f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
Vance vs. Spoox G40 a3
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Rolling 2d6:
(2, 6) -
Ger 8 damage
–>NCM
as per map
–>Placement
Uk: 3 StratB
Egy: 2 INF
Ind: 8 Mech–>Income
UKe: 32 + 5 + 1 = 38
UKp: 23 + 10 + 1 = 34 -
ANZAC turn 8
–>Purchase & repair
purchase: 2 StratB (24) = 24
save 1 ipc–>Combat movement
Bor: 1 ART --> TT --> Hai (walk in)–>NCM
as per map
–>Placement
Que: 2 StratB–>Income
territories: 14
no’s: 10
saved: 1
total: 25France turn 8
don’t think you Italian bomber will attack the French INF in Trj (if yes, then just place it back in Trj), so INF to Irq
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corrected map
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I think the Manchuria minor IC stays, but is useless because China doesn’t use ICs. If Japan were to recapture it (which ain’t happening this game!), then japan could start using it again. That’s my guess.
BTW sorry to take over your thread! That was me being absent minded and checking the “replies to your posts”, so I thought he was responding to me instead of you. I am brain dead at times.
Anyway hang on and I will do Italy (with your France move) and Germany
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Italy 8
PURCHASE
1 minor IC, 2 mech (20 IPCs)COMBAT MOVES
noneNONCOMBAT MOVES
4 infantry, 4 artillery from Yugoslavia to Romania
2 infantry from Yugoclavia to Bulgaria
2 infantry from Albania to Bulgaria
3 artillery from Greece to Bulgaria
3 infantry, 2 artillery from North Italy to Yugoslavia
1 armor from Rostov to North PersiaMOBILIZE
2 mech in North Italy
Minor IC in RostovItaly collects 16(territories) + 4 (oil) = 20IPCs
France moves 1 infantry from Iraq to transjordan
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Early in the game I thought USSR was going for Norway so I panicked and bought that IC thinking I could throw up 10 infantry to defend it. Now I am wishing that IC wasn’t there! Oh well live and learn.
GERMANY 9
PURCHASE
4 inf, 4 armor, 3 tac (69IPCs)COMBAT MOVES
1 infantry from West Germany to Holland walk inNONCOMBAT MOVES
1 fighter, 5 tac, 1 bomber from france to North Ukraine
4 armor from West France to West Germany
3 artillery from france to West Germany
3 infantry, 3 artillery from Germany to West Germany
7 artillery, 1 AA from West France to France
3 mech from Germany to Baltic states
1 infantry, 1 mech from Finalnd to Karelia
3 mech from Novgorod to Bryansk
5 mech from Archangel to Bryansk
4 infantry, 16 mech, 10 armor, 1 AA from Smolensk to Bryansk
3 artillery from South Ukraine to Bryansk
10 armor, 1 AA from Rostov to BryanskMOBILIZE
3 armor in Novgorod
3 tac in South ukraine
3 inf in france
1 inf, 1 armor in GermanyGermany collects 54 (territories) + 5 (Leningrad) + 5 (Caucasus) = 64IPCs
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correct map
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no worries about posting in the opponent thread, I was joking and for sure did not mean to attack or insult you :)
It’s kinda hard for USSR to go for Norway, I have to admit I thought about it for a while and have seriously considered it when I was trying some out of the box thinking, but I realised it would severly weaken my defenses so I decided not to do it. The key is to try to postpone the fall of Moscow as much as possible, so I went for that, although I’m far from sure if I did it the right way.
Interesting choice you do now with Italy.
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Russia turn 9
purchase 3 INF + 1 ART = 13
save 0 ipcCombat move
Amu: 4 INF –> Sib
Bury: 5 INF --> Yak (walk in)Combat
Sib
A:
Rolls: 4@1; Total Hits: 34@1: (1, 1, 2, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
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Yeah taking Finland/Norway costs Germany 10 IPCs and gains USSR 5. USSR might lose Leningrad and maybe not hold Norway for long, but then again Germany might have to waste a lot of money on transports. It would put a monkey wrench into Germany’s plans for sure. In our case, I blew 30IPCs on a major IC and was prepared to blow another 35 on infantry/artillery to defend Norway as soon as you went into Finland. Anyway that’s how we learn the game.
Japan 9 coming right up.
