Good game.
Can start another in a week or two maybe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
2 mech_infantrys moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
18 armour, 14 artilleries, 21 infantry and 35 mech_infantrys moved from Bryansk to Russia
7 bombers, 5 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Caucasus
2 infantry moved from Tambov to Russia
3 armour and 2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from Western Germany to Russia
1 bomber moved from Western Germany to France
1 bomber moved from France to Normandy Bordeaux
Combat - Germans
Battle in Russia
Germans attack with 21 armour, 14 artilleries, 10 bombers, 5 fighters, 26 infantry, 39 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 9 armour, 13 artilleries, 1 factory_major, 5 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 2/12 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 21 armour, 14 artilleries, 10 bombers, 3 fighters, 26 infantry, 39 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 36/115 hits
Russians roll dice for 4 aaGuns, 9 armour, 13 artilleries, 5 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 33/82 hits
32 infantry owned by the Russians , 26 infantry owned by the Germans , 7 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 21 armour, 14 artilleries, 10 bombers, 3 fighters, 32 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/82 hits
Russians roll dice for 9 armour, 13 artilleries, 5 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/50 hits
18 infantry owned by the Russians , 10 artilleries owned by the Russians , 4 mech_infantrys owned by the Russians and 26 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 14 artilleries, 10 bombers, 3 fighters, 6 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/56 hits
Russians roll dice for 9 armour, 3 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 : 10/18 hits
1 tactical_bomber owned by the Russians , 9 armour owned by the Russians , 3 artilleries owned by the Russians , 5 fighters owned by the Russians , 4 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 10 artilleries, 10 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 4 artilleries, 2 fighters, 26 infantry and 39 mech_infantrys
Casualties for Russians: 4 aaGuns, 9 armour, 13 artilleries, 5 fighters, 50 infantry, 4 mech_infantrys and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
7 bombers moved from Russia to Germany
3 bombers moved from Russia to Bryansk
3 aaGuns moved from Bryansk to Rostov
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Volgograd
Germans undo move 3.
1 artillery placed in Western Germany
2 artilleries placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,3,5,4,1,2,4
Germans collect 56 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Germany : 8 bombers, 1 factory_major and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 bombers, 3 fighters and 2 tactical_bombers
Rostov : 3 aaGuns
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 21 armour, 10 artilleries and 1 factory_minor
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 artilleries and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 90
Russians : 2 / 0
Japanese : 61 / 66
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 76 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 89 times
5 was rolled 63 times
6 was rolled 73 times
Average roll : 3.444
Median : 3.500
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 450
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 58 / 90
Russians : 2 / 0
Japanese : 61 / 66
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 76 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 89 times
5 was rolled 63 times
6 was rolled 73 times
Average roll : 3.444
Median : 3.500
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 450
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Sikang to Turkmenistan
1 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Sikang to Turkmenistan
1 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
4 fighters moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone
4 bombers moved from Anhwe to Korea
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to Korea
1 bomber moved from 35 Sea Zone to Japan
4 bombers moved from Korea to Japan
Place Units - Japanese
1 airfield placed in Korea
5 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Territory Summary for Japanese :
Korea : 1 airfield, 1 armour, 5 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor and 1 harbour
Japan : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 submarines
34 Sea Zone : 1 destroyer
20 Sea Zone : 2 submarines
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 submarine
19 Sea Zone : 2 submarines
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Buyant-Uhaa : 1 flag
Turkmenistan : 1 flag, 1 artillery, 1 infantry and 5 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 58 / 90
Russians : 1 / 0
Japanese : 62 / 63
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 77 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 90 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.466
Median : 4.000
Variance : 1.007
Standard Deviation : 1.003
Total rolls : 457
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.833
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
I hit quite a bit over ANY estimate. I haven’t run the numbers, but off hand I’d say I probably got close to the result had I indeed stacked my fighters in Moscow. So it’s kind of like I get the best of both worlds, I inflict damage on the German army AND I get to keep my fighters. I’d feel more sorry for you, but you already had a massive battle that swung in your favor off the Carolines. :wink:
@seththenewb:
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
I hit quite a bit over ANY estimate. I haven’t run the numbers, but off hand I’d say I probably got close to the result had I indeed stacked my fighters in Moscow. So it’s kind of like I get the best of both worlds, I inflict damage on the German army AND I get to keep my fighters. I’d feel more sorry for you, but you already had a massive battle that swung in your favor off the Carolines. :wink:
True. But you’re still in trouble ;) The German Reich will show its enduring march to victory to the hymn “Deutschland, Deutschland uber alles, uber alles in der welt!”
But I have another question: When do you sleep?
Combined (not including AA which was exactly average), I hit a blistering 46% (69/150) in Moscow. For the battle you hit 37% (94/253) so not too far apart in the hit percentage. BUT, you had a lot more 3s and 4s than I did in that battle. Both of our hit percentages increased during the combat rounds, but mine were already high and didn’t increase that much while you started started low and topped out above 50% for round 3.
Moscow will definitely help me defend the Middle East and Egypt better, I’m super glad that you didn’t have a bunch of mech left to go with those tanks. I’m also kind of surprised that you kept the arty at the end instead of saving those 6 mech.
I thought I kept the Mechs too. That was my intention. Thought I clicked for it. Must not have looked close enough and clicked too fast. It was very late for me… I’ve had about 10 hours of sleep the last 4 days. I’d edit them back if you’d let me, because that was what I wanted to do. Anyway, it is what it is if not ;)
But I have another question: When do you sleep?
I slept from 7pm to 1am my time. Playing nursemaid for my mom and waking up throughout the night to make sure she was taking her pain pills has thrown off my schedule some. But I’ve always struggled some with insomnia, so that doesn’t help either. :-D
@seththenewb:
But I have another question: When do you sleep?
I slept from 7pm to 1am my time. Playing nursemaid for my mom and waking up throughout the night to make sure she was taking her pain pills has thrown off my schedule some. But I’ve always struggled some with insomnia, so that doesn’t help either. :-D
That makes sense as to why you seem to be the “ever present danger” on the site ;)
Glad you take care of your mom. That’s the way it’s supposed to be :)
I might’ve been a little more lenient about the mech had I not pointed it out to you. :-P
Totally fine…
I remember when the casualty selection came up last night. Thought it showed the artys…
Anyway, it might turn out to be a blessing anyway. We’ll see ;)
You’re up!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
3 bombers moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
4 bombers moved from Caroline Islands to 17 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Malaya
Battle in 22 Sea Zone
Americans attack with 4 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese, taking Malaya from Japanese with 4 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 carriers, 7 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 bombers moved from 34 Sea Zone to Philippines
4 bombers moved from 22 Sea Zone to Philippines
4 bombers moved from 17 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
2 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Northwest Persia to Volgograd
5 fighters moved from Northwest Persia to Eastern Persia
4 armour, 3 artilleries, 3 fighters, 8 infantry and 8 mech_infantrys moved from Northwest Persia to Caucasus
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Caucasus
British attack with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 10 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Caucasus from Germans with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 8 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from India to West India
4 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 aaGun and 1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 artillery moved from Burma to Shan State
7 infantry moved from Burma to India
1 bomber moved from Volgograd to Persia
3 fighters moved from Caucasus to Persia
6 fighters moved from Eastern Persia to Persia
2 infantry moved from Tunisia to Libya
1 carrier, 4 destroyers, 1 fighter and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
British undo move 3.
1 mech_infantry placed in Union of South Africa
1 destroyer and 1 fighter placed in 109 Sea Zone
COMMENT: both UK fighters are on UK carrier
COMMENT: both UK fighters are on UK carrier
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrys
I don’t know if the comment log did it’s thing as I couldn’t see my comments after putting them in. But both the fighters in sz109 are on their respective country’s carriers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
Italians take Sakha from Russians
2 artilleries and 6 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Holland Belgium to France
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from France to Western Germany
3 armour and 6 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Rostov to Southern Italy
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,5,4,3,2,6
Italians collect 16 PUs (13 lost to blockades); end with 16 PUs total
Territory Summary for Italians :
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 artillery and 2 infantry
Western Germany : 1 aaGun, 2 artilleries and 6 infantry
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Volgograd : 3 armour and 9 mech_infantrys
Greece : 1 flag
Production/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 54 / 63
Americans : 55 / 81
Chinese : 1 / 3
British : 42 / 47
UK_Pacific : 10 / 10
Italians : 29 / 16
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 fighters moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 submarines
ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French