Oh you’re right. Delete the mech in Egypt.
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 mech_infantrys moved from Rostov to Ukraine
2 armour moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Rostov to 98 Sea Zone
3 armour and 5 mech_infantrys moved from Novgorod to Karelia
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Karelia
Russians attack with 3 armour and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour and 5 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for Russians: 2 mech_infantrys
Battle in 98 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is -20
Casualties for Russians: 2 fightersNon Combat Move - Russians
4 aaGuns, 5 artilleries and 45 infantry moved from Bryansk to Smolensk
8 artilleries moved from Russia to Smolensk
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries, 2 fighters and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 carrier, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 2 infantry moved from Malaya to Shan State
1 submarine moved from 73 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 aaGun and 2 infantry moved from Kwangsi to Yunnan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Szechwan
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from 36 Sea Zone to French Indo China
4 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Philippines
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
2 armour placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
Americans take Southeast Mexico from Italians
2 carriers moved from 89 Sea Zone to 28 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to Western United StatesCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to Norway
1 fighter moved from 112 Sea Zone to Norway
1 destroyer moved from 64 Sea Zone to 27 Sea ZonePlace Units - Americans
1 harbour and 2 infantry placed in Norway
1 destroyer placed in 112 Sea Zone
5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter moved from Sikang to Shensi
12 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the Italians
British win with 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 1 transport
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transportsNon Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
3 armour moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry -
Glad to see the dice godess giveth as well as taketh away. After losing my Russian fighters for nothing, my faith had been shaken.
but now, I have seen the light!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery and 2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 98 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the Italians
British win with 1 fighter remaining. Battle score for attacker is 39
Casualties for Germans: 1 transport
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transportsNon Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
3 armour moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
6 infantry moved from Northern Italy to 95 Sea Zone
6 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
1 bomber and 1 fighter moved from Southern Italy to Egypt
1 artillery and 5 infantry moved from Northern Italy to FrancePlace Units - Italians
1 airfield, 2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from Sikang to IndiaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
3 bombers moved from Western Germany to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 3 armour and 5 mech_infantrys
Germans win, taking Karelia from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 4 infantry
Casualties for Russians: 3 armour and 5 mech_infantrysNon Combat Move - Germans
3 bombers moved from Karelia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Karelia to Vyborg
3 mech_infantrys moved from Baltic States to Vyborg
1 aaGun moved from Eastern Poland to Bessarabia
2 armour moved from Baltic States to Vyborg
2 infantry moved from Poland to Baltic States
10 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
4 infantry moved from Poland to Eastern Poland
2 armour and 6 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter moved from Egypt to Western Germany
4 armour and 3 mech_infantrys moved from Eastern Poland to Western UkrainePlace Units - Germans
2 bombers and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Bessarabia
6 infantry moved from Vologda to Russia
13 artilleries and 45 infantry moved from Smolensk to Bryansk
2 artilleries and 5 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Bryansk
12 infantry moved from Novosibirsk to Vