Nothing to see here(Axis) vs. JamesAleman(Allies)


  • J1:

    Declare War on Russia

    Buy: 3 Tr, Save 5

    CM:

    2Inf Jeh >>Cha

    1Art Jeh, 3Inf, 1Art Sha, 1Inf, 1Art Ksu>>Anh

    3Inf, 1Art Ksi, 3Inf , 1Art Kwa, 1Fgt For, 1Fgt, 1Tac Ksu, 2Bmb Jap>>Hun

    6Inf, 1Mec, 1Art, 2Fgt, 2Tac Man, 4Inf, 1Fgt Kor, 1Inf, 1Tnk, 1Art, 2Fgt, 2Tac Jap, 2Fgt, 2Tac, 1BB, 1CA Z6, 1 Inf, 1Fgt Oki, 1BB Z19

    So let’s see if you get lucky with your Antiair.



  • Combat:

    Cha, Anh twol

    Hun:
    Attacker (6Inf, 2Art, 2Fgt, 1Tac, 2Bmb):
    DiceRolls: 4@1 4@2 2@3 3@4; Total Hits: 74@1: (4, 2, 6, 5)4@2: (3, 2, 1, 2)2@3: (5, 3)3@4: (4, 1, 4)
    Defender (2Inf):
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    Amu:
    AAGun:
    Tacs
    DiceRolls: 6@1; Total Hits: 16@1: (2, 3, 6, 3, 1, 3)
    Fgt
    DiceRolls: 8@1; Total Hits: 18@1: (2, 1, 2, 2, 3, 4, 6, 5)
    Bombard
    DiceRolls: 2@4 1@3; Total Hits: 32@4: (2, 2)1@3: (3)


  • Ok not completely screwed by the AAfire and maximal effectiveness of the bombard now that’s a start.

    Hun twlo 1Inf
    Amu Rnd 1(without bombard):
    Attacker(12Inf, 1Mec, 2Art, 1Tnk, 7Fgt, 5Tacs):
    DiceRolls: 11@1 4@2 8@3 5@4; Total Hits: 1011@1: (1, 1, 5, 6, 2, 4, 1, 5, 5, 3, 5)4@2: (6, 1, 4, 2)8@3: (6, 4, 6, 4, 5, 4, 5, 2)5@4: (3, 3, 5, 3, 1)
    Defender(17Inf):
    DiceRolls: 17@2; Total Hits: 417@2: (6, 3, 5, 1, 3, 3, 6, 5, 1, 1, 3, 5, 3, 2, 5, 3, 6)


  • Rnd2:
    DiceRolls: 7@1 4@2 8@3 5@4; Total Hits: 87@1: (4, 5, 1, 4, 3, 6, 3)4@2: (5, 4, 5, 2)8@3: (2, 5, 6, 5, 4, 5, 5, 2)5@4: (6, 3, 4, 3, 2)
    DiceRolls: 7@2; Total Hits: 27@2: (2, 4, 2, 4, 3, 4, 6)


  • Amu twlo 6Inf

    Oh I just noticed I forgot to kill the Guys that died in the bombard. I can reroll the second round with 4 Dice or Subtract the last 3 Shots from your second round which are unfortunately for me all misses. I suppose you’d prefer the latter and under the circumstances I don’t have a problem with that.

    Ok this partially restores me for the bad luck on G1:

    NCM:
    2Inf Ksu, all planes Hun>>Ksi
    3Fgt, 3Tac Amu, 1CA, 1Tr Z20, 1DD, 1Sub Z19, 1CV 33>>Z6
    1Inf, 1Art via Tr from Z20 Jap>>Kor
    1Fgt, 1Tac Z33>>Jap
    2 Tac, 4Fgt Amu>>Jeh
    1DD Z33>> Z26

    I think the last one isn’t forbidden in Alpha+2

    Placement:
    3Tr Z6
    Collect:
    30TT+10NO+5SAV=45

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • I just saw that I forgot to flag the German BB. I corected it on this map.

    01cJ_NothingtoseeherevsJamesAleman.AAM


  • By the way I’m fine with your OOL proposition.


  • There is no problem with the Bombard…units get to defend from Bombard in G40 any version.

