13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)


  • np


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Research Technology - Americans
                Americans spend 45 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                4 destroyers moved from 92 Sea Zone to 94 Sea Zone
                2 fighters and 1 tactical_bomber moved from Morocco to 94 Sea Zone
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Amur to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                1 artillery and 1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Yunnan
                1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                6 fighters moved from 36 Sea Zone to Kwangsi
                2 destroyers moved from 110 Sea Zone to 104 Sea Zone
                2 destroyers moved from 104 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Americans attack with 1 artillery, 6 fighters and 1 infantry
                    Japanese defend with 3 infantry
                    Americans win, taking Kwangsi from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 94 Sea Zone
                    Americans attack with 4 destroyers, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 2 fighters and 3 submarines
                    Units damaged: 1 carrier owned by the Germans
                    Americans win with 4 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
                    Casualties for Germans: 1 carrier, 2 fighters and 3 submarines

    Non Combat Move - Americans
                3 fighters moved from 94 Sea Zone to Morocco
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Morocco
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 117 Sea Zone to 101 Sea Zone
                2 infantry moved from British Columbia to 1 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
                2 fighters and 1 tactical_bomber moved from Siberia to Amur
                1 submarine moved from 3 Sea Zone to 6 Sea Zone
                3 transports moved from 3 Sea Zone to 10 Sea Zone
                6 fighters moved from Kwangsi to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
                1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Tunisia
                1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 5 infantry placed in Western United States
                5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - British
                1 mech_infantry moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Japanese
                1 mech_infantry moved from Kazakhstan to Volgograd
                2 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
                3 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Libya to Tobruk
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium


  • Now it’s over! Thanks for hanging in with me - I had an outside chance to hit long-range air with US, then improved artillery with UK. That combo could have bought me Egypt, and one last chance.

    But no  :-(

    Great game - I’ll report the win for you to Gamerman, and you and I can deside how to handle Game 3 ~


  • Ok sounds good, ya forgot you had the transport it was a long shot but one that has to be taken  :-)


  • so for last game we can use bid I’ll roll a die here lets say even I start bidding odd you start bid

    DiceRolling 1d6:
    (1)


  • So just pm your bid and we can do it that way

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