@Tyzoq Okay sounds good just post when you’re ready
13L G40 PGMatt vs Eqqman (allies +9) Game 1
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Well, lots of rounds, but a very nice German result!
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Ouch. Pretty weak to not even get 1 hit.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 bomber moved from Volgograd to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/8 hits
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 1 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.Non Combat Move - Russians
2 aaGuns, 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 bomber moved from Novgorod to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 31 / 34
Japanese : 44 / 57
Americans : 52 / 72
Chinese : 7 / 11
British : 31 / 36
UK_Pacific : 16 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 8 times
Average roll : 4.019
Median : 4.000
Variance : 2.642
Standard Deviation : 1.625
Total rolls : 54Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.136
Median : 5.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 4.136
Median : 5.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
@Eggman:
      Turn Complete - Russians
      Russians collect 31 PUs; end with 31 PUs total
      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsI see the one TT in Africa, what is the other one?
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@PGMatt:
@Eggman:
� � � � � � Turn Complete - Russians
� � � � � � Russians collect 31 PUs; end with 31 PUs total
� � � � � � Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsI see the one TT in Africa, what is the other one?
Maybe i’m just miss reading this; 1 TT for 3 IPC
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@PGMatt:
Maybe i’m just miss reading this; 1 TT for 3 IPC
Yes. It’s a bit awkwardly worded, it should be more like
National Objective #2 for Russians: Spread of Communism.It’s always a nice idea to try and get Russia some of Italy’s African territory or Iraq for the extra IPCs, but it is terribly impractical because it takes forever to get a Russian unit over there. That kind of scheme is probably best saved for scenarios where you get a G1 and can immediately sent somebody into the Middle East.
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@Eggman:
@PGMatt:
Maybe i’m just miss reading this; 1 TT for 3 IPC
Yes. It’s a bit awkwardly worded, it should be more like
National Objective #2 for Russians: Spread of Communism.It’s always a nice idea to try and get Russia some of Italy’s African territory or Iraq for the extra IPCs, but it is terribly impractical because it takes forever to get a Russian unit over there. That kind of scheme is probably best saved for scenarios where you get a G1 and can immediately sent somebody into the Middle East.
It’s some of the “tricks” that I have missed over the last year. The ANZAK Inf bid is another one I haven’t seen yet.
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@PGMatt:
It’s some of the “tricks” that I have missed over the last year. The ANZAK Inf bid is another one I haven’t seen yet.
I like it a lot since you are saving a turn of movement and the price of a Transport if you already sailed to Java earlier and were sunk by the Japanese. A pretty big value for 3 IPC.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
COMMENT: dont think there are any you make calls, but posting more as a structure test.
1 artillery and 2 fighters moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Kiangsi
2 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Shensi to Kweichow
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
COMMENT: dont think there are any you make calls, but posting more as a structure test.
1 artillery and 2 fighters moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Kiangsi
2 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Shensi to Kweichow
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers moved from Shensi to SzechwanCombat - Japanese
Battle in Malaya
Japanese attack with 2 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 2/2 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kiangsi, round 1 : 3/4 hits
Chinese roll dice for 1 armour in Kiangsi, round 1 : 0/1 hits
1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 1 : 2/9 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery, 2 fighters and 4 tactical_bombers in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Szechwan to Kwangtung
2 bombers moved from Kiangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
2 fighters moved from Kweichow to 20 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangtung
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,6,2,1,1,5,6,6,3,6,3,2,4,5,3,2,5
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kiangsu : 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 2 infantry and 5 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 52 / 50
Americans : 52 / 72
Chinese : 3 / 11
British : 31 / 36
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.895
Median : 4.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 57Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.611
Median : 3.500
Variance : 0.118
Standard Deviation : 0.343
Total rolls : 18Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.207
Median : 4.000
Variance : 1.321
Standard Deviation : 1.150
Total rolls : 29ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
From a purely discusion point of view, holding off attacking with Japan is making me feel like I’m fighting uphill in the pacific. The idea, of course, was to hold the US out of Europe, but blaa, I feel like I’m slogging now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Americans roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 20 Sea Zone, round 1 : 4/5 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 submarines owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports in 20 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 2 fighters and 3 transports in 20 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 20 Sea Zone
3 transports owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 carrier and 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 1 tactical_bomber
Battle in 33 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 33 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
6 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
5 bombers and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,4
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 52 / 50
Americans : 52 / 73
Chinese : 3 / 11
British : 31 / 36
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.184
Median : 3.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 38Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.643
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 52 / 50
Americans : 52 / 73
Chinese : 3 / 5
British : 31 / 36
UK_Pacific : 13 / 12
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.184
Median : 3.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 38Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.643
Median : 2.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22 -
@PGMatt:
From a purely discusion point of view, holding off attacking with Japan is making me feel like I’m fighting uphill in the pacific. The idea, of course, was to hold the US out of Europe, but blaa, I feel like I’m slogging now.