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JAPAN 9
PURCHASE
1 armor, 2 mech, 6 infantry (32IPCs)COMBAT MOVES
noneNONCOMBAT MOVES
2 infantry, 2 artillery from Samara to Tambov
3 artillery, 1 AA from Volgagrad to Tambov
2 infantry from Novosibersk to Samara
3 armor from Novosibersk to Volgagrad
1 infantry from Timguska to Novosibersk
1 inf from Yenisey to TimguskaMOBILIZE
1 armor, 2 mech in Volgagrad
6 infantry in JapanJAPAN COLLECTS 23
(civilians starving in Tokyo) -
USA turn 9
–>Purchase & repair
purchase: 5 TT (35) + 5 ARM (30) + 2 INF (6) = 71
save 11 ipc–>Combat movement
Nor: 1 INF --> Fin (walk in)
Car: 4 INF, 3 ART, 1 Mech --> 4 TT --> Phi
Haw: 1 INF, 1 ART --> TT --> Iwo (walk in)
Kor: 1 StratB --> SBR Jap–>Combat
Phi
A:
Rolls: 2@1 6@2; Total Hits: 22@1: (3, 2)6@2: (4, 2, 2, 5, 3, 4)
D: (1 AA gun to soak a hit)
Rolls: 4@2; Total Hits: 04@2: (3, 5, 6, 6)Jap
AA fire
Rolls: 1@1; Total Hits: 01@1: (3)SBR if AA unsuccesful
Rolling 1d6:
(2) -
Jap IC takes 2 damage
Phi round 2
A:
Rolls: 2@1 6@2; Total Hits: 32@1: (2, 5)6@2: (1, 2, 3, 1, 6, 5)
D:
Rolls: 3@2; Total Hits: 33@2: (2, 2, 2) -
Phi twlo 3 INF
–>NCM
Jap: 1 bomber --> Kor
Sfe: 1 ART --> TT --> z9
Sik: 4 Fig, 1 TacB --> Rus
z126: fleet --> z111
z118: fleet --> z124
z102: 5 TT --> z101
z90: fleet --> z107–>Placement
Nor: 3 ARM
Eus: 2 ARM, 2 INF
z101: 5 TT–>Income
territories: 63
no’s: 25
saved: 11
total: 99 ipc in treasury -
China turn 9
purchase 9 INF = 27
save 2NCM as per map
Placement
Sik: 5 INF
Tsi: 2 INF
Kan: 2 INFIncome
territories: 23
no’s: 6
saved: 2
total: 31 ipc -
UK turn 9
–>Purchase & repair
UKe: 3 ARM (18) + 2 Fig (20) = 38 save 0
UKp: 8 Mech (32) = 32 save 2–>Combat movement
Nor: 2 bombers --> SBR Wgr (land Nor)
Uk: 3 bombers --> SBR Ger (land Nor)
Epr: 4 Fig, 2 TacB --> Npr (land Epr)
Irq: 1 ARM --> Per (walk in)
Irq: 1 ARM, 1 Mech --> Npr
For: 1 ARM --> TT --> Oki (walk in)–>Combat movement
Wgr
AAfire
Rolls: 2@1; Total Hits: 02@1: (5, 5)Ger
AAfire
Rolls: 3@1; Total Hits: 03@1: (4, 6, 2)Npr
A:
Rolls: 1@1 5@3 2@4; Total Hits: 51@1: (3)5@3: (1, 4, 6, 1, 3)2@4: (2, 1)
D:
Rolls: 1@3; Total Hits: 01@3: (5) -
Npr twol
Wgr SBR
Rolling 2d6:
(5, 5)Ger SBR
Rolling 3d6:
(1, 2, 4) -
Wgr takes 10 damage (goes to the maximum of 20, that is correct right?)
Ger takes 7 damage
ARM and MEch in Npr blitzes through to Cau
–>NCM
Nor: army --> Fin
z126: 3 TT --> z111
Ind: 8 Mech --> Epr
Irq: 3 ARM --> Epr
Sze: 1 INF, 2 ART --> Sik
Sud: 1 INF --> Egy
Ind: 4 INF --> Wind–>Placement
Egy: 3 ARM
Uk: 2 Fig
Ind: 8 Mech–>Income:
UKe: 34 + 5 = 39
UKp: 24 + 10 + 2 = 36





