@nikola1975 scramble?
13L G40 Boldfresh (+9) vs. Hobo - game 3
-
maybe i’m giving you too much credit, but i took it as a desperate move,
that you were hoping i would go for the dicey battle and get dice f’d
because you saw how hopeless it was to go for moscow. yeah you could have made it an
economic game if i retreated to moscow but if that battle goes remotely to odds, an
economic game was not going to develop for you (as you need southern russia to make that happen. -
will be a great game if you continue to refine your game and we ever meet in a tournament game. that would be fun.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to 20 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Hopei to Shensi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to KiangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Sikang
1 aaGun moved from Kweichow to Yunnan
2 artilleries and 3 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Siberia to Sakha
1 bomber moved from Suiyuyan to Yunnan
3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from Philippines to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Southeast Mexico to 89 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 destroyers moved from 64 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to Eastern United States
1 bomber moved from 89 Sea Zone to 64 Sea Zone
1 bomber moved from 64 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to New ZealandPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 4 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
that was a RIDICULOUS dicing anyway.� i mean completely stupid dicing.
you haven’t seen ridiculous dicing until you lost a 99% battle like I just did against another player.
you attacked when the odds weren’t in your favor, with inferior dice. in the first round you hit 3 under and I hit 2 over, well within the standard deviation for that many dice rolled. after this, the odds went worse in your favor so if you pressed again that’s just “rolling the dice” so when “averages” come up again in round 2, there’s nothing to complain about. In round 2, you hit exactly that, average, when decimals were rounded up in your favor.
if you really wanted to eliminate some of this “ridiculous” dicing, you would not have brushed off my observation the triplea random generator is flawed. I’ve already had too many 1 in a million dicing events in the very few sample size I’ve played in the past month. since you have more seniority among this forum, maybe if a group of players bringing this up to the triplea makers might help to resolve this in the future.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 bomber moved from Syria to Tanganyika Territory
1 artillery and 1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 cruiser moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Belgian Congo to Tanganyika TerritoryCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
British attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from British Guiana to Brazil
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Persia
2 fighters and 2 tactical_bombers moved from Syria to Persia
1 transport moved from 65 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to Quebec
1 armour moved from Eastern United States to Southeast MexicoPlace Units - British
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
3 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
5 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 artilleries and 2 infantry -
that was a RIDICULOUS dicing anyway.� i mean completely stupid dicing.
you haven’t seen ridiculous dicing until you lost a 99% battle like I just did against another player.
you attacked when the odds weren’t in your favor, with inferior dice. in the first round you hit 3 under and I hit 2 over, well within the standard deviation for that many dice rolled. after this, the odds went worse in your favor so if you pressed again that’s just “rolling the dice” so when “averages” come up again in round 2, there’s nothing to complain about. In round 2, you hit exactly that, average, when decimals were rounded up in your favor.
if you really wanted to eliminate some of this “ridiculous” dicing, you would not have brushed off my observation the triplea random generator is flawed. I’ve already had too many 1 in a million dicing events in the very few sample size I’ve played in the past month. since you have more seniority among this forum, maybe if a group of players bringing this up to the triplea makers might help to resolve this in the future.
i really don’t mind. and no i don’t believe the dice generator is “flawed” i get these type of dice regularly in real life so…. i seem to be prone to incredible bad luck :lol:
this will now be a fun game. trust me, you were DEAD in the water before that dicing. so it’s all good. :-)
-
99% battle… lol
2 inf, arm against an inf? lol that’s nothing to even bat an eye at for me. it don’t matter to me unless it’s a huge battle like the one in ukr - that’s when it leaves a mark. :lol:
-
oops meant to put the british ftr on the acc in eus. will post the edited map in a sec
-
here you got- edit
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 armour
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Gibraltar to Southern Italy
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery moved from Gold Coast to French West Africa
1 armour moved from Libya to TunisiaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
5 artilleries moved from Ukraine to Bryansk
2 armour and 9 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 11 artilleries, 2 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 11 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
3 artilleries and 5 infantry moved from Novgorod to Archangel
1 bomber moved from Libya to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
10 armour and 3 mech_infantrys moved from Ukraine to RostovPlace Units - Germans
3 infantry placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
when this one’s over, i’d be happy to play it out again from G4 and show you how you could have been slowly smothered if i don’t get that wicked dicing. OR we could play it LL from that point and i will go ahead and make the ukraine attack again and you can see how that plays out. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Trans-Jordan to EgyptPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
well I need losses for z52. I attacked with 3fig3tac and only got 3 hits. I assumed you took best while keeping your carrier so I have you down for 1des,1cru loss and carrier damaged. do you want to change these losses? I lost all my air.
-
map
-
yes i am ok with those losses.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangsi to Borneo
1 tactical_bomber moved from 37 Sea Zone to 62 Sea Zone
1 fighter moved from 37 Sea Zone to 62 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Shensi to Kansu
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Yunnan to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -43
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
British defend with 1 cruiser and 1 transport
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 2 submarines
British defend with 1 destroyer
Japanese win, taking 44 Sea Zone from UK_Pacific with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
2 fighters owned by the ANZAC forced to land in New South WalesNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
2 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Caroline Islands
3 fighters moved from Kwangsi to Caroline Islands
1 bomber moved from Borneo to Philippines
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Japan to Caroline IslandsPlace Units - Japanese
1 factory_minor placed in French Indo China
1 armour placed in Kiangsu
2 carriers placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs