Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
16L G40 Stalingradski (Axis) vs. Talleyrand19 (Allies +23)
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That’s better - sorry about that… although I would have preferred the second set of results… I lost three extra aircraft (including two precious bombers) taking back Normandy. Ouch.
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all good, appreciate the upfront-ness
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Urals
2 fighters and 1 tactical_bomber moved from Russia to Urals
2 infantry moved from Volgograd to Tambov
4 fighters moved from Russia to Tambov
15 infantry moved from Sakha to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
4 fighters moved from Tambov to Russia
2 fighters moved from Urals to Russia
1 tactical_bomber moved from Urals to Russia
1 infantry moved from Volgograd to Samara
1 infantry moved from Kazakhstan to Volgograd
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Tsinghai
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Siberia to Sakha
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from French Indo China to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Tsinghai
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Siberia to Sakha
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Shensi to Sikang
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from French Indo China to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sakha
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
Japanese win, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 44 Sea Zone from UK_Pacific with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 4 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 4 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 aaGuns, 1 artillery and 4 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Soviet Far East to Siberia
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
2 bombers moved from 44 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from Japan to Korea
3 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kansu to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 fighters moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
5 fighters moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western Germany
3 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
3 artilleries moved from Caucasus to Rostov
3 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Rostov
British attack with 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
6 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Western Germany to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 fighter and 2 infantry placed in Persia
British undo move 1.
3 infantry placed in Iraq
British undo move 1.
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
British undo move 3.
British undo move 2.
3 infantry placed in Persia
1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Bryansk to Tambov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in 104 Sea Zone
Italians attack with 2 fighters and 2 submarines
Americans defend with 2 destroyers
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for Americans: 2 destroyers
Battle in Tambov
Italians attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Belarus
1 aaGun moved from Novgorod to Belarus
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
3 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Philippines from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Libya: 3 infantry
EDIT: Adding units owned by French to Tobruk: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
12 armour, 15 artilleries, 38 infantry and 9 mech_infantrys moved from Bryansk to Russia
2 armour, 2 mech_infantrys and 6 tactical_bombers moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia -
Well, here goes nothing - 98% chance to win in Moscow with 29 units remaining, but we’ll see what the dice have to say about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
12 armour, 15 artilleries, 38 infantry and 9 mech_infantrys moved from Bryansk to Russia
2 armour, 2 mech_infantrys and 6 tactical_bombers moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 14 armour, 15 artilleries, 2 bombers, 42 infantry, 11 mech_infantrys and 9 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 24 artilleries, 1 factory_major, 6 fighters, 43 infantry and 1 tactical_bomber
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 2 bombers and 6 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 6 armour, 15 artilleries, 42 infantry, 11 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 24 artilleries, 6 fighters, 43 infantry and 1 tactical_bomberNon Combat Move - Germans
2 aaGuns moved from Bryansk to Ukraine
6 tactical_bombers moved from Russia to Ukraine
2 bombers moved from Russia to Smolensk
1 aaGun, 3 artilleries and 3 infantry moved from France to Normandy Bordeaux
4 infantry moved from Western Germany to France
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 56 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
You got 13 extra hits.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
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doesn’t really matter, not sure how to stop slow-moving German units as Russia, just another loss on the way
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There is no way to stop them, if the German/Italian player is working the front properly. It’s all about either getting allied fighters in to beef up the Russian stack, or backing away when Germany has the numbers to kill you.
You’re doing an awesome job in the middle east with the British factories and infantry, so it’s just finding the right time to back off the Russians and linking up.
Do you use the battle calculator at all? It was a huge pivot point in my play.
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I do, it does help a lot…but yeah, with the italian infantry taking space so you can reinforce with fighters, there was never a time I could’ve attacked based on the calc
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oh shit, forgot I had Russian men, mind if I actually move with them?





