• DiceRolling 2d6:
    (2, 6)


  • Ger 8 damage

    –>NCM

    as per map

    –>Placement

    Uk: 3 StratB
    Egy: 2 INF
    Ind: 8 Mech

    –>Income
    UKe: 32 + 5 + 1 = 38
    UKp: 23 + 10 + 1 = 34

    Vance_Spoox_UK8end.AAM


  • ANZAC turn 8

    –>Purchase & repair
    purchase: 2 StratB (24) = 24
    save 1 ipc

    –>Combat movement
    Bor: 1 ART --> TT --> Hai (walk in)

    –>NCM

    as per map

    –>Placement
    Que: 2 StratB

    –>Income
    territories: 14
    no’s: 10
    saved: 1
    total: 25

    France turn 8

    don’t think you Italian bomber will attack the French INF in Trj (if yes, then just place it back in Trj), so INF to Irq

    Vance_Spoox_ANZAC8end.AAM



  • I think the Manchuria minor IC stays, but is useless because China doesn’t use ICs.  If Japan were to recapture it (which ain’t happening this game!), then japan could start using it again.  That’s my guess.

    BTW sorry to take over your thread!  That was me being absent minded and checking the “replies to your posts”, so I thought he was responding to me instead of you.  I am brain dead at times.

    Anyway hang on and I will do Italy (with your France move) and Germany


  • Italy 8

    PURCHASE
    1 minor IC, 2 mech (20 IPCs)

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    4 infantry, 4 artillery from Yugoslavia to Romania
    2 infantry from Yugoclavia to Bulgaria
    2 infantry from Albania to Bulgaria
    3 artillery from Greece to Bulgaria
    3 infantry, 2 artillery from North Italy to Yugoslavia
    1 armor from Rostov to North Persia

    MOBILIZE
    2 mech in North Italy
    Minor IC in Rostov

    Italy collects 16(territories) + 4 (oil) = 20IPCs

    France moves 1 infantry from Iraq to transjordan

    Vance_Spoox_ITA8end.AAM


  • Early in the game I thought USSR was going for Norway so I panicked and bought that IC thinking I could throw up 10 infantry to defend it.  Now I am wishing that IC wasn’t there!  Oh well live and learn.

    GERMANY 9

    PURCHASE
    4 inf, 4 armor, 3 tac (69IPCs)

    COMBAT MOVES
    1 infantry from West Germany to Holland walk in

    NONCOMBAT MOVES
    1 fighter, 5 tac, 1 bomber from france to North Ukraine
    4 armor from West France to West Germany
    3 artillery from france to West Germany
    3 infantry, 3 artillery from Germany to West Germany
    7 artillery, 1 AA from West France to France
    3 mech from Germany to Baltic states
    1 infantry, 1 mech from Finalnd to Karelia
    3 mech from Novgorod to Bryansk
    5 mech from Archangel to Bryansk
    4 infantry, 16 mech, 10 armor, 1 AA from Smolensk to Bryansk
    3 artillery from South Ukraine to Bryansk
    10 armor, 1 AA from Rostov to Bryansk

    MOBILIZE
    3 armor in Novgorod
    3 tac in South ukraine
    3 inf in france
    1 inf, 1 armor in Germany

    Germany collects 54 (territories) + 5 (Leningrad) + 5 (Caucasus) = 64IPCs

    Vance_Spoox_GER9end.AAM



  • no worries about posting in the opponent thread, I was joking and for sure did not mean to attack or insult you :)

    It’s kinda hard for USSR to go for Norway, I have to admit I thought about it for a while and have seriously considered it when I was trying some out of the box thinking, but I realised it would severly weaken my defenses so I decided not to do it. The key is to try to postpone the fall of Moscow as much as possible, so I went for that, although I’m far from sure if I did it the right way.

    Interesting choice you do now with Italy.


  • Russia turn 9

    purchase 3 INF  + 1 ART = 13
    save 0 ipc

    Combat move
    Amu: 4 INF –> Sib
    Bury: 5 INF --> Yak (walk in)

    Combat
    Sib
    A:
    DiceRolls: 4@1; Total Hits: 34@1: (1, 1, 2, 1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Sib twlo 1 INF

    NCM as per map

    Placement: all in Rus

    Income: 12

    Vance_Spoox_Rus9end.AAM


  • Yeah taking Finland/Norway costs Germany 10 IPCs and gains USSR 5.  USSR might lose Leningrad and maybe not hold Norway for long, but then again Germany might have to waste a lot of money on transports.  It would put a monkey wrench into Germany’s plans for sure.  In our case, I blew 30IPCs on a major IC and was prepared to blow another 35 on infantry/artillery to defend Norway as soon as you went into Finland.  Anyway that’s how we learn the game.

    Japan 9 coming right up.


  • JAPAN 9

    PURCHASE
    1 armor, 2 mech, 6 infantry (32IPCs)

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    2 infantry, 2 artillery from Samara to Tambov
    3 artillery, 1 AA from Volgagrad to Tambov
    2 infantry from Novosibersk to Samara
    3 armor from Novosibersk to Volgagrad
    1 infantry from Timguska to Novosibersk
    1 inf from Yenisey to Timguska

    MOBILIZE
    1 armor, 2 mech in Volgagrad
    6 infantry in Japan

    JAPAN COLLECTS 23
    (civilians starving in Tokyo)

    Vance_Spoox_JAP9end.AAM


  • USA turn 9

    –>Purchase & repair

    purchase: 5 TT (35) + 5 ARM (30) + 2 INF (6) = 71
    save 11 ipc

    –>Combat movement

    Nor: 1 INF --> Fin (walk in)
    Car: 4 INF, 3 ART, 1 Mech --> 4 TT --> Phi
    Haw: 1 INF, 1 ART --> TT --> Iwo (walk in)
    Kor: 1 StratB --> SBR Jap

    –>Combat

    Phi
    A:
    DiceRolls: 2@1 6@2; Total Hits: 22@1: (3, 2)6@2: (4, 2, 2, 5, 3, 4)
    D: (1 AA gun to soak a hit)
    DiceRolls: 4@2; Total Hits: 04@2: (3, 5, 6, 6)

    Jap
    AA fire
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    SBR if AA unsuccesful
    DiceRolling 1d6:
    (2)


  • Jap IC takes 2 damage

    Phi round 2

    A:
    DiceRolls: 2@1 6@2; Total Hits: 32@1: (2, 5)6@2: (1, 2, 3, 1, 6, 5)
    D:
    DiceRolls: 3@2; Total Hits: 33@2: (2, 2, 2)


  • Phi twlo 3 INF

    –>NCM

    Jap: 1 bomber --> Kor
    Sfe: 1 ART --> TT --> z9
    Sik: 4 Fig, 1 TacB --> Rus
    z126: fleet --> z111
    z118: fleet --> z124
    z102: 5 TT --> z101
    z90: fleet --> z107

    –>Placement
    Nor: 3 ARM
    Eus: 2 ARM, 2 INF
    z101: 5 TT

    –>Income
    territories: 63
    no’s: 25
    saved: 11
    total: 99 ipc in treasury

    Vance_Spoox_USA9end.AAM


  • China turn 9

    purchase 9 INF = 27
    save 2

    NCM as per map

    Placement
    Sik: 5 INF
    Tsi: 2 INF
    Kan: 2 INF

    Income
    territories: 23
    no’s: 6
    saved: 2
    total: 31 ipc

    Vance_Spoox_China9end.AAM


  • UK turn 9

    –>Purchase & repair

    UKe: 3 ARM (18) + 2 Fig (20) = 38 save 0
    UKp: 8 Mech (32) = 32 save 2

    –>Combat movement

    Nor: 2 bombers --> SBR Wgr (land Nor)
    Uk: 3 bombers --> SBR Ger (land Nor)
    Epr: 4 Fig, 2 TacB --> Npr (land Epr)
    Irq: 1 ARM --> Per (walk in)
    Irq: 1 ARM, 1 Mech --> Npr
    For: 1 ARM --> TT --> Oki (walk in)

    –>Combat movement

    Wgr
    AAfire
    DiceRolls: 2@1; Total Hits: 02@1: (5, 5)

    Ger
    AAfire
    DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 2)

    Npr
    A:
    DiceRolls: 1@1 5@3 2@4; Total Hits: 51@1: (3)5@3: (1, 4, 6, 1, 3)2@4: (2, 1)
    D:
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Npr twol

    Wgr SBR
    DiceRolling 2d6:
    (5, 5)

    Ger SBR
    DiceRolling 3d6:
    (1, 2, 4)


  • Wgr takes 10 damage (goes to the maximum of 20, that is correct right?)

    Ger takes 7 damage

    ARM and MEch in Npr blitzes through to Cau

    –>NCM
    Nor: army --> Fin
    z126: 3 TT --> z111
    Ind: 8 Mech --> Epr
    Irq: 3 ARM --> Epr
    Sze: 1 INF, 2 ART --> Sik
    Sud: 1 INF --> Egy
    Ind: 4 INF --> Wind

    –>Placement
    Egy: 3 ARM
    Uk: 2 Fig
    Ind: 8 Mech

    –>Income:
    UKe: 34 + 5 = 39
    UKp: 24 + 10 + 2 = 36

    Vance_Spoox_UK9end.AAM

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