all edited and done
Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)
-
Here’s my 1 long shot of the game:
Battle of sz112
1 sb vs 1 DD, 2 fhtatt
Rolls: 1@2; Total Hits: 11@2: (1)
def
Rolls: 1@2 2@4; Total Hits: 01@2: (5)2@4: (6, 5)
-
I am a god!!
-
Because only the DD can be chosen as a casualty, and the fhts can no longer hit me, all the TTs are destroyed, is this correct?
-
from what I hear, yes
-
I’ll continue and make sure that we all agree after.
-
Battle of Pol
3 inf, 3 fht, 1 tac vs 3 infatt
Rolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 1, 6)3@3: (5, 1, 6)1@4: (5)
def
Rolls: 3@2; Total Hits: 23@2: (2, 2, 3)
-
Pol 2
att
Rolls: 1@1 3@3 1@4; Total Hits: 21@1: (6)3@3: (4, 3, 6)1@4: (4)
def
Rolls: 1@2; Total Hits: 11@2: (1)
-
NCM
Tim to Novo
18 inf, 2 AANpr to Cpr
1 mecVol to Npr
3 mecVyb to Fin
1 infNov to Fin
4 mecRus to Bry
10 inf -
Epl to Bel
15 inf, 7 art, 4 AAEpl to Bry
2 tanks, 2 mecNov to Bel
10 inf, 1 artNov to Fin
1 tankNov to Bry
1 tankNov to Vol
1 fhtPol to Nov
3 fht, 1 tac -
yes, that’s the very honest outcome. Â sheet, knew that was coming.
Only a 1 in 38 chance of happening, like calling a shot on the roulette wheel.
prob of sub hitting = 1 in 3
prob of ftr missing = 1 in 3
prob of dst missing = 2 in 3
prob of all defenders missing and attacker hitting (1 in 3) (1 in 3) (1 in 3) (2 in 3) = 2 in 81prob of everyone missing = (2/3)^2 x (1/3) ^2 = 4 in 81
so prob of this happening = (2/81)/((1/(81-4)) = Â 2 in 77 or 1 in 38.5
congrats. Â we’ll fight on though.
-
Place
Vol
1 mec, 2 tankSuk
3 artNov
3 artRus
9 inf, 1 artCollect
$57
-
The sub had nothing better to do. It was going to do nothing in sz127, and was dead in sz125. I had nothing to lose.
-
Map.
-
Oh my god….I mean, Oh my Jim…just saw that.
Well, Europe doesn’t even need the americans, they got a Russian sub to do the job…lol…
-
I will christen the sub ‘Red October’.
-
seeing if I can get the same outcome in 20 chances . . . (5 rounds each battle)
attack
Rolls: 5@2; Total Hits: 25@2: (5, 2, 6, 6, 1)
defendRolls: 5@2 10@4; Total Hits: 65@2: (5, 6, 3, 3, 5)10@4: (2, 5, 5, 6, 2, 5, 3, 2, 1, 4)
attack
Rolls: 5@2; Total Hits: 15@2: (6, 6, 1, 5, 6)
defendRolls: 5@2 10@4; Total Hits: 85@2: (5, 3, 3, 5, 5)10@4: (1, 4, 1, 6, 3, 1, 5, 3, 4, 1)
attack
Rolls: 5@2; Total Hits: 15@2: (1, 5, 5, 6, 5)
defendRolls: 5@2 10@4; Total Hits: 75@2: (6, 4, 1, 2, 5)10@4: (5, 1, 5, 5, 6, 5, 4, 2, 1, 2)
attack
Rolls: 5@2; Total Hits: 25@2: (6, 2, 5, 6, 2)
defendRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 6, 4, 4)10@4: (1, 5, 3, 6, 4, 1, 5, 2, 2, 1)
attack
Rolls: 5@2; Total Hits: 15@2: (6, 6, 2, 5, 5)
defendRolls: 5@2 10@4; Total Hits: 115@2: (1, 3, 3, 2, 4)10@4: (4, 2, 6, 3, 1, 1, 4, 1, 1, 1)
attack
Rolls: 5@2; Total Hits: 25@2: (5, 1, 5, 1, 6)
defendRolls: 5@2 10@4; Total Hits: 95@2: (3, 2, 5, 4, 3)10@4: (6, 4, 3, 1, 2, 2, 1, 5, 4, 3)
