRoboto:

    Man this is annoying. Just cause I didn’t pay attention to the Moscow threat, this game is in jeopardy. It looked so well otherwise.

    Me 3 turns ago: Man this is annoying. Just cause I didn’t pay attention to (insert about 5 things here), this game is in jeopardy. It looked so well otherwise.  :)

    By the way, I think I am enjoying this game more than any other I have played in awhile, despite my numerous near-fatal errors! I would chalk that up to your speed and aggression!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                1 infantry and 1 mech_infantry moved from Buryatia to Amur
                1 fighter moved from Japan to Amur
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from ANZAC
                1 infantry moved from Shan State to Yunnan
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from West India to India
                1 armour and 1 mech_infantry moved from French Indo China to Yunnan
                2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  2/7 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Amur
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Amur, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 :  10/15 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
                1 armour moved from Siam to French Indo China
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 39 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 18 Sea Zone to 35 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to French Indo China
                1 fighter moved from Amur to Sakha

    Place Units - Japanese
                1 artillery placed in Japan
                1 transport placed in 6 Sea Zone
                1 airfield, 1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Sakha : 1 flag, 1 fighter
        Yenisey : 1 flag
        Amur : 1 flag, 1 infantry and 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 fighters, 2 infantry and 4 tactical_bombers
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 5 transports
        35 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 1 transport
        West India : 1 flag

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 28 / 40
        Japanese : 34 / 40
        Americans : 65 / 91
        Chinese : 22 / 17
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 15 / 5
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    By the way, I think I am enjoying this game more than any other I have played in awhile, despite my numerous near-fatal errors! I would chalk that up to your speed and aggression!

    To compare:

    I started another game the same day as this one (within an hour or so). We are currently on G4 - a reasonable pace, but nothing like this game.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 6 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Southern France to Northern Italy
                1 bomber, 4 fighters and 2 tactical_bombers moved from Southern France to Northern Italy

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Battle in Northern Italy
                    Americans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry; Italians defend with 1 factory_minor
                        Americans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 :  5/9 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                    Americans win, taking Northern Italy from Italians with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 44 Sea Zone to 55 Sea Zone
                1 artillery and 3 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 fighters and 2 tactical_bombers moved from Northern Italy to 110 Sea Zone
                1 bomber moved from Northern Italy to Southern France
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 28 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
                1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                3 fighters and 1 tactical_bomber moved from Szechwan to Russia

    Place Units - Americans
                6 fighters placed in Western United States
                3 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Southern France
                2 submarines placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to Normandy Bordeaux: 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 28 / 40
        Japanese : 34 / 40
        Americans : 69 / 92
        Chinese : 22 / 17
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 5
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    Yeah the game is really fun.

    Let’s see what happens after you get Moscow.

    Btw I changed my mind about my purchase half-way through. But that decision wasn’t affected by any battles. I hope you don’t mind. Otherwise, feel free to give me the 2 subs on the westcoast again via edit, instead of the 3 mech in normandy :-)

  • TripleA

    @MrRoboto:

    Yeah the game is really fun.

    Let’s see what happens after you get Moscow.

    Btw I changed my mind about my purchase half-way through. But that decision wasn’t affected by any battles. I hope you don’t mind. Otherwise, feel free to give me the 2 subs on the westcoast again via edit, instead of the 3 mech in normandy :-)

    No problem. It took me forever to figure out the German purchases. I think we have reached a point where one little misstep will tip the game.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 armour moved from Greece to Romania
                      British take Bulgaria from Germans
                      British take Romania from Germans
                1 artillery and 2 infantry moved from Greece to Albania
                      British take Albania from Italians

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Holland Belgium
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Tobruk: 1 mech_infantry
                EDIT: Changing ownership of Libya from Italians to British
                EDIT: Adding units owned by British to Libya: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Anhwe to Kwangtung
                1 mech_infantry moved from Suiyuyan to Anhwe
                1 artillery moved from Tsinghai to Shensi
                1 artillery moved from Kansu to Shensi

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 infantry
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Greece
                3 infantry placed in United Kingdom
                British undo move 2.
                1 submarine placed in 81 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone
                2 infantry placed in Quebec
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific
                Some Units in Kwangtung change ownership: 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 36 / 54
        Russians : 28 / 40
        Japanese : 34 / 40
        Americans : 69 / 92
        Chinese : 22 / 23
        British : 40 / 45
        UK_Pacific : 0 / 0
        Italians : 9 / 5
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    and btw, no matter who wins - I’d enjoy a second game against you :-)

  • TripleA

    @MrRoboto:

    and btw, no matter who wins - I’d enjoy a second game against you :-)

    Definitely, but I’m going to try a lot harder not to do stupid things in our second game!

  • '19 '18

    my move is on the other page. it’s your turn :-)

  • TripleA

    @MrRoboto:

    my move is on the other page. it’s your turn :-)

    Yep. I’ve already opened it. Apparently you can only neglect your child to play AA for so long before they get upset :)

    Turn coming soon.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Algeria to Libya
                2 fighters and 2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Bryansk to Vologda
                1 bomber moved from Novgorod to Vologda

    Combat - Italians
                Battle in Vologda
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour and 1 bomber in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Italians lost in Vologda
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Libya
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Libya, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Libya
                    Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Northern Italy
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Northern Italy, round 2 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy
                1 artillery and 3 infantry moved from Algeria to Tunisia
                1 bomber moved from Vologda to Novgorod
                1 aaGun moved from Belarus to Novgorod

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,3,5,6,3
                Italians collect 5 PUs (9 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Tunisia : 1 flag, 1 artillery and 3 infantry
        Northern Italy : 1 factory_minor and 1 infantry
        Libya : 1 armour
        Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Novgorod : 1 aaGun and 1 bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 54
        Russians : 28 / 40
        Japanese : 34 / 40
        Americans : 65 / 92
        Chinese : 22 / 23
        British : 39 / 45
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 21 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I’m going away for the long weekend and won’t be able to post. After that I’m back at work and my turns will start to slow down a bit.

  • '19 '18

    Ok, but it looks like the game is decided soon, anyways.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 36 / 54
        Russians : 28 / 40
        Japanese : 31 / 40
        Americans : 65 / 92
        Chinese : 22 / 23
        British : 39 / 45
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 24 / 35
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 54
        Russians : 28 / 40
        Japanese : 31 / 40
        Americans : 65 / 92
        Chinese : 22 / 23
        British : 39 / 45
        UK_Pacific : 0 / 0
        Italians : 14 / 7
        ANZAC : 24 / 35
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @MrRoboto:

    Ok, but it looks like the game is decided soon, anyways.

    You giving up?

  • '19 '18

    lol no, thats not what i meant.

Suggested Topics

  • 9
  • 36
  • 11
  • 32
  • 11
  • 56
  • 87
  • 74
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.7k

Users

40.3k

Topics

1.7m

Posts