Will have to come to this later.
16L G40b2 majikforce vs pete (allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Hopei to KweichowCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 armour
Japanese win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 artilleries, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry and 1 marine moved from 93 Sea Zone to Southern France
1 artillery, 3 infantry and 1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 93 Sea Zone to Southern France
1 infantry moved from Persia to Eastern Persia
5 armour, 1 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 98 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
1 carrier and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 artilleries placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5,4,3,5,5
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from New South Wales to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
ANZAC attack with 2 bombers and 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - ANZAC
1 fighter moved from Philippines to Celebes
1 fighter moved from Philippines to Celebes
1 fighter moved from 19 Sea Zone to 17 Sea Zone
2 bombers moved from 42 Sea Zone to Celebes
2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 battleship, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
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It will be at least a few days until I can make another post
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No worries. I’m on thanksgivivng holiday anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
5 armour and 17 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
4 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber, 2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
1 bomber moved from Bryansk to TambovCombat - Germans
Battle in Iraq
Germans attack with 5 armour and 17 mech_infantrys
British defend with 2 infantry
Germans win, taking Iraq from British with 5 armour and 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
2 fighters moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Southern Italy
3 aaGuns and 2 artilleries moved from Western Germany to France
3 infantry moved from Western Germany to France
1 cruiser, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,6,5,6,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Vologda
1 armour moved from Urals to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Novosibirsk
5 armour and 6 mech_infantrys moved from Russia to NovosibirskCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 6 armour, 2 infantry and 7 mech_infantrys
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 6 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
29 infantry moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Russia to VologdaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 14 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to Soviet Far East
4 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to Soviet Far East
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kweichow to Sikang
1 artillery moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 artillery moved from India to 39 Sea Zone
1 marine moved from West India to 79 Sea Zone
1 cruiser and 1 marine moved from 79 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Yunnan to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Malaya to Yunnan
2 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 1 marine
Americans defend with 1 artillery, 6 bombers and 1 infantry
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 68
Casualties for Japanese: 2 infantry and 1 marine
Casualties for Americans: 1 artillery, 6 bombers and 1 infantry
Battle in French Madagascar
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking French Madagascar from British, taking 6 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 1 artillery and 1 fighter
British defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
retreated to Hopei
Chinese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 fighter moved from Eastern Persia to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
4 fighters moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 3 Sea Zone to 1 Sea Zone
4 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 fighter placed in India
10 infantry placed in Japan
1 infantry placed in India
3 infantry placed in Kiangsu
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
4 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
9 fighters and 1 tactical_bomber moved from 17 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 17 Sea Zone to 5 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 11 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers and 1 transport
Casualties for Americans: 3 fighters
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 infantry and 1 transport
Germans defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters and 4 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters and 3 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland BelgiumNon Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Gibraltar to Southern France
1 submarine moved from 93 Sea Zone to 97 Sea Zone
8 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
9 carriers, 4 destroyers and 1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Iwo JimaPlace Units - Americans
1 armour and 2 infantry placed in Southern France
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
2 infantry moved from Hopei to ShensiCombat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 105 Sea ZoneNon Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
5 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 2 carriers, 3 destroyers and 5 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from United Kingdom to Southern France
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4,1,4,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 105 Sea ZoneNon Combat Move - British
1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
5 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 battleship, 2 carriers, 3 destroyers and 5 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from United Kingdom to Southern France
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to EgyptPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4,1,4,1
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Southern France: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,5,5,1,6,4,5
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Hawaiian Islands
2 fighters moved from 35 Sea Zone to Iwo Jima
1 fighter moved from Philippines to Guam
2 bombers moved from Celebes to 35 Sea Zone
2 bombers moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to MoroccoTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Persia to Trans-Jordan
1 fighter moved from Southern Italy to 93 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
2 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Bryansk to Vologda
3 artilleries and 3 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Kansu to Urals
Germans take Urals from Russians
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Bulgaria to Yugoslavia
3 armour moved from Iraq to Trans-Jordan
17 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Northwest PersiaCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Germans win, taking Vologda from Russians with 1 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 3 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Vologda to Bryansk
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 cruiser, 1 submarine and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns moved from France to Western Germany
8 infantry moved from France to Western Germany
6 artilleries moved from France to Western Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
2 artilleries and 1 mech_infantry placed in Persia
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
3 armour placed in Western Germany
1 infantry placed in Western Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,5,1,5,3,3,6
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
2 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Timguska from Japanese
1 armour moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Evenkiyskiy
1 armour and 1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to KansuCombat - Russians
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kansu
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Kansu from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Evenkiyskiy
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Evenkiyskiy from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 bomber and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 armour moved from Sikang to Kazakhstan
3 mech_infantrys moved from Szechwan to Kazakhstan
1 fighter moved from India to Kazakhstan
2 infantry moved from Anhwe to Hopei
1 bomber moved from Japan to Hopei
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Suiyuyan to Hopei
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
4 fighters moved from Amur to Japan
1 carrier and 2 fighters moved from 72 Sea Zone to 76 Sea Zone
1 carrier and 2 fighters moved from 76 Sea Zone to 81 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in 81 Sea Zone
Japanese attack with 1 carrier and 2 fighters
British defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport