13L G40 Infrastructure vs Stalingradski (+10 Allies) + tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                5 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Belarus
                1 artillery moved from Smolensk to Bryansk
                3 infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Vologda to Nenetsia
                1 armour and 1 mech_infantry moved from Vologda to Urals
                1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
                2 armour and 1 mech_infantry moved from Vologda to Samara
                2 armour and 1 mech_infantry moved from Samara to Volgograd
                1 artillery moved from Smolensk to Archangel
                1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Urals
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 3 infantry
                    Russians win, taking Volgograd from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 1 artillery and 3 infantry
                    1 infantry owned by the Russians retreated to Russia
                    Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 4 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Nenetsia
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Nenetsia from Germans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 tactical_bomber moved from Volgograd to Russia
                1 fighter moved from Belarus to Russia
                2 aaGuns, 1 artillery and 7 infantry moved from Smolensk to Russia
                1 armour moved from Vologda to Russia
                2 aaGuns moved from Vologda to Russia

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total


  • Check out Tambov just for fun.


  • definite luck hard times for you.
    :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 12 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 bombers moved from Malaya to 42 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Szechwan to 42 Sea Zone
                1 bomber moved from Yunnan to 42 Sea Zone
                1 artillery and 8 infantry moved from India to West India
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Szechwan to Tsinghai
                1 fighter moved from Suiyuyan to Kansu
                1 bomber moved from Suiyuyan to Tsinghai
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 8 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Americans defend with 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 5 submarines in 42 Sea Zone, round 1 :  0/5 hits
                        Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 8 destroyers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  13/26 hits
                    Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
                        Americans roll dice for 3 carriers, 1 cruiser, 10 destroyers, 6 fighters and 2 transports in 42 Sea Zone, round 1 :  9/20 hits
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                        2 submarines owned by the Americans , 5 destroyers owned by the Americans , 1 carrier owned by the Japanese , 3 destroyers owned by the Japanese , 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 5 destroyers, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  12/23 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 transports in 42 Sea Zone, round 2 :  11/15 hits
                        3 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 carrier owned by the Japanese , 4 destroyers owned by the Japanese , 1 carrier owned by the ANZAC , 2 destroyers owned by the ANZAC and 5 fighters owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 42 Sea Zone, round 3 :  5/13 hits
                        Americans roll dice for 3 fighters and 2 transports in 42 Sea Zone, round 3 :  1/3 hits
                        1 fighter owned by the Americans , 1 transport owned by the ANZAC , 1 transport owned by the Americans , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 79
                    Casualties for Japanese: 2 carriers, 7 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 8 destroyers, 4 fighters, 2 submarines and 1 transport
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 1 artillery and 8 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 8 infantry in West India, round 1 :  3/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Shensi
                3 infantry moved from Hopei to Shensi
                1 bomber moved from Tsinghai to India
                1 infantry moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Sikang
                2 infantry moved from Yunnan to Szechwan
                1 artillery moved from Burma to India
                1 infantry moved from Shan State to Burma
                2 infantry moved from Ceylon to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                2 fighters moved from 42 Sea Zone to Malaya
                2 bombers moved from 42 Sea Zone to Malaya
                1 bomber moved from 42 Sea Zone to Philippines
                4 infantry moved from Japan to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to Amur
                3 infantry moved from Anhwe to Hopei
                3 infantry moved from Kiangsu to Anhwe
                3 infantry moved from French Indo China to Yunnan
                3 infantry moved from Malaya to Shan State

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                3 infantry placed in Malaya
                2 infantry and 1 mech_infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone
                Japanese undo move 5.
                3 destroyers and 1 transport placed in 6 Sea Zone
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • for what little it is worth, You hit 3 more ftrs than odds in that big sea battle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries, 5 infantry and 7 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                15 fighters and 6 tactical_bombers moved from Persia to Egypt
                1 fighter moved from Nigeria to Egypt
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 2 mech_infantrys moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 3 infantry
                    Germans win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 mech_infantrys
                Battle in Egypt
                    British attack with 2 artilleries, 16 fighters, 5 infantry, 10 mech_infantrys and 6 tactical_bombers
                    Germans defend with 1 aaGun, 8 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 5 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
                    British win, taking Egypt from Italians with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 62
                    Casualties for Germans: 1 aaGun, 8 fighters, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 artillery, 10 fighters, 5 infantry and 10 mech_infantrys
                    Casualties for Italians: 5 aaGuns, 1 armour, 1 artillery, 6 fighters, 5 infantry and 3 mech_infantrys

    Non Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 aaGun moved from Anglo Egyptian Sudan to Egypt
                6 fighters and 6 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to Rhodesia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Gibraltar to Spain
                1 transport moved from 91 Sea Zone to 103 Sea Zone
                1 transport moved from 103 Sea Zone to 106 Sea Zone
                2 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 bomber placed in United Kingdom
                2 armour and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in Persia
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Turn Complete - UK_Pacific


  • well there’s a turn around for you.  12 aircraft left…


  • your up 8 aircraft this round and I am down 3…  ouch.