SZ97 scramble?
FYI, since I was making a wipe-out attack in SZ20 I went with max defense for your losses so you’d hurt me as much as possible. If you preferred a different OOL I’m happy to redo that if you like. I can edit the British map to reflect any revised battles.
Regarding the Japan DoW, I think everyone’s first instinct out of the box is to keep the US out of the war as long as possible, but that actually runs counter to Japan’s interests. I think J2 is the latest you should wait and J1 is probably better. In a KJF the USA needs to finish off Japan before Germany can finish off Russia, which gets easier if the Japanese player allowed the US a couple of turns to pre-position all their units for maximum affect.
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I’ll scramble all three; and i’ll preserve Italian fighters over the german tac.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 3 destroyers and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 90 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangsi to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Kwangsi to Szechwan
1 mech_infantry moved from Kwangsi to Szechwan
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 91 Sea Zone
British attack with 1 bomber and 3 destroyers
Germans defend with 4 submarines
Germans roll dice for 4 submarines in 91 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 bomber and 3 destroyers in 91 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 bomber and 2 destroyers in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 3 : 2/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 4 submarines
Casualties for British: 3 destroyers
Battle in Malaya
British attack with 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 3 mech_infantrys and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter and 5 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 fighter and 5 mech_infantrys in Szechwan, round 1 : 4/6 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 2 destroyers, 2 fighters, 1 submarine and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 : 5/6 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 destroyer owned by the Italians , 1 submarine owned by the Italians , 1 fighter owned by the British , 1 submarine owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 1 battleship, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the Italians , 1 fighter owned by the British , 1 carrier owned by the British and 2 destroyers owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 battleship, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 3 : 4/4 hits
1 tactical_bomber owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -76
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Italians: 2 destroyers and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 98 Sea Zone to 81 Sea Zone
6 mech_infantrys moved from India to Yunnan
1 aaGun, 1 artillery and 6 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 aaGun moved from India to Burma
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from 91 Sea Zone to SurinamePlace Units - British
3 destroyers placed in 109 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 27 PUs (4 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,2,2,6,2
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrysProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 48 / 50
Americans : 52 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 17
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.378
Median : 3.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 82Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.541
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 37Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.688
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
There goes my second dicing of the evening… at least that was a 3% victory instead of the 1% in my other game.
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@Eggman:
There goes my second dicing of the evening… at least that was a 3% victory instead of the 1% in my other game.
That was brutal :( As usual in AnA, it’s not the overal dice that tip, it’s when they tip in key battles that hurts so bad.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Libya to Alexandria
Italians take Alexandria from British
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 3 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Cyprus from British, taking Bessarabia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Morocco to TunisiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour
Cyprus : 1 flag, 2 infantry
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 aaGun
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Romania : 1 aaGun, 1 artillery and 1 infantry
Tobruk : 1 artillery and 3 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bessarabia : 1 flag, 3 infantry
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 bomber and 4 infantry
99 Sea Zone : 1 battleship and 1 transport
97 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 1 armour, 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 48 / 50
Americans : 52 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Russians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.583
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 artillery moved from South Australia to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 34
Japanese : 48 / 50
Americans : 52 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 16 / 11
Italians : 17 / 27
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





