L13 G40 Last Jack (axis) vs Cow (allies +6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                5 fighters moved from 6 Sea Zone to Manchuria
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 tactical_bomber moved from Anhwe to Manchuria
                1 bomber moved from Kiangsu to Manchuria
                2 tactical_bombers moved from Kiangsu to 19 Sea Zone
                3 fighters moved from Kiangsu to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Americans defend with 1 destroyer and 2 transports
                    Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 22
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Manchuria to 6 Sea Zone
                3 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Kweichow to Kiangsu
                1 armour moved from Shensi to Chahar
                1 mech_infantry moved from Shensi to Chahar
                2 fighters moved from Manchuria to Kiangsu
                1 bomber moved from Manchuria to Kiangsu

    Place Units - Japanese
                1 artillery placed in Japan
                3 destroyers placed in 6 Sea Zone
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 artilleries, 8 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 carriers, 3 destroyers, 7 fighters, 6 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 18 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 4 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 45 Sea Zone

    Airborne Attack Move - Americans

  • TripleA

    choose casualties and complete battle.

    My ool is carrier, 7 dds (save one), subs.

    Lose tacticals on the last japan fire. If battle still rages past all subs dead, lose 1 carrier then 2 air,  1 carrier then 2 air. etc.

  • TripleA

    land norway air on london then my turn is done. place units east usa/central.

  • TripleA

    I been getting busy lately, I apologize, the play by play might take me some time so I will just do it this way.

  • TripleA

    Oh yes hollywood carrier can land 2 air.

    Do not worry if my OOL is not perfect when you choose them. I will not complain. what survives for me is not very important, because aznac is far away from doing anything else and my ships cannot conquer capitals.

  • TripleA

    Actually I am silly. Make my OOL subs before DDs. I realize there will not be many boats after this.

  • TripleA

    no worries if you rolled already.


  • Well I did roll and got thoroughly smashed (pretty much what happened all game  :-D

    I think it best if I just surrender.

    I need to do some more studying and gain some more experience and then maybe a rematch?


  • Thanks for the game

  • TripleA

    Good game.

    Rematch will have to be during the summer. I am not starting more league games for some time. I will let you know when I do!

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