    I’m glad Amur soothes the pain from G1. :) Its a gamble, I’ve seen it hurt Japan, plus although I got a couple less land units, I’ll take any Japanese air I can get :)

    Also, since we are neutral, you can dock in Hollywood and I’ll show you around. Hawaii is nice this time of year :) (sz26 is perfectly legal) Don’t forget to bring your camera to take some tourists shots of Peal Harbor.

    **USA 1

    Production:**
    52 buys
    3 carriers
    Save 4 IPCs

    Non Combat Move:

    To z51: Cruiser,Transport-z101; (loaded with mechanized-Cus; inf-Eus)
    To Wus: inf,arm,2 mech-Cus
    To Cus: artillery,aagun-Eus
    To Haw: bomber-Cus;fighter,Mech,Infantry-Wus-(via transport z10)
    To z26: ftr-Eus; Battleship,Carrier,Destroyer,Cruiser,Transport,fighter-z10;
    To z48: sub,destroyer-z35
    To z25: destroyer-z26 (blocker in case you DOW against the USA)
    To Gua: fighter-Phi

    Placement:
    z10: 3 carriers

    Collection: 56
    52+4 Saved

    01dUSA_NothingtoseeherevsJamesAleman_CM.AAM


  • Note: USA will scramble in z26 if attacked: OOL- BBdam,CVdam, sub, dd, CV-sink, 2 CA, 5 ftr, BB-sink, 3 Transports-sink

    **China 1

    Production: 12**

    3 artillery_(required Burma Road)_
    Non Combat Move:

    To Yun: 5inf,ftr-Sze; 2inf-Kwe
    To Sze: inf-She
    To She: 2inf-Sui

    Placement:
    Yun: 3 artillery

    Collection: 15

    01eChina_NothingtoseeherevsJamesAleman_CM.AAM


  • Here is a copy of the Rulebook: (page 15 discusses moving bombardment hits to behind the casualty strip and that these units will return fire.) http://www.wizards.com/\AvalonHill\rules\AVL1940_RuleBook.pdf

    **UK 1

    Production:**
    London: 28
    Minor Factory=12
    Transport=7
    3 Infantry=9
    12+7=19+9=28

    India: 17
    2 Mechanized Infantry=8
    3 Infantry=9
    8+9=17

    Repair:
    z110: Battleship

    Combat Moves:

    DOW against Japan (This unchecked,unprovoked aggression in Russia will not stand!)
    Non Combat Moves:

    Far East Theater:
    To z42: Battleship
    To z41: Destroyer,Cruiser,Transport-z39
    To Sum: 2 inf-Mal(via transportz39-z38,z37,z41)
    To Yun: 2inf,ftr-Bur
    To Bur: 6inf,art,aagun-Ind
    To Shn: inf-Mal
    To z58: Destroyer-z71
    Middle East Theater:
    To Epr: inf-Wind
    To z80: Transport-z98 (loaded with art-Alx)
    To Mad: fighter,tactical-Ind
    To Egy: 2inf,arm-Alx; inf-Sud; tac-z98; ftr-Mal; ftr-Gib

    Mediterranean Theater:
    To z94: Destroyer-z98
    To z92: Carrier, Cruiser-z98; Cruiser-z91; Battleship-z110; Fighter-Wfr; Destroyer,Transport-z109 (loaded with 1 inf-Sco)
    To Gib: inf-Sco(via transport-z109); fighter-Sco; 2 fighters-UK

    Atlantic Theater:
    To z123: Battleship-z111
    To Que: inf,art-Ont
    Placement:
    London:

    Egy: Minor Factory
    z71: Transport
    UK: 3 infantry

    India:
    2 Mechanized Infantry
    3 Infantry

    Collection:
    London: 33
    30+5NO-2Convoy=33

    India: 26
    21+5 NO = 26

    01fUK_NothingtoseeherevsJamesAleman.AAM


  • Edit for UK combat move in China:
    To Kwa: Inf-Hon

    **Anzac 1

    State of war** exists between Japan and Anzac per political situation (India or Anzac DOW = both at war with Japan)
    Production: 10

    3 infantry=9
    Save 1
    9+1=10

    Non Combat Moves:
    Far East Theater:
    To z42: Cruiser-z63; Destroyer,Transport-z62 (loaded with 2 inf-Nsw)
    To Jav: (Java is a Dutch territory: They are an ally and thus I can land air units there, per the rules, I may also take it over if I transport land units there): 2inf-Nsw; ftr-Que, 2 ftrs-Nze
    To Que: aagun-Nsw
    To Shn: inf-Mal
    Middle East Theater:
    To Alx: Inf-Egy
    Placement:
    Nsw: 3 infantry

    Collection: 20
    14+5NO+1 Saved

    Notes:
    UK will scramble 3 units to defend z92 against Italy and Germany: OOL: BB-dam,CV-dam,DD,5ftr,ftr-France(if there),CV-sink,2CA,BB sink,Transport-sink

    France: (You may need to wait on Germany based on Italy’s actions, France does the following for sure.)