attack
Rolls: 5@2; Total Hits: 35@2: (2, 1, 4, 1, 4)
defendRolls: 5@2 10@4; Total Hits: 85@2: (5, 2, 1, 6, 3)10@4: (1, 4, 3, 6, 5, 3, 3, 6, 2, 6)
attack
Rolls: 5@2; Total Hits: 35@2: (2, 1, 4, 5, 2)
defendRolls: 5@2 10@4; Total Hits: 85@2: (6, 6, 3, 4, 3)10@4: (5, 6, 4, 3, 1, 2, 1, 2, 2, 1)
attack
Rolls: 5@2; Total Hits: 25@2: (5, 3, 5, 1, 2)
defendRolls: 5@2 10@4; Total Hits: 105@2: (3, 4, 4, 2, 6)10@4: (4, 3, 1, 1, 2, 2, 6, 1, 4, 4)
attack
Rolls: 5@2; Total Hits: 15@2: (4, 3, 3, 2, 5)
defendRolls: 5@2 10@4; Total Hits: 85@2: (3, 3, 6, 5, 4)10@4: (6, 4, 1, 4, 4, 3, 6, 2, 1, 1)
attack
Rolls: 5@2; Total Hits: 25@2: (2, 4, 4, 2, 5)
defendRolls: 5@2 10@4; Total Hits: 95@2: (5, 4, 5, 6, 2)10@4: (2, 3, 4, 5, 5, 3, 2, 1, 2, 1)
attack
Rolls: 5@2; Total Hits: 15@2: (5, 2, 4, 5, 6)
defendRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 5, 4, 1)10@4: (6, 5, 5, 4, 6, 3, 2, 4, 2, 2)
attack
Rolls: 5@2; Total Hits: 25@2: (5, 3, 5, 2, 2)
defendRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 3, 4, 6)10@4: (3, 2, 2, 6, 1, 1, 2, 2, 5, 5)
attack
Rolls: 5@2; Total Hits: 25@2: (3, 5, 3, 1, 2)
defendRolls: 5@2 10@4; Total Hits: 65@2: (3, 4, 4, 6, 5)10@4: (6, 4, 2, 4, 6, 3, 6, 4, 6, 4)
attack
Rolls: 5@2; Total Hits: 25@2: (4, 2, 6, 5, 2)
defendRolls: 5@2 10@4; Total Hits: 85@2: (6, 5, 3, 2, 4)10@4: (2, 4, 2, 4, 5, 4, 6, 2, 2, 6)
attack
Rolls: 5@2; Total Hits: 25@2: (1, 1, 4, 3, 4)
defendRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 4, 1, 4)10@4: (1, 4, 6, 6, 3, 2, 5, 1, 5, 1)
attack
Rolls: 5@2; Total Hits: 05@2: (4, 6, 4, 6, 3)
defendRolls: 5@2 10@4; Total Hits: 55@2: (3, 4, 3, 4, 5)10@4: (3, 5, 5, 6, 1, 2, 3, 6, 5, 3)
attack
Rolls: 5@2; Total Hits: 15@2: (4, 6, 1, 3, 5)
defendRolls: 5@2 10@4; Total Hits: 115@2: (3, 4, 4, 4, 2)10@4: (4, 2, 1, 2, 1, 4, 4, 4, 1, 2)
attack
Rolls: 5@2; Total Hits: 25@2: (3, 3, 6, 1, 2)
defendRolls: 5@2 10@4; Total Hits: 95@2: (1, 3, 5, 6, 1)10@4: (1, 3, 6, 2, 6, 5, 4, 4, 2, 2)
attack
Rolls: 5@2; Total Hits: 25@2: (6, 6, 3, 1, 1)
defendRolls: 5@2 10@4; Total Hits: 65@2: (4, 4, 4, 2, 5)10@4: (6, 4, 1, 5, 5, 3, 6, 1, 1, 6)
-
8th one down, 1 out of 20.
-
Don’t worry, we all know it was a lucky shot. Â Figured I might get the DD. Â With only 3 defending dice, maybe you might even miss (which you did).
I did it because I had nothing better for the sub.
-
I seem to keep thinking they changed that.
Bonus cash has changed? Do I get bonus cash for Alb, Greece or Fin anymore?
You’ll get bonus cash for Alb, but not for Gre.
Every neutral pro axis or every axis territory gives you 3 IPC bonus.
So Irq will qualify.I have $3 more then. $12 for Fin, Rom, Alb and Bul.
Map.
-
Looks like there have been a few more changes as of today.
Question: if we are playing with the new bonus $ rules, then why aren’t we also adding the units?