Game History
Round: 1 Purchase Units - British British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from SZ 29 to SZ 19 1 battleship moved from SZ 29 to SZ 28 1 infantry moved from British East Africa to German East Africa British take German East Africa from Germans 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from India to SZ 29 1 infantry moved from India to SZ 29 2 infantry and 1 transport moved from SZ 29 to SZ 26 2 infantry moved from SZ 26 to German East Africa 1 infantry moved from Rhodesia to Union of South Africa 1 transport moved from SZ 19 to SZ 27 1 infantry moved from Scotland to Yorkshire Combat - British British has abandoned SZ 9 to Germans British has abandoned SZ 17 to AustroHungarians Combat Move - British Trigger ChangeToRomeMine: Italians captures territory SZ 17 Trigger ChangeToLondonMine: British captures territory SZ 9 Place Units - British 3 artilleries, 1 fighter and 4 infantry placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsWheatbeer (Axis) vs Axisplaya (Allies) G40 A3 no tech
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arc twol
NCM
All units Smo » Rus
1inf Volo » Smo
2inf Volo » RusPlace 9inf Rus
Collect : 23 + 2 saved = 25 IPC
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Sorry about that. I remember that rule when it’s an aa gun, but I always forget it when it’s just an IC sitting there. Thanks for fixing.
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Japan 10
Buy (36/36)
2 trans
2 inf
1 tank
1 mech
1 subCM:
SZ43
1 fig SZ35ALA
2 inf jap load trans SZ6 >> SZ2 unload ala -
sz43 cwol
ala walk inNCM:
1 dest, 2 sub SZ6 >> SZ35
1 fig SZ43 >> SZ35
2 inf man >> kor
2 tact trj >> sukr
2 strat egy >> sukr
1 inf sfe >> sibMobilize:
2 trans, 1 sub SZ6
2 inf, 1 mech, 1 tank japCollect 25 IPC
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US 10
Buy:
2mec (8 )
2tnk (12)
2fgt (20)
1tac (11)
1tr (7)
1inf (3)
1art (4)
1dd (8 )CM
sz125 (1ss)
1dd sz110
2fgt UKNor
1inf, 1mec UK » 1tr sz110 » sz125 » Nor walk inGib (5inf, 2AAgun)
4inf, 2art, 2mec UK » 4tr sz110 » sz91 » Gib
1fgt, 1tac sz110
3inf, 2art, tnk Eus » 3tr sz101 » sz91 » Gib
CA sz101 » sz91 BombardMor
1inf, 1AAgun » 1tr sz110 » sz91 » 1inf walk in MorAla (2inf)
2fgt EusCel (inf, art)
3inf, art, tnk Que » 3tr sz54 » sz 44 » Cel
3CA, 1BB sz54 » sz44 Bombardsz125
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (1, 5)
Rolls: 1@1; Total Hits: 01@1: (4)
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sz125 cwol
Gib
AAgun (in that order: fgt, tac)
Rolls: 2@1; Total Hits: 12@1: (1, 5)
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1fgt dead
Gib (will take your AAguns as 1st casualties)
Rolls: 5@1 8@2 2@3 1@4; Total Hits: 55@1: (4, 5, 2, 5, 3)8@2: (2, 2, 4, 6, 3, 3, 2, 3)2@3: (3, 1)1@4: (6)
Rolls: 5@2; Total Hits: 25@2: (2, 2, 6, 5, 4)
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Gib rd 2 ( i lose 2 mec)
Rolls: 3@1 8@2 1@3 1@4; Total Hits: 53@1: (6, 5, 3)8@2: (6, 5, 4, 4, 2, 3, 2, 2)1@3: (3)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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Gib twlo 2mec
Cel
Rolls: 2@3; Total Hits: 22@3: (2, 1)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Sorry, it was of course Alaska battle.
Ala twol
Cel
Rolls: 2@1 2@2 4@3 1@4; Total Hits: 62@1: (1, 3)2@2: (2, 2)4@3: (2, 3, 4, 4)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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Cel twlo 1inf
NCM
inf, AAgun UK » tr sz110 » sz91 » Gib
2fgt sz125 » Sco
3ss, dd sz104 » sz91
AC sz106 » sz91
all units sz110 » sz91
2fgt Ala » Yuk
bmb Wau » Que
all fleet sz54 » sz44Place units:
tr, dd sz 10
inf, art, 2mec, 2tnk, fgt, tac Wus
fgt EusCollect: 73 IPC
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China 10
Buy:
6inf (18)
2art (8)CM
Man
1inf Jeh walk inNCM
5inf, 2art Ksi » Kwa
inf Ksu » KsiPlace units:
5inf, 2art Ksi
1inf JehCollect : 29 IPC
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UK 10
Buy:
UK= 6repair (6), fgt (10), mec (4), tnk (6)
Ind= 2fgt (20), 1tnk (6) save 1CM
Rho
1inf Tang walk inNCM
3fgt UK » Gib
4fgt sz109 » Gib
all units sz109 exepted 1dd + 110 + 5inf, 2art UK » sz 91 » Gib
1dd sz109 » sz92
all land units exepted 1inf Irq » Npr
1fgt Irq » Cpr
2fgt Tur » Rus
6mec Wind » Epr activate
mec Ind » Epr
fleet sz39 + tr loaded with 1inf, 1art Ind » sz44 » Cel
2fgt, 2tac Ind » sz44Place units:
mec, tnk, fgt Cpr
tnk, 2fgt IndCollect :
UK= 24 IPC
Ind = 32 IPC -
Anzac 10
Buy: 1inf (3), 2fgt (20), save 1
No CM
NCM
tr sz54 » sz42 pick up inf, tnk Jav » sz44 » Cel
2fgt Que » sz44
1fgt Que » Haw
art, 2fgt Nsw » Que
fleet sz54 » sz44Place units:
inf, 2fgt NswCollect : 24 + 1 saved = 25 IPC
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just a little NCM change (shouldn’t affect Italy): fgt from Irq » Tur instead of Cpr
New map
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Np.
Allies making me think here … very tough calls.
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Italy 10
Buy (46/46)
2 inf
2 tact
3 subCM:
SZ92
2 sub SZ93
3 fig wgr
2 tact sitaSZ125
3 fig wgrIRQ
2 inf, 1 art trjTANG
1 art conneed scrambling orders SZ92
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meantime:
tang twol
SZ125
A 3 fig
Rolls: 3@3; Total Hits: 13@3: (5, 6, 3)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)
IRQ
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (5, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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sz125 cwlo 1 fig (excluding Soviet sub)
IRQ r2
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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No scramble sz92