scramble decision
gl & hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 artilleries moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Kazakhstan
3 infantry moved from Russia to Tambov
1 artillery moved from Smolensk to Belarus
6 infantry moved from Smolensk to Belarus
4 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries
retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 7 artilleries and 11 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 7 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Kazakhstan to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 6 tactical_bombers moved from Szechwan to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 bomber and 2 fighters moved from Suiyuyan to Sikang
1 mech_infantry moved from Tsinghai to Sikang
2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
British defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 6 tactical_bombers
British defend with 2 armour and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Sikang
Japanese attack with 1 bomber, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in French Indo China
Non Combat Move - Japanese
6 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
3 armour moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Sikang to Kwangsi
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Amur
6 mech_infantrys moved from Shantung to Kweichow
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 artilleries placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Japanese collect 65 PUs (2 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from Russia to Volgograd
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
8 armour, 1 artillery, 1 bomber, 4 fighters and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 bombers moved from French West Africa to Holland Belgium
4 fighters moved from 91 Sea Zone to Holland Belgium
2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 mech_infantrys moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
4 infantry moved from Siberia to Amur
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 5 Sea Zone
1 fighter moved from 4 Sea Zone to 5 Sea Zone
1 fighter moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 5 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 7 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 4 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sakha
Americans attack with 1 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Americans win, taking Sakha from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 8 armour, 1 artillery, 4 bombers, 8 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 6 artilleries, 10 infantry and 5 mech_infantrys
Americans win, taking Holland Belgium from Germans with 5 armour, 4 bombers and 8 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 1 armour, 6 artilleries, 10 infantry and 5 mech_infantrys
Casualties for Americans: 3 armour, 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Volgograd to Russia
2 aaGuns moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 3 Sea Zone
1 fighter moved from 7 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 8 Sea Zone to 4 Sea Zone
2 fighters moved from 7 Sea Zone to 4 Sea Zone
2 fighters and 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 4 infantry moved from 4 Sea Zone to Soviet Far East
5 transports moved from 1 Sea Zone to 10 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
5 fighters moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
3 armour placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
2 infantry and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
4 fighters moved from Egypt to Caucasus
1 armour moved from Burma to Yunnan
1 armour moved from Burma to French Indo China
1 fighter moved from India to Yunnan
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 bomber moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Yunnan
British attack with 1 armour and 1 fighter
Japanese defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Caucasus
British attack with 4 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
4 fighters moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
4 armour moved from India to Burma
1 bomber moved from French Indo China to India
1 fighter moved from Yunnan to India
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to West India
5 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
4 armour moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from India to Burma
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Russia to Vologda
Place Units - British
1 submarine placed in 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Northern Italy to 95 Sea Zone
5 infantry and 4 transports moved from 95 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
8 infantry and 4 transports moved from 93 Sea Zone to 92 Sea Zone
8 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine; Americans defend with 1 submarine
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Casualties for Americans: 1 submarine
Battle in Gibraltar
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Southern France to France
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from 93 Sea Zone to Northern Italy
Place Units - Italians
1 infantry placed in Southern France
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 artillery
EDIT: Removing units owned by Italians from Southern France: 1 artillery
EDIT: Removing units owned by Italians from Southern France: 1 infantry
EDIT: Adding units owned by Italians to France: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
3 bombers moved from Queensland to India
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Normandy Bordeaux to Holland Belgium
Non Combat Move - French
4 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Holland Belgium
7 fighters moved from Germany to Holland Belgium
3 bombers moved from Germany to Holland Belgium
6 artilleries moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Samara
Germans take Samara from Russians
5 artilleries moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 6 artilleries
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 4 artilleries
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 6 artilleries
British defend with 3 infantry
Germans win, taking Caucasus from Russians with 4 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries
Casualties for British: 3 infantry
Battle in Holland Belgium
Germans attack with 3 bombers, 7 fighters and 5 infantry
French defend with 1 fighter; Americans defend with 5 armour
Germans win, taking Holland Belgium from Americans with 3 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 3 infantry
Casualties for French: 1 fighter
Casualties for Americans: 5 armour
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Germany
5 fighters moved from Ukraine to Germany
3 tactical_bombers moved from Ukraine to Germany
2 bombers moved from Holland Belgium to Germany
7 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
5 mech_infantrys moved from Novgorod to Poland
3 artilleries moved from Novgorod to Karelia
1 mech_infantry moved from Norway to Finland
1 carrier moved from 95 Sea Zone to 92 Sea Zone
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode
5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Germans undo move 3.