  • now I see. I forgot to take out that transport with japan…
    Bonehead that backfired on me bigtime!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Turkey to Spain

    Combat - Italians
                Strategic bombing raid in Spain
                        AA guns fire in Spain :  0/1 hits
                    Bombing raid in Spain rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Spain causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern France
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 aaGun moved from Turkey to Iraq

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • It was a good round, absolutely - but the economic game is crippling. I’m just scrapping at this point - but Spain finally looks ok. Egypt will be almost impossible to hold, and now you have the Middle East for good.


  • a dozen aircraft impacts the game regardless of what you say.
    :wink:


  • No question.


  • franzac :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - ANZAC
                Battle in 25 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French
                1 fighter moved from Rio de Oro to Spain

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
                Germans buy 2 artilleries, 1 fighter, 22 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Kazakhstan to Samara
                      Germans take Samara from Russians
                1 artillery and 4 infantry moved from Caucasus to Volgograd
                1 artillery and 9 infantry moved from Novgorod to Archangel
                1 armour, 5 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 armour, 4 artilleries and 5 infantry moved from Rostov to Bryansk
                1 artillery and 3 infantry moved from Tambov to Bryansk
                3 infantry moved from Romania to 100 Sea Zone
                1 artillery moved from Turkey to 100 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 100 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Iraq to Persia
                1 armour moved from Turkey to Persia
                1 tactical_bomber moved from Turkey to Persia
                1 fighter moved from 100 Sea Zone to Persia
                1 fighter moved from 100 Sea Zone to Persia
                1 fighter moved from 100 Sea Zone to Volgograd
                1 fighter moved from 100 Sea Zone to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 9 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 9 infantry in Archangel, round 1 :  2/10 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Egypt
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery and 3 infantry in Egypt, round 1 :  1/4 hits
                        British roll dice for 1 aaGun and 1 artillery in Egypt, round 1 :  0/1 hits
                        1 aaGun owned by the British lost in Egypt
                        Germans roll dice for 1 artillery and 3 infantry in Egypt, round 2 :  0/4 hits
                        British roll dice for 1 artillery in Egypt, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Egypt
                        Germans roll dice for 1 artillery and 2 infantry in Egypt, round 3 :  1/3 hits
                        British roll dice for 1 artillery in Egypt, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 aaGun and 1 artillery
                Battle in Volgograd
                    Germans attack with 1 artillery, 2 fighters and 4 infantry
                    Russians defend with 2 armour and 1 factory_minor
                        Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Volgograd, round 1 :  2/7 hits
                        Russians roll dice for 2 armour in Volgograd, round 1 :  0/2 hits
                        2 armour owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 armour
                Battle in Bryansk
                    Germans attack with 2 armour, 5 artilleries, 13 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 armour, 5 artilleries, 13 infantry and 1 mech_infantry in Bryansk, round 1 :  6/21 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 1 :  0/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 5 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Persia
                    Germans attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 3 aaGuns, 1 factory_minor and 3 infantry
                        AA guns fire in Persia :  1/3 hits
                        1 fighter owned by the Germans lost in Persia
                        Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 1 :  2/5 hits
                        British roll dice for 3 aaGuns and 3 infantry in Persia, round 1 :  2/3 hits
                        2 infantry owned by the Germans and 2 aaGuns owned by the British lost in Persia
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 :  2/3 hits
                        British roll dice for 1 aaGun and 3 infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the British , 1 armour owned by the Germans and 1 aaGun owned by the British lost in Persia
                    retreated to Persia
                    British win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour, 1 fighter and 2 infantry
                    Casualties for British: 3 aaGuns and 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                2 fighters moved from Volgograd to 100 Sea Zone
                1 infantry moved from Turkey to Caucasus
                6 infantry moved from Bulgaria to Greece
                4 infantry moved from Romania to Bessarabia
                2 infantry moved from Romania to Bessarabia
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Rostov to Volgograd
                1 infantry moved from Turkey to Caucasus
                2 artilleries and 5 infantry moved from Turkey to Iraq
                3 infantry moved from Normandy Bordeaux to Southern France
                4 infantry moved from Northern Italy to Southern France
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 2 fighters moved from 100 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in France
                2 infantry and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Novgorod
                2 infantry placed in Romania
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Northern Italy: 3 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 5 infantry placed in Western Germany
                1 transport placed in 100 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,1,1,1,6,3,5,1,1,3,4
                Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs


  • I surrender, and sue for peace before allowing the Huns to have Moscow  :-)

    I’ll inform Gamerman.


  • good game1  The dice got you bad in the end.

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