Map and the unit setup for the game can be found from ABattlemap. However I can’t find the rules for the game. The rules were in the Flames of Europe website, but the site is down for some reason. I have played the game once and I would like to play it again, I just don’t remember the rules.
Does anyone know where to find rules for Advanced Historical A&A: Europe?
EDIT: Flames of Europe website is active again and the rules can be downloaded there.
In the 90’, I played a couple of Xeno game and with and without gamerparadise rules.
It was well balanced but not enough for me.
The rules are not bad but the gameboard is ugly.
Over the year me and my friend changes the rules and created our own map.
@BrentStoudtKY said in Setup on ILs eastern front map:
Love the map, wish rules were more extensive.
How many oil tokens does USSR and Germany start with…
Cost to buy additional token.
Oil token each turn or each attack during turn…?
After CA mission can fighters attack or just fly back during non-combat…
This is a really old game. I don’t remember the oil rules. Do you have a link on where you got the rules? HBG?
These seem pretty cool, I’ll be sure to print the rules. I’m not seeing any rules for the Pacific though
I appreciate the compliments from you and from Georgemak!
I’m currently putting the final touches on another rules set–a more advanced one. As is also the case for the rules set under discussion, this rules set is designed with a global war in mind. But that being said, I wouldn’t object to a custom map designer creating a Pacific scenario.
Every time I create a rules set like this, I try to build something generic enough that a custom map designer will have a lot of room in which to work. Working within the general framework, a custom map designer could create his own starting map, nations list, national advantages, disadvantages, and available technologies for each nation, starting unit setup, and other adjustments. The rules set is intended to give map designers plenty of room in which to exercise their creativity.
But my greatest current need is for a software developer. If anyone here is a developer or knows a developer who might be interested in something like this, please PM me.
for the most part I like 'em - except it adds A LOT of complication & new stuff to the game. (Stalinist paranoia and the China rules, for example). Being sort-of opposed to IC’s in general and the somewhat long-ish ranges that fighters can potentially have, I gobbled up those rules pretty quickly. …mostly though, I borrowed a lot of the ideas to make simpler versions of these rules.