Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
yep
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 1 interceptors out of Gibraltar
1 bomber owned by the Italians lost in Gibraltar
Air Battle is over, the attackers have all died
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
2 fighters moved from Holland Belgium to France
2 fighters moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 3 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Southern France
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Caroline Islands to 36 Sea Zone
2 fighters moved from 19 Sea Zone to Kweichow
1 bomber moved from Western Australia to Kweichow
1 fighter moved from Caroline Islands to Queensland
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shantung to Anhwe
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Kweichow : 1 bomber and 2 fighters
Anhwe : 1 infantry
Borneo : 1 flag, 2 artilleries and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 infantry
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 2 transports
36 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 53 / 65
Russians : 23 / 32
Japanese : 23 / 39
Americans : 69 / 90
Chinese : 22 / 23
British : 29 / 39
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
Trans-Jordan : 2 infantry
Morocco : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 65
Russians : 23 / 32
Japanese : 23 / 39
Americans : 69 / 90
Chinese : 22 / 23
British : 29 / 39
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
25 armour, 22 artilleries, 2 bombers, 6 fighters, 15 infantry, 24 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
2 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 2 mech_infantrys moved from Ukraine to Russia
1 mech_infantry moved from Bryansk to Russia
Combat - Germans
Battle in Russia
Germans attack with 27 armour, 22 artilleries, 3 bombers, 8 fighters, 17 infantry, 27 mech_infantrys and 7 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 6 armour, 11 artilleries, 1 factory_major, 5 fighters, 64 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 3 bombers, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 11 armour, 22 artilleries, 2 fighters, 17 infantry and 27 mech_infantrys
Casualties for Russians: 5 aaGuns, 6 armour, 11 artilleries, 5 fighters, 64 infantry, 7 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Russia to Eastern Poland
2 tactical_bombers moved from Russia to Eastern Poland
2 bombers moved from Russia to Eastern Poland
4 fighters and 5 tactical_bombers moved from Russia to Rostov
1 bomber moved from Russia to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
6 infantry moved from France to Western Germany
Place Units - Germans
1 artillery placed in France
3 mech_infantrys placed in Ukraine
3 armour, 2 fighters, 1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 92 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Vologda
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 1 aaGun and 3 infantry
Trans-Jordan : 1 infantry
Egypt : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Vologda : 1 infantry
Iraq : 1 flag
Production/PUs Summary :
Germans : 60 / 117
Russians : 16 / 0
Japanese : 23 / 39
Americans : 69 / 90
Chinese : 22 / 23
British : 29 / 39
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 fighter moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Ceylon
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 factory_minor and 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking French Indo China from Americans with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from French Indo China to Burma
5 artilleries and 5 infantry moved from Yunnan to Burma
2 battleships, 5 carriers, 1 cruiser, 5 destroyers and 6 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
3 armour moved from India to Eastern Persia
9 armour and 13 mech_infantrys moved from Persia to Eastern Persia
2 fighters and 3 tactical_bombers moved from Rostov to Persia
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to Burma
Place Units - Japanese
3 infantry placed in Persia
3 fighters placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,5,2,4,2,4,6,6,4,3,5,1,2,1,5,6,6,6,2,4,4,6,6,2,1,1,3,1,1,5,2,5,3,1,3,5,1,4,5,5,3,1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,5,1,1,6,4,1,5
Japanese collect 15 PUs (10 lost to blockades); end with 15 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from Kwangsi to 36 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 37 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 1 tactical_bomber and 4 transports in 37 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 43 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
Battle in Siam
Battle in Shan State
Battle in Marianas
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Malaya from Japanese, taking Siam from Japanese, taking Shan State from Japanese, taking Marianas from Japanese, taking Formosa from Japanese, taking Normandy Bordeaux from Italians with 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
2 bombers moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Eastern United States to Gibraltar
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Southeast Mexico to Gibraltar
2 destroyers moved from 64 Sea Zone to 90 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
4 bombers moved from Queensland to Kweichow
2 fighters moved from Queensland to Sumatra
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from Korea to Buryatia
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kwangtung to Kwangsi
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery
Kwangsi : 1 artillery and 1 infantry
Korea : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 mech_infantry
Okinawa : 1 flag
Marianas : 1 flag, 1 infantry
Siam : 1 flag, 1 infantry
Kweichow : 4 bombers
Hunan : 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield
Buryatia : 1 armour and 2 mech_infantrys
Sumatra : 1 flag, 1 artillery and 2 fighters
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 9 fighters, 5 submarines, 1 tactical_bomber and 4 transports
26 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 transport
22 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Gibraltar : 1 aaGun, 5 fighters and 2 infantry
Egypt : 1 armour, 1 artillery and 4 infantry
United Kingdom : 2 artilleries, 2 bombers and 2 infantry
