16L G40 Infrastructure (Axis) v Stalingradski (Allies) Balanced Mod vs-asof1-31


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                3 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                3 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 infantry moved from India to Burma
                1 fighter moved from India to Trans-Jordan
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 marine moved from Iraq to 80 Sea Zone
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry and 1 marine moved from 81 Sea Zone to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Eastern Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 artilleries and 1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 submarine placed in 106 Sea Zone
                1 airfield and 3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
                British collect 27 PUs (6 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,2,4,5,6,6,6,5,5,6,3,6,4
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Southern Italy to Western Ukraine
                1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 bomber moved from Southern Italy to Western Ukraine
                1 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  3/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
                    retreated to Western Ukraine
                    Russians win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Eastern Poland
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                3 infantry moved from Romania to Eastern Poland
                2 infantry and 1 marine moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from Tobruk to 95 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Neutral_Axis
                1 mech_infantry moved from Tunisia to Tobruk

    Place Units - Italians
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs


  • this continues and it looks like we wont be able to playa third game fro awhile.  you’re crushing me in both.


  • Remember the neutral crush you laid on me in our last round of games? It looked good for me in that one early, too… then you kicked my butt. That was LL, which is even harder. I say give it some time to develop. With no safety net, one or two sets of strange dice on your behalf and it’s a new game.

    Also, you set up structures for the long game, just like I do, and sometimes those take time to bear fruit.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from United Kingdom to Norway


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from United Kingdom to Norway

    Combat - French
                Battle in Norway
                    French attack with 1 fighter
                    Germans defend with 1 bomber
                    French win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - French
                1 fighter moved from Norway to Karelia

    Turn Complete - French


  • my extremely poor play is making this hard to play.
    ill get focosed but am pretty sure it is too late.


  • When I look at these games I see a dangerous opponent, not games I feel are in the bag. I’m being dead serious.

    You’re trying to make me overconfident!  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Finland to Karelia
                2 infantry moved from Vyborg to Karelia
                1 tactical_bomber moved from Eastern Poland to Karelia
                1 tactical_bomber moved from Eastern Poland to Karelia
                1 fighter moved from Western Germany to Karelia
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Baltic States to Belarus
                6 artilleries and 8 infantry moved from Baltic States to Novgorod
                2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 tactical_bomber moved from Bessarabia to Western Ukraine
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Karelia

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 6 artilleries and 8 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 6 artilleries and 8 infantry in Novgorod, round 2 :  7/14 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
                    French defend with 1 fighter; Russians defend with 2 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Karelia, round 2 :  4/7 hits
                        Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 fighter owned by the French and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Western Ukraine
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Eastern Poland
                3 armour moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Novgorod
                1 fighter moved from Karelia to Eastern Poland
                1 fighter and 3 tactical_bombers moved from Karelia to Vyborg
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Baltic States to Novgorod
                1 infantry moved from Poland to Baltic States
                3 artilleries and 10 infantry moved from Poland to Eastern Poland
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 aaGun moved from Romania to Bessarabia
                1 bomber moved from Ukraine to Eastern Poland
                1 artillery and 9 infantry moved from Germany to Poland
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Rostov to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Belarus
                2 armour moved from Russia to Bryansk
                1 aaGun moved from Timguska to Kansu
                1 aaGun moved from Timguska to Novosibirsk
                3 infantry moved from Timguska to Kansu
                4 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Russia to Vologda
                2 artilleries and 4 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Volgograd
                7 infantry and 3 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Bryansk: 2 mech_infantrys
                EDIT: Removing units owned by Russians from Russia: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Korea to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 4 infantry, 1 marine, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry and 1 marine moved from 35 Sea Zone to Philippines
                1 marine moved from Malaya to 37 Sea Zone
                1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 bomber moved from Kwangsi to Sikang
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Shensi to Sikang
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 bomber moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 :  3/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 :  3/5 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  0/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 3 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to French Indo China
                1 aaGun moved from Yunnan to French Indo China
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 aaGun moved from French Indo China to 36 Sea Zone
                1 aaGun and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 aaGun moved from 35 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Kweichow to Kiangsu
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Shensi to Szechwan
                1 armour moved from Kwangsi to Kiangsu
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
                1 aaGun moved from Shensi to Szechwan

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 destroyer placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 submarine placed in 19 Sea Zone
                Japanese undo move 4.
                3 infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 12 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 marine moved from Korea to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 4 infantry, 1 marine, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry and 1 marine moved from 35 Sea Zone to Philippines
                1 marine moved from Malaya to 37 Sea Zone
                1 battleship and 1 marine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 bomber moved from Kwangsi to Sikang
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Shensi to Sikang
                1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                1 bomber moved from Kiangsu to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                2 fighters moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 :  3/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 :  3/5 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  0/5 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 3 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Sikang to French Indo China
                1 aaGun moved from Yunnan to French Indo China
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 aaGun moved from French Indo China to 36 Sea Zone
                1 aaGun and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 aaGun moved from 35 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
                2 fighters moved from 43 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Kweichow to Kiangsu
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Shensi to Szechwan
                1 armour moved from Kwangsi to Kiangsu
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
                1 aaGun moved from Shensi to Szechwan

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 destroyer placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 submarine placed in 19 Sea Zone
                Japanese undo move 4.
                3 infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima

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