15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 63 Sea Zone to 45 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Amur to 16 Sea Zone
                3 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Italians defend with 1 cruiser
                        Americans roll dice for 2 submarines in 94 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter in 94 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 94 Sea Zone to Gibraltar
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 armour moved from Central United States to Western United States
                2 mech_infantrys moved from Southeast Mexico to Western United States
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 bomber moved from 16 Sea Zone to Midway
                2 cruisers moved from 26 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                3 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Hopei to Caucasus
                1 fighter and 1 tactical_bomber moved from Amur to Timguska
                1 artillery and 1 infantry moved from Amur to Buryatia

    Place Units - Americans
                1 artillery and 2 infantry placed in Eastern United States
                1 mech_infantry and 1 tactical_bomber placed in Western United States
                2 fighters placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter
        New Zealand : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Timguska : 1 fighter and 1 tactical_bomber
        Buryatia : 1 artillery and 1 infantry
        25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 destroyer and 2 submarines
        16 Sea Zone : 1 submarine
        63 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Gibraltar : 2 aaGuns, 1 artillery, 1 bomber, 1 fighter and 6 infantry
        Morocco : 1 mech_infantry
        Caucasus : 2 fighters
        94 Sea Zone : 2 submarines
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 31
        Japanese : 61 / 66
        Americans : 52 / 72
        Chinese : 4 / 9
        British : 33 / 33
        UK_Pacific : 5 / 8
        Italians : 15 / 14
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37429_Ame4.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Hopei to Chahar
                1 fighter moved from Hopei to Chahar
                12 infantry moved from Hopei to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 12 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 12 infantry in Shensi, round 2 :  1/12 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 14 infantry
        Kansu : 1 fighter
        Chahar : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 31
        Japanese : 59 / 66
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 33 / 33
        UK_Pacific : 5 / 8
        Italians : 15 / 14
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37429_Chi4.tsvg

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 submarines moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Malta to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 bomber moved from United Kingdom to 95 Sea Zone
                17 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma

    triplea_37429_Bri4.tsvg

  • '15

    scramble 95?  also 1 ncm edit on US, 1 INF should have gone to Morocco with the mech.


  • No.


  • @Soulblighter:

    No.

    Edit is fine.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 99 Sea Zone to 95 Sea Zone
                2 submarines moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Malta to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 cruiser moved from 81 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 bomber moved from United Kingdom to 95 Sea Zone
                17 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Cyprus
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 cruiser in Cyprus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Cyprus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Cyprus
                    British win, taking Cyprus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Italian Somaliland
                Battle in 95 Sea Zone
                    British attack with 1 bomber, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                        British roll dice for 5 submarines in 95 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 :  0/6 hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the British and 2 submarines owned by the Italians lost in 95 Sea Zone
                        British roll dice for 4 submarines in 95 Sea Zone, round 3 :  1/4 hits
                        British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 :  4/6 hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 3 :  2/3 hits
                        1 battleship owned by the Italians, 2 submarines owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    British win, taking Italian Somaliland from Italians with 1 bomber, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for British: 3 submarines
                    Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                Battle in Burma
                    British attack with 1 artillery, 1 fighter, 17 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 17 infantry and 1 tactical_bomber in Burma, round 2 :  1/20 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter, 17 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in Syria, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
                EDIT: Adding units owned by Americans to Morocco: 1 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Burma to Shensi
                2 aaGuns moved from India to Burma
                1 aaGun moved from India to Burma
                3 fighters moved from Malta to Caucasus
                1 bomber, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
                1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Iraq
                2 artilleries and 2 infantry moved from Iraq to Northwest Persia
                1 fighter moved from United Kingdom to Gibraltar
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Place Units - British
                1 armour and 1 mech_infantry placed in Egypt
                1 submarine placed in 98 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 mech_infantry placed in Quebec