Morocco : 1 aaGun, 3 artilleries and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 submarine
90 Sea Zone : 2 destroyers
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 destroyers, 2 submarines and 5 transports
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 57 / 117
Russians : 16 / 0
Japanese : 19 / 20
Americans : 78 / 104
Chinese : 22 / 23
British : 29 / 39
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
21 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in Kweichow
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Territory Summary for Chinese :
Shensi : 5 infantry
Yunnan : 22 infantry
Kweichow : 14 infantry
Production/PUs Summary :
Germans : 57 / 117
Russians : 16 / 0
Japanese : 18 / 20
Americans : 78 / 104
Chinese : 23 / 25
British : 29 / 39
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Trans-Jordan
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from Kweichow to Shensi
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 carrier placed in 110 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Shensi : 1 aaGun, 2 artilleries and 6 infantry
Kweichow : 1 aaGun
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 3 artilleries, 2 fighters, 29 infantry and 2 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun and 5 infantry
Tobruk : 1 flag
Libya : 1 flag
97 Sea Zone : 1 flag, 3 submarines
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 2 carriers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 57 / 117
Russians : 16 / 0
Japanese : 18 / 20
Americans : 78 / 104
Chinese : 23 / 25
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 21 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
could have taken Berlin on a UK run-through beyond your subs but I thought that would ruin a good game
could have taken Berlin on a UK run-through beyond your subs but I thought that would ruin a good game
Whoops, yeah overlooked sz114. I thought I’d covered myself by leaving the subs in sz112 and leaving myself a scramble option. Extremely sporting of you and I appreciate it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to France
6 infantry moved from Northern Italy to Southern Italy
4 fighters moved from France to Southern Italy
2 armour and 1 mech_infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to France
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2,4,1,2,1
Italians collect 2 PUs (14 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 bomber and 2 fighters moved from Kweichow to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in French Indo China, round 2 : 4/7 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from French Indo China to 37 Sea Zone
1 bomber moved from French Indo China to Kweichow
2 fighters moved from French Indo China to Kweichow
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Queensland to Sumatra
1 bomber moved from Queensland to Kweichow
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Kweichow : 2 bombers, 2 fighters and 1 infantry
Borneo : 1 flag, 2 artilleries
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Western Australia : 1 infantry
Philippines : 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 2 fighters
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 2 submarines
36 Sea Zone : 1 transport
20 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
54 Sea Zone : 1 transport
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 57 / 117
Russians : 16 / 0
Japanese : 16 / 20
Americans : 78 / 104
Chinese : 23 / 25
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 2
ANZAC : 23 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
Trans-Jordan : 2 infantry
Morocco : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 57 / 117
Russians : 16 / 0
Japanese : 16 / 20
Americans : 78 / 104
Chinese : 23 / 25
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 2
ANZAC : 23 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 111 PUs;
Germans buy 1 airfield, 5 armour, 2 artilleries, 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Kazakhstan
Germans take Samara from Russians
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 3 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
4 fighters and 5 tactical_bombers moved from Rostov to Southern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
4 infantry moved from Western Germany to France
3 fighters moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Bryansk to Western Germany
15 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
7 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Western Germany
1 airfield and 1 fighter placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Germany: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Russia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Yenisey : 1 aaGun and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Archangel : 1 infantry
Iraq : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 60 / 92
Russians : 16 / 0
Japanese : 16 / 20
Americans : 75 / 104
Chinese : 23 / 25
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 2
ANZAC : 23 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries and 4 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Southern Italy to Gibraltar
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
Combat - Japanese
Battle in British Somaliland
Air Battle in Gibraltar
Japanese attacks with 1 units heading to Gibraltar
British launches 5 interceptors out of Gibraltar
1 fighter owned by the Americans lost in Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
13 armour and 15 mech_infantrys moved from Eastern Persia to Persia
5 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers moved from Burma to India
5 carriers and 5 destroyers moved from 39 Sea Zone to 76 Sea Zone
2 battleships and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
8 submarines moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to India
8 submarines moved from 80 Sea Zone to 77 Sea Zone
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,2,6,1,2,2,5
Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Based on past scrambles and the importance that the port of Gibraltar holds for the USN, I figured I’d scramble your 5 fighters there against my lone Japanese bomber. I thought I’d escaped and was home free when the ack ack got me. Ah well.
you got by 5 interceptors only to be killed by the AA! that sucks.