@Cernel said in Revised Submerge/Withdraw Order:
This simple different wording would have probably made all crystal clear, and saved this whole (and other!) discussions, as well as my question.
I suppose that those dicussions lead to a clearer wording in LHTR and are one reason why submerging submarines had been moved to another step during ‘Conduct Combat’ starting from and including the Anniversary ruleset.
Apart from the brits leaving the frenchies to the wolves i havnt seen anything to out of the ordinary. i broke the axis with Rome as they invaded albania (no point getting involved with a drowning man )
Y’ like that? Here’s another I just printed for a customer…
I’m betting your going to all recognise this one…
http://www.eskimo.com/~jimlee/justStuff/mapJob/map1.jpg
The map from the other thread that people are are going on about…
http://www.eskimo.com/~jimlee/justStuff/mapJob/detail1.jpg
–and–
http://www.eskimo.com/~jimlee/justStuff/mapJob/detail2.jpg
The detail turned out pretty well considering this was from a bit image as opposed to a vector image.
36 x 75 inches.
So, how does one play on this map? How are the rules different and how is it initially setup? And, what are these convoy boxes? I’m completly out of the loop on this thing.
Is the guy that created this still around?
Wait a sec. I can’t make an image show up here?
-jim lee
Here is the patch (if the link is still valid) for ABattlemap to correct the SZ’s
(sorry it took so long)
http://www.dicey.net/nuke/modules.php?name=Downloads&d_op=viewdownload&cid=1
Great stuff. Sure makes the game a heck of a lot more interesting! I am in the midst of trying this, and interestingly, Russia broke it’s back on my stack trying to be the first one to strike. Should have been a fairly even fight, but they got diced a bit and their front lines are smashed but left me with 8 tanks and a few guys in EE.
Still though, Allies have 6 transports in immediate play in europe and you have to keep a heck of a lot back to protect WE, Germany, an EE.