Germans undo move 2.
10 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
7 artilleries and 10 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 5 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Russia to Samara
1 fighter moved from Russia to Novosibirsk
3 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians win, taking Samara from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Smolensk to Belarus
10 infantry moved from Russia to Tambov
5 armour moved from Russia to Tambov
3 artilleries moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 3 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
3 armour moved from Kweichow to Burma
9 mech_infantrys moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
Americans defend with 4 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 4 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Burma
Japanese attack with 3 armour, 2 fighters and 9 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 fighters and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
2 armour moved from Kwangtung to Yunnan
6 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Shantung to Manchuria
1 bomber moved from Amur to Japan
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Malaya to Yunnan
2 fighters moved from Burma to Yunnan
Place Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in French Indo China
2 destroyers placed in 6 Sea Zone
3 infantry placed in Manchuria
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
3 infantry placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 4 Sea Zone to 7 Sea Zone
2 fighters moved from 4 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 7 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 4 Sea Zone to 5 Sea Zone
2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Amur
3 mech_infantrys moved from Sakha to Amur
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from Normandy Bordeaux to 110 Sea Zone
2 armour and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
2 carriers moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from 110 Sea Zone to Gibraltar
2 bombers moved from Normandy Bordeaux to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
1 armour moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
2 battleships, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 6 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Amur
Americans attack with 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
Americans win, taking Amur from Japanese with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 4 fighters
Germans defend with 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 fighter
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries, 4 bombers, 4 fighters and 2 infantry
Italians defend with 1 airfield, 1 harbour and 8 infantry
Americans win, taking Gibraltar from Italians with 2 armour, 2 artilleries, 4 bombers and 4 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 8 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from 7 Sea Zone to 4 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Eastern United States to Morocco
4 fighters moved from Gibraltar to 91 Sea Zone
4 bombers moved from Gibraltar to Morocco
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Russia to Persia
3 fighters moved from Russia to West India
Place Units - Americans
1 armour and 1 infantry placed in Normandy Bordeaux
2 fighters placed in Western United States
1 armour, 3 infantry and 2 mech_infantrys placed in Western United States
1 armour and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Trans-Jordan to Caucasus
5 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry moved from India to Burma
1 armour moved from West India to Burma
Combat - British
Battle in Burma
British attack with 6 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 3 armour and 9 mech_infantrys
British win, taking Burma from Japanese with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 31
Casualties for Japanese: 3 armour and 9 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 5 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 4 artilleries
British win, taking Caucasus from Germans with 5 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 4 artilleries
Casualties for British: 1 infantry
Battle in Southern France
British attack with 2 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters moved from Normandy Bordeaux to Morocco
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from West India to India
1 bomber and 1 fighter moved from Burma to India
3 armour moved from Northwest Persia to Eastern Persia
3 armour moved from Northwest Persia to Caucasus
5 fighters moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Eastern Poland
2 fighters moved from Northwest Persia to India
1 fighter moved from Northwest Persia to Eastern Poland
Place Units - British
3 armour placed in Persia
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
I meant to move my US sub from W USA to sz 4. Would that be OK?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from British with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
4 aaGuns moved from Northern Italy to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
4 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 6 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from British with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
4 aaGuns moved from Northern Italy to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
2 cruisers moved from 92 Sea Zone to 95 Sea Zone
4 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 4 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
moved it for you in the latest Italian file
Thank you, sir.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Strategic bombing raid in French Indo China
1 bomber killed by AA
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in French Indo China causes 11 damage total. Damaged units is as follows: factory_minor = 6, harbour = 5
Non Combat Move - ANZAC
2 bombers moved from French Indo China to India
1 artillery and 1 infantry moved from Queensland to South Australia
1 mech_infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Persia
Turn Complete - French