@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
1 bomber and 2 fighters moved from Egypt to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 5 infantry
Italians win, taking Persia from British with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 artilleries and 5 infantryNon Combat Move - Italians
1 bomber moved from Persia to Egypt
2 fighters moved from Persia to Iraq
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,5,2
Italians collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Guam to QueenslandPlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 destroyer moved from 41 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 bombers moved from Novgorod to Rostov
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 fighters and 2 tactical_bombers moved from Novgorod to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Novgorod
2 fighters and 2 tactical_bombers moved from Rostov to Belarus
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
10 armour moved from Finland to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
3 infantry placed in Western Germany
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to RussiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Western Ukraine to Russia
8 armour, 1 artillery and 17 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to RostovPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 4 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour moved from Sikang to Samara
Japanese take Kazakhstan from Russians
Japanese take Samara from Russians
1 mech_infantry moved from Sikang to Novosibirsk
Japanese take Novosibirsk from Russians
5 armour and 2 mech_infantrys moved from Sikang to Samara
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Szechwan to 42 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 tactical_bomber moved from Szechwan to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Eastern Persia to Kazakhstan
2 bombers moved from Szechwan to Philippines
1 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Burma to KweichowPlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in India
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from Tunisia to Southern France
1 bomber moved from United Kingdom to France
2 armour, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
2 destroyers, 4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
4 cruisers moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
3 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans win, taking Normandy Bordeaux from Germans, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber, 4 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 78
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 42 Sea Zone
4 carriers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship and 3 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 artillery, 1 cruiser, 5 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to Tunisia
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 armour and 4 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 17 PUs;
British buy 2 destroyers; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 submarines moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Algeria to Tunisia
3 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 submarine moved from 83 Sea Zone to 91 Sea Zone
3 submarines moved from 71 Sea Zone to 80 Sea Zone
2 cruisers, 3 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_AlliesCombat - Italians
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 bomber moved from Egypt to Southern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,3,1,6,5
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 fighters and 2 tactical_bombers moved from Belarus to Bryansk
2 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Belarus to Smolensk
11 armour moved from Novgorod to Smolensk
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Urals to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Smolensk
2 bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 13 armour, 3 artilleries, 9 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 13 armour, 3 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Germany to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Romania
2 fighters and 2 tactical_bombers moved from Western Germany to BelarusPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Romania
3 tactical_bombers placed in Novgorod
1 artillery, 1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry and 2 mech_infantrys moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 fighters moved from Russia to Bryansk
9 armour, 2 artilleries and 18 infantry moved from Bessarabia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 9 armour, 2 artilleries and 18 infantry
Germans defend with 3 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
Russians win, taking Romania from Germans with 9 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 armour, 3 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central MongoliaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 3 bombers and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Kazakhstan to Rostov
Japanese take Rostov from Russians
6 armour and 2 mech_infantrys moved from Samara to Bryansk
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
2 bombers moved from Philippines to 37 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 3 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Bryansk
Japanese attack with 6 armour and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Japanese win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Japanese: 2 armour and 2 mech_infantrysNon Combat Move - Japanese
2 mech_infantrys moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 infantry moved from Turkmenistan to Kazakhstan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
1 aaGun moved from Manchuria to Buyant-Uhaa
2 armour and 1 mech_infantry moved from Kiangsu to Chahar
1 armour and 2 mech_infantrys moved from Kweichow to Chahar
1 cruiser moved from 44 Sea Zone to 43 Sea ZonePlace Units - Japanese
1 battleship and 2 destroyers placed in 36 Sea Zone
3 bombers placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,6,3,4
Japanese collect 68 PUs (3 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Americans buy 2 artilleries, 4 destroyers, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Tunisia to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 4 destroyers moved from 31 Sea Zone to 16 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship and 4 destroyers
Japanese defend with 1 destroyer
Americans win with 1 battleship and 4 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Java
2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 5 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 24 PUs;
British buy 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to NorwayCombat - British
Battle in 112 Sea Zone
British attack with 3 fighters and 2 submarines
Germans defend with 1 cruiser and 1 destroyer
British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for British: 1 submarine
Battle in NorwayNon Combat Move - British
1 cruiser and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from 112 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Tunisia to Libya
2 cruisers, 3 destroyers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 28 PUs;
Italians buy 4 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Egypt to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to RostovPlace Units - Italians
4 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,6,1
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Russia
13 armour, 3 artilleries, 8 infantry and 7 mech_infantrys moved from Smolensk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 armour moved from Vologda to Russia
1 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Belarus to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians -
TripleA gives me an 87% chance in Moscow…we’ll see… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Russia
13 armour, 3 artilleries, 8 infantry and 7 mech_infantrys moved from Smolensk to Russia
1 artillery and 2 infantry moved from Tambov to Russia
1 armour moved from Vologda to Russia
1 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers moved from Belarus to Russia
3 tactical_bombers moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 armour and 1 infantry
British defend with 2 infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 15 armour, 4 artilleries, 3 bombers, 4 fighters, 10 infantry, 9 mech_infantrys and 7 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 41 infantry and 1 tactical_bomber
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -75
Casualties for Germans: 14 armour, 4 artilleries, 4 fighters, 10 infantry, 9 mech_infantrys and 6 tactical_bombers
Casualties for Russians: 3 aaGuns, 1 armour, 3 artilleries, 3 fighters, 41 infantry and 1 tactical_bomberNon Combat Move - Germans
1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
1 bomber moved from Russia to Bryansk
1 armour moved from Western Germany to Slovakia Hungary
1 bomber moved from Russia to Bryansk
1 bomber moved from Russia to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in Finland
2 armour and 3 infantry placed in Western Germany
6 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 77 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs





