• @OutsideLime:

    Lately, Russia.  I’m exploring different options to the Inf-max purchasing plan.  Russia is the key to Allied victory - if you lose it, you’re on a sinking ship.  I like the challenge of trying to do more than just “hold out till somebody saves me”.

    ~Josh

    I like Russia too… ever try the 4 inf, 3 art R1 buy?
    Certainly helps to set up those Kar-Belo-Ukr dead zones…
    or more agressively followed up with some tank buys, pushes into EEU or Balkans


  • I have yet to do the Art-heavy purchase with Russia, because I like the movement of armour.

    I am always surprised when people say “buy 8 inf with Russia”.  It’s a losing strategy.  Your offensive pieces will be gone two rounds into the game, and your stacks of Infantry will do a great job of slowing down Germany slightly.

    8 Inf = Off. Punch 8, Def Punch 16.

    5 Inf, 1 Rtl, 1 Arm = Off. Punch 11, Def Punch 15, plus you get the movement versatility of the armour.

    Multiply those numbers over three rounds and you have put  33 points of offense on the board compared to “all-inf’s” 24, with 45 points of defense compared to “all-inf’s” 48.  YES, you have put three fewer units on the board overall, but you have also been killing a lot more German units than you would be able to with Inf only.

    I’ll take that trade-off.

    ~Josh


  • It seems everyone likes to play the “bad boys” on the board.  Not that I disagree with that; even when I lose hard I still like playing Germany.  It might just be a small plastic little tank, but honestly, who doesn’t want to control a Panther?  :-D


  • @Erwin:

    Japan versatile country which has to act agressively in most games.

    yep thats why i like japan and then russia then the us(not really agressive but an economic/polticall bully whole startergy is decided by US 1) then germany. I still can’t see why anyone would want to be the uk.


  • @Mork:

    i just want to see whos peoples favorite people are and whothe least favorite are, so please be honest

    Most favorite:  Whatever gets the chicks.
    Least favorite:  Tuna.


  • Russia is definitely more fun in the Revised game.  There’s more territories to fight over and you have to do more than just buy infantry to survive.  I definitely like to purchase some armor so I can mow down stray Axis pieces when Germany or Japan come at my lines too aggressively.  Armor creates more dead zones than artillery IMO because of its ability to blitz.  I also like to pop out a third fighter by the 5th or 6th turn (circumstances permitting) to maximize my flexibility.  I like to conserve that armor when it’s late in the 3rd quarter and the Allies are taking friggin’ forever to arrive on the scene.

    Yes, Russia I enjoy because, after all, which country is closer to the center of the action?  NOBODY!


  • @Weekend:

    Russia is definitely more fun in the Revised game.  There’s more territories to fight over and you have to do more than just buy infantry to survive.  I definitely like to purchase some armor so I can mow down stray Axis pieces when Germany or Japan come at my lines too aggressively.  Armor creates more dead zones than artillery IMO because of its ability to blitz.  I also like to pop out a third fighter by the 5th or 6th turn (circumstances permitting) to maximize my flexibility.  I like to conserve that armor when it’s late in the 3rd quarter and the Allies are taking friggin’ forever to arrive on the scene.

    Yes, Russia I enjoy because, after all, which country is closer to the center of the action?  NOBODY!

    right you are but i think Japan is slightly better beacuse no ones going to stop you most of the time.


  • @cyan:

    @Weekend:

    Russia is definitely more fun in the Revised game.  There’s more territories to fight over and you have to do more than just buy infantry to survive.  I definitely like to purchase some armor so I can mow down stray Axis pieces when Germany or Japan come at my lines too aggressively.  Armor creates more dead zones than artillery IMO because of its ability to blitz.  I also like to pop out a third fighter by the 5th or 6th turn (circumstances permitting) to maximize my flexibility.  I like to conserve that armor when it’s late in the 3rd quarter and the Allies are taking friggin’ forever to arrive on the scene.

    Yes, Russia I enjoy because, after all, which country is closer to the center of the action?  NOBODY!

    right you are but i think Japan is slightly better beacuse no ones going to stop you most of the time.

    Japan is the Peyton Manning of A&AR – it puts up big numbers every time.  However, if the Allies do their job right, they do a Bill Belichik and run out the clock on the Japs.  It’s all about the numbers . . .


  • I’d have to go with the U.S.– plenty of purchasing power and options.  The board looks completely different by USA’s turn, so flexibility and creative adjustment to the outcome of the first turn keeps USA on its toes.  Plus what’s not to love about getting to buy aircraft carriers anytime you want?  :-)


  • Japan is the Peyton Manning of A&AR – it puts up big numbers every time. However, if the Allies do their job right, they do a Bill Belichik and run out the clock on the Japs. It’s all about the numbers . . .