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Shensi : 1 fighter and 1 tactical_bomber
        Burma : 3 aaGuns, 1 artillery and 17 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor, 1 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Cyprus : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Syria : 1 flag, 2 artilleries and 2 infantry
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Caucasus : 2 armour, 3 fighters and 1 mech_infantry
        76 Sea Zone : 1 transport
        95 Sea Zone : 1 destroyer and 2 submarines
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Iraq : 1 flag, 1 mech_infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 mech_infantry
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 2 artilleries and 2 infantry
        Persia : 1 flag
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier, 2 cruisers and 2 destroyers
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 30 / 31
        Japanese : 58 / 66
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 34 / 41
        UK_Pacific : 6 / 6
        Italians : 14 / 14
        ANZAC : 10 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37429_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
                3 armour moved from Belarus to Western Ukraine
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 1 cruiser and 1 transport
                    Italians win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 bomber
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Western Ukraine
                    Italians attack with 3 armour
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                4 mech_infantrys moved from Northern Italy to Western Germany
                2 aaGuns, 2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    triplea_37429_Ita4.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                1 mech_infantry moved from Queensland to Western Australia
                1 infantry moved from South Australia to Western Australia
                1 fighter moved from Hawaiian Islands to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from New South Wales to South Australia
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from India to Burma
                1 submarine moved from 62 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    Burma : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery and 1 infantry
        Western Australia : 1 fighter, 1 infantry and 1 mech_infantry
        25 Sea Zone : 1 fighter
        63 Sea Zone : 1 cruiser and 1 submarine
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 31
        Japanese : 58 / 66
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 34 / 41
        UK_Pacific : 6 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37429_ANZ4.tsvg

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Gibraltar : 2 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 27 / 31
        Japanese : 58 / 66
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 34 / 41
        UK_Pacific : 6 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37429_Fre4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Smolensk to Ukraine
                3 armour and 1 mech_infantry moved from Belarus to Ukraine
                8 mech_infantrys moved from Eastern Poland to Ukraine
                4 bombers moved from Western Germany to Russia
                2 fighters moved from Belarus to Russia
                1 fighter and 3 tactical_bombers moved from Southern Italy to Ukraine

    triplea_37429_Ger5.tsvg


  • intercept?

  • '15

    are you serious?  NO


  • @rgp44:

    are you serious?  NO

    I know the answer is probably no. However in the off chance many planes get show down by AA, you might have been tempted to intercept :P. Also the polite thing to do is always ask and I knew you were online. Figured you would check, but you didn’t/


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Smolensk to Ukraine
                3 armour and 1 mech_infantry moved from Belarus to Ukraine
                8 mech_infantrys moved from Eastern Poland to Ukraine
                4 bombers moved from Western Germany to Russia
                2 fighters moved from Belarus to Russia
                1 fighter and 3 tactical_bombers moved from Southern Italy to Ukraine

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,7,4 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Ukraine
                    Germans attack with 3 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 3 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 3 tactical_bombers moved from Ukraine to Bryansk
                3 bombers moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                5 armour and 5 mech_infantrys moved from Archangel to Bryansk
                3 aaGuns, 11 artilleries and 28 infantry moved from Belarus to Bryansk
                5 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                2 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
                1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 bombers and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_37429_Ger5.tsvg

  • '15

    You’re right, its polite to ask.  But just for further reference I will not even contemplate scrambling unless I’m within 1 of your total of planes.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 21 PUs;
                Russians buy 3 aaGuns and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Iraq to Egypt
                2 armour and 7 mech_infantrys moved from Volgograd to Russia
                1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                4 infantry moved from Kansu to Shensi
                2 infantry moved from Timguska to Kansu
                2 aaGuns and 12 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 aaGuns and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Shensi : 4 infantry
        Kansu : 2 infantry
        Buryatia : 2 aaGuns and 12 infantry
        Egypt : 1 mech_infantry
        Karelia : 1 aaGun and 2 infantry
        Russia : 6 aaGuns, 1 airfield, 4 armour, 5 artilleries, 1 factory_major, 1 fighter, 47 infantry, 12 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 58
        Russians : 26 / 26
        Japanese : 58 / 66
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 34 / 41
        UK_Pacific : 6 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_37429_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Chahar
                3 mech_infantrys moved from Manchuria to Chahar
                2 bombers moved from Manchuria to Chahar
                1 armour moved from Manchuria to Siberia
                      Japanese take Amur from Russians
                      Japanese take Siberia from Russians
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from Manchuria to 16 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 2 bombers, 1 infantry and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 2 bombers, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 7 fighters and 4 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 bombers could not land in Chahar and were removed
                7 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to French Indo China
                3 artilleries and 9 infantry moved from Korea to Amur
                4 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 infantry placed in Japan
                3 armour placed in Manchuria
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_37429_Jap5.tsvg

  • '15 '14

    2 bombers could not land in Chahar and were removed
    ???

    I am sorry if this is considered to be an intervention in a game I am not involved in. However this happened in my games too and I always considered this as a kind of bug I made my opponents aware of.


  • @JDOW:

    2 bombers could not land in Chahar and were removed
    ???

    I am sorry if this is considered to be an intervention in a game I am not involved in. However this happened in my games too and I always considered this as a kind of bug I made my opponents aware of.

    That was not supposed to happen. I will edit them back in. I doubt rpg objects.

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