    Combat Move-Partial: (Waiting for Italy, then I’ll post complete Combat’s for France)
    DOW against Japan

    Non Combat Move-Partial:
    To Nig: inf-Fwa
    To z58: Destroyer-z72

    Forces waiting for Italy as they can be affected by Combat/etc:
    inf-Mor
    inf-Alg
    inf-Tun
    arm-Wfr
    inf,art-Sfr
    ftr-UK
    inf-Syr
    Destroyer,Cruiser-z93

    I will post France between 6:00 and 8:00 am central time zone(St. Louis)

    01gAnzac_NothingtoseeherevsJamesAleman.AAM


  • Oh yeah Hawai really is somthing worth seeing. would you mind stepping away from that aircraftcarrier? I want to make a picture for my family. honestly.
    Thanks for the UK DOW without actually doing somthing about it.
    No aggression twoard Italy or Germany now I have to revive thoughts about Sealion again after I happily abandoned the thought after that desastrous first round.
    Would you mind telling me how you got 3 Units to Cpr in oneTransport. Isuppose they are all from Alexandria so I think I just put one Inf from there to Egypt for the Italian turn.


  • I’m probably at work until 15:00 MEST so about 08:00 in St. Louis I have probably no acces to battlemap there and also have to think I while on Italy. Ah now I saw where those to Inf in Cpr were comin from forget I mentioned it.


  • I1:

    Buy:1 Tnk, 1 Art

    CM:

    2Inf, 1Art, 1Fgt>>Sfr

    1Tnk, 1Tac>>Wfr

    1Inf, 1Art Lyb, 1Mec, 1Tnk Tob>>Tun

    1Sub, 2DDs, Z95>>Z94

    1BB, 1CA Z97, 1CA Z95>>Z93

    1Inf, 1Fgt SIta, 1Art Nita via Tr Z95 >>Alg

    1Tnk, 2Inf Alb, 4Inf SIta via Tr Z97>>Gre

    1Inf Iso, 2Inf, 1 Art Eth>>Ken

    01fItaly_NothingtoseeherevsJamesAleman_CM.AAM


  • Ken twol

    Combat:

    Sfr:
    Attacker (2Inf, 1Art, 1Fgt):
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (6, 3)1@3: (4)
    Defender (1Inf, 1Art):
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Wfr:
    Attacker (1Tnk, 1Tac):
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    Defender (1Tnk):
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    Tun:
    Attacker (1Inf, 1Art, 1Mec, 1Tnk):
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 5)1@3: (2)
    Defender (1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Z94:
    Attacker (1Sub, 2DD):
    DiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)
    Defender (1DD):
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Z93:
    Attacker (1BB, 2CA):
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
    Defender (1CA, 1DD):
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)

    Alg:
    Attacker (1Inf, 1Art, 1Fgt):
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
    Defender (1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Gre:
    Attacker (1Tnk, 6Inf):
    DiceRolls: 6@1 1@3; Total Hits: 46@1: (3, 1, 3, 1, 1, 3)1@3: (3)
    Defender (4Inf):
    DiceRolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1)


  • Wfr twlo 1 Tac
    Tun twol
    Z94 cwol
    Z93 cwol BB damaged
    Alg cwol
    Gre twlo 2 Inf

    Rnd 2:
    Sfr:
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • omg those French guys are persistent when they defend their homeland. At least in the Colonies or on Ships they are less motivated.

    Rnd 3:
    DiceInput ErrorThere was an error in your dice throw: “@3” is not correct syntax.
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • reroll attacker:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)


  • No problem, take your time with Italy, the first round is always the hardest, and I wouldn’t call a large fleet in the Mediterranean no aggression toward Italy ;)

    Yea, I suppose I should have mentioned the 2 free infantry activated by entering a pro-allied neutral. The combat move for UK did neglect to show the invasion of Japanese held Chinese territory.

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