    I love the analogy!

  • '18 '17 '16 '11 Moderator

    I like Japan because America never expects the Japanese Inquisition!  =)

    If you set it up right, you can take out Alaska, W. Canada and W. USA in 1 shot and hold it.  All without diverting anything but 1 Transport, 2 Battleships and a bomber from teh front until you make your move.


  • @Jennifer:

    I like Japan because America never expects the Japanese Inquisition!  =)

    If you set it up right, you can take out Alaska, W. Canada and W. USA in 1 shot and hold it.  All without diverting anything but 1 Transport, 2 Battleships and a bomber from teh front until you make your move.

    Taking Western USA with only transport (albeit 2 offshores) would only happen due to an allied (US) misplay, IMHO….unless of course you have transports that can move 3!


  • @axis_roll:

    @Jennifer:

    I like Japan because America never expects the Japanese Inquisition!  =)

    If you set it up right, you can take out Alaska, W. Canada and W. USA in 1 shot and hold it.  All without diverting anything but 1 Transport, 2 Battleships and a bomber from teh front until you make your move.

    Taking Western USA with only transport (albeit 2 offshores) would only happen due to an allied (US) misplay, IMHO….unless of course you have transports that can move 3!

    ONLY due to an Allied misplay?

    You CAN leave the Western US open, and it CAN be a perfectly valid move.

    HOLDING Western US is probably - I do not say definitely - a result of an Allied misplay.  But allowing Western US to fall is perfectly acceptable in certain situations.


  • yeah, I meant to say losing western permenantly…


  • @axis_roll:

    yeah, I meant to say losing western permenantly…

    Oh, I can think of times that you’d want to lose Western US permanently.

    “If you lose Western US and let me keep it, I’ll take off and keep off my bra.”

    yay!

  • 2007 AAR League

    @newpaintbrush:

    @axis_roll:

    yeah, I meant to say losing western permenantly…

    Oh, I can think of times that you’d want to lose Western US permanently.

    “If you lose Western US and let me keep it, I’ll take off and keep off my bra.”

    yay!

    Owl, if you really want to see my man-boobs I’ll just link a photo for you:
    http://www.media-post.net/mob2.jpg


  • @Baghdaddy:

    @newpaintbrush:

    @axis_roll:

    yeah, I meant to say losing western permenantly…

    Oh, I can think of times that you’d want to lose Western US permanently.

    “If you lose Western US and let me keep it, I’ll take off and keep off my bra.”

    yay!

    Owl, if you really want to see my man-boobs I’ll just link a photo for you:
    http://www.media-post.net/mob2.jpg

    Hawt.

  • '18 '17 '16 '11 Moderator

    You just have to time it right, not necessarily bad play, just a mistake.  If W. USA is lightly defended, Alaska/W. Can/C. USA almost undefended and America doesn’t have any Armor in N. America (a situation I’ve seen a majority of the time) you could easily take it.

    But even if America retakes, you’ve diverted assets, you’ve taken 13 IPC for 1 round, at least 2 the next round since America can’t possibly take W. Can, W. USA and Alaska all in the same round without naval assistance, and you’ve lost roughly 9 IPC in units, tops.

    15 IPC for 9.  Your transports arn’t out of comission, cause they just move back to SZ 60 after the assault to shuttle troops.  You got 1 transport out of position, but hopefully that’s not one you need.  (You only NEED 4 transports.  more is desireable, but you only NEED 4.)

    Besides, the manuever alone is worth the games you don’t get to do it!


  • @Jennifer:

    not necessarily bad play, just a mistake.Â

    By my thinking, a mistake that you can see coming, and can avoid through good play, is definitionally bad play.

    Let us say that Western US has 2 infantry, and that Japan’s air is out of range.  So say Japan commits 2 transports 2 infantry 2 armor to attacking W. US.  US loses 2 infantry worth 6 IPC and Japan gains a 10 IPC territory, say the US kills one Japanese infantry worth 3 IPC.  On the US turn, let us also say that the US has some god-awful number of fighters on Eastern US, so kills the transports, infantry, and tanks in one big smasheroo along with infantry from Central US.  The US risks about 3-4 IPC worth of fighters, and 3-4 IPC worth of infantry, killing 29 IPC worth of units and regaining the territory.

    So sometimes taking W. USA is bad for Japan.  Rarely, because Japan often has air support that changes the numbers above.  But SOMETIMES.

  • '18 '17 '16 '11 Moderator

    I wouldn’t commit those kinds of numbers though.

    Best you are looking at is 2 infantry, 1 bomber, 2 battleships and MAYBE a fighter or two, though, honestly, my fighters are usually strafing Russians.

    And you’d be surprised how many players, even here, build in E. USA to deploy faster to Europe.

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