Tally one for the Axis this weekend. It was a good war and the Axis won a few key battles with some luckier rolls than the Allies , no Sea Lion or fake Sea Lion just Barbarossa . Japan went after China and the Soviet Union on one, set up for landings in the Philippines Aleutians Hong Kong the Pearl Harbor battle and Borneo I also put pressure on ANZAC with my Carrier and Destroyer from the Caroline Islands. I brought the Carrier and planes up to hit Hawaii along with the Destroyer . J1 was 2 Trans and 2 Subs. J2 was 1 Carrier 1Dest 2 Subs 1Trans. J3 was a Minor Fact, Inf, Art enough to fill my Trans and the rest on Navy. I was lucky on a few key battles to keep the USA at bay time after time, of the 4 times I’ve pulled Japan out of the cup, the Axis have won 2. My Axis partner, this was the first time he’s pulled Germany, he’s had 10 or so games to see how everybody else has played the Axis. Yes Japan has taken some real beatings.
Has anyone tried going hard after Russia with all 3 axis powers? Germany could stall Britain using available subs and air and take the +5 bonus away from Russia. They could do the Romania factory and take Leningrad on turn 3 followed by Stalingrad on turn 4 or 5. Meanwhile, Japan could push into Siberia, building an air base in Manchuria and eliminating the infantry stack on turn 2. They could use their navy to force America into the Pacific while pressing towards Moscow through both Russia and China. By the time America could make landings in Europe, Russia would be penned in and unable to pose a threat, allowing Germany to focus on defending itself with a fairly large economy. If America goes after Japan, Moscow falls earlier.
Some good advice here – I like the idea of Japan coming for Russian’s far eastern territories, and I agree that Leningrad is a ‘must have’ not a ‘nice to have’ for this strategy to go well for Germany.
I’m not sure I understand the part about waiting for J2 to declare war so that the US doesn’t reinforce Gibraltar – US Atlantic fleet at start of game is only one transport, one cruiser, one fighter, and one strat bomber – there’s no Allied carrier in the Atlantic, so the planes would have to land on Gibraltar itself. Britain doesn’t have enough ships to protect SZ 91 against both German subs and German planes, even if you add that one American cruiser. Italy should be able to take either Morocco or Gibraltar on I1, depending on situation, so German planes can land. So anything the Allies send to SZ 91 on turn 1 will die on G2, I think. If America wants to head over a turn early and get itself killed, great!
With the forces there, italy will have 1 transport available so 1 inf 1 tank and a bomber
Against 2 inf and a tank or 1 inf 1 tank and a fighter, those are pretty shaky odds at best.
UK can land in Moroco with the forces from canada or UK proper, US can land 1 transport and plane in gibraltar.
That might be the reason Harris designed it so the Flying Tigers stay in the mainland of China. If Hainan was labeled a Chinese territory then the whole rule on transports could become an issue as well as the Flying Tiger being able to attack units in seazones. The way the game is setup the plane is penned inside of China with the exception of Burma and Kwangtung.And if the Chinese could load onto transports it would be easy to use them with USA since their turns are back to back.
Good theory – that may very well be the explanation. I’d always wondered why Hainan was incorrectly represented on the game map (from the point of view of which territories were Chinese when Japan started conquering them in 1931). Formosa and Korea I could understand, since China ceded Formosa to Japan under the 1895 Treaty of Shimonoseki and recognized Korean independence (which proved to be short-lived, since the Russians and the Japanese both had territorial ambitions there) under the same treaty.