@max334 Any moves with France? DD in Indian ocean or Fighter in UK?
13L-G40 UnknownSoldier (Axis) vs. mryogen (Allies+10), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 47
Russians : 35 / 44
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantryProduction/PUs Summary :
Germans : 41 / 47
Russians : 35 / 44
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Baltic States to 115 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
6 artilleries moved from 115 Sea Zone to Finland
6 infantry moved from 115 Sea Zone to Finland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 armour, 9 artilleries, 27 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
2 artilleries and 13 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to Ukraine
3 tactical_bombers moved from Western Germany to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to FinlandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 6 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
Germans roll dice for 6 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Bryansk, round 1 : 11/45 hits
Russians roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Bryansk, round 1 : 10/37 hits
9 infantry owned by the Russians , 10 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 6 armour, 10 artilleries, 17 infantry and 2 mech_infantrys in Bryansk, round 2 : 10/35 hits
Russians roll dice for 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Bryansk, round 2 : 13/28 hits
10 infantry owned by the Russians and 13 infantry owned by the Germans lost in Bryansk
Germans roll dice for 6 armour, 10 artilleries, 4 infantry and 2 mech_infantrys in Bryansk, round 3 : 7/22 hits
Russians roll dice for 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 3 : 8/18 hits
7 infantry owned by the Russians , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 6 armour and 8 artilleries in Bryansk, round 4 : 6/14 hits
Russians roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 4 : 9/11 hits
3 infantry owned by the Russians , 1 armour owned by the Germans , 3 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 5 armour in Bryansk, round 5 : 3/5 hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 1/5 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 4 armour in Bryansk, round 6 : 3/4 hits
Russians roll dice for 2 fighters in Bryansk, round 6 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 5 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 artilleries and 13 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 13 infantry in Novgorod, round 1 : 3/15 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 6 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry
AA guns fire in Finland : 0/3 hits
Germans roll dice for 1 cruiser in Finland, round 1 : 0/1 hits
Germans roll dice for 6 artilleries, 1 bomber, 6 infantry and 3 tactical_bombers in Finland, round 1 : 4/16 hits
Russians roll dice for 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantry in Finland, round 1 : 5/13 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 6 artilleries, 1 bomber, 1 infantry and 3 tactical_bombers in Finland, round 2 : 8/11 hits
Russians roll dice for 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/10 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 5 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Finland
Germans roll dice for 4 artilleries, 1 bomber and 3 tactical_bombers in Finland, round 3 : 2/8 hits
Russians roll dice for 1 armour and 1 artillery in Finland, round 3 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 3 artilleries, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 6 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
2 tactical_bombers moved from Finland to 115 Sea Zone
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 bomber moved from Ukraine to Bessarabia
2 infantry moved from Normandy Bordeaux to France
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Finland to Vyborg
2 tactical_bombers moved from Western Germany to Poland
2 fighters moved from Western Germany to Poland
1 tactical_bomber moved from Finland to Vyborg
1 aaGun moved from Western Ukraine to UkrainePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries and 7 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
Poland : 2 fighters and 2 tactical_bombers
Germany : 1 factory_major and 1 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour
Vyborg : 1 flag, 1 bomber and 1 tactical_bomber
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 bomber
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 1 carrier, 1 cruiser, 2 tactical_bombers and 6 transports
Finland : 1 flag, 3 artilleriesProduction/PUs Summary :
Germans : 49 / 59
Russians : 27 / 44
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;Combat Move - Russians
5 artilleries and 11 infantry moved from Archangel to Belarus
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
6 infantry moved from Samara to Russia
12 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Belarus
Russians attack with 5 artilleries and 11 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 5 artilleries and 11 infantry in Belarus, round 1 : 7/16 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 2/4 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 10 infantry
Germans defend with 2 armour
Russians roll dice for 10 infantry in Bryansk, round 1 : 0/10 hits
Germans roll dice for 2 armour in Bryansk, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 8 infantry in Bryansk, round 2 : 1/8 hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians roll dice for 6 infantry in Bryansk, round 3 : 1/6 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to SamaraPlace Units - Russians
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 34 PUs totalTerritory Summary for Russians :
Belarus : 1 aaGun, 5 artilleries and 9 infantry
Bryansk : 6 infantry
Rostov : 3 infantry
Russia : 1 airfield, 1 factory_major and 16 infantry
Volgograd : 1 factory_minor and 3 infantry
Samara : 2 aaGuns and 12 infantry
119 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 60 / 68
Americans : 52 / 72
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Chahar to Kansu
1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
3 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 bombers moved from Shan State to Tsinghai
1 tactical_bomber moved from Shan State to Szechwan
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to SzechwanCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 : 6/17 hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 : 5/15 hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 : 2/12 hits
Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 4/9 hits
3 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 mech_infantrys in Tsinghai, round 3 : 3/8 hits
Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 3/7 hits
3 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in Tsinghai, round 4 : 1/5 hits
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 4 : 3/4 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 artillery, 8 infantry and 5 mech_infantrys
Casualties for Chinese: 12 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 6/10 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 54 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
2 submarines owned by the Japanese Submerged
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fightersNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Shan State to Philippines
1 fighter moved from Japan to Philippines
1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters moved from Szechwan to Shan State
2 tactical_bombers moved from Szechwan to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Shensi to Kansu
2 bombers moved from Tsinghai to Kweichow
1 armour moved from Manchuria to Anhwe
2 transports moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour placed in Manchuria
Japanese undo move 2.
1 armour placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Manchuria : 3 armour and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 bombers and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun and 3 armour
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 5 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 3 destroyers
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombersProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 63 / 68
Americans : 52 / 72
Chinese : 1 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I figured you would not want to scramble the fighter out of Queensland in such a lopsided sea battle
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With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?
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With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?
damaged battleships was all
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Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?
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Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?
I was just thinking you would want to save it for the next round invasion. I can re-roll tonight when I get home.
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Just got home from seeing Iron Man 3…redoing Japan’s turn now with the fighter scrambled.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Chahar to Kansu
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
3 mech_infantrys moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 bombers moved from Shan State to Tsinghai
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Shan State to Burma
1 tactical_bomber moved from Shan State to Szechwan
1 fighter moved from Shan State to Szechwan
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to BurmaCombat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Americans defend with 1 fighter
Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 7/10 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 3 fighters in 54 Sea Zone, round 1 : 4/8 hits
Units damaged: 2 battleships owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC , 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/10 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 1 fighter and 2 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Casualties for Americans: 1 fighter
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
Chinese defend with 1 fighter and 14 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 : 1/17 hits
Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 : 5/15 hits
5 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 : 4/12 hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 7/14 hits
3 infantry owned by the Japanese , 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Tsinghai
1 armour owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
Chinese win with 1 fighter and 9 infantry remaining. Battle score for attacker is -25
Casualties for Japanese: 8 infantry and 4 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Kansu, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Burma to Shensi
1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
2 bombers moved from Tsinghai to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour moved from Manchuria to 19 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Manchuria to Chahar
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Manchuria : 3 armour and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 2 armour
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 5 artilleries and 10 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 tactical_bomber
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 3 destroyers
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombersProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 62 / 64
Americans : 52 / 72
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 15 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Going to need scramble and OOL in SZ 54.
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I do not have any scramble abilities in 54….just order of loss after first wave of attacks
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Oh sorry about that here is the file
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no scramble to sz95….I would like to see how many hits your destroyers get in the first attack before deciding casualties
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 battleships and 4 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
6 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 battleship and 6 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 54 Sea Zone
Americans attack with 6 destroyers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
Americans roll dice for 6 destroyers in 54 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 6/12 hits
6 destroyers owned by the Americans lost in 54 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -48
Casualties for Americans: 6 destroyers
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 tactical_bomber
Battle in Northern Italy
Americans attack with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from 104 Sea Zone to GibraltarPlace Units - Americans
2 battleships and 4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
31 Sea Zone : 1 battleship and 6 destroyers
10 Sea Zone : 2 battleships and 4 destroyers
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 aaGuns and 1 bomber
Northern Italy : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 10 transports
Brazil : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 62 / 64
Americans : 56 / 76
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No need to worry with my #^&(%^! luck 6 misses and you scored prefect hits no round 2…
There goes 48 IPC’s for nothing and there goes the game cause of luck again…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 1 : 2/10 hits
Japanese roll dice for 2 armour in Kansu, round 1 : 2/2 hits
2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kansu : 7 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 29 / 34
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 6 / 3
Italians : 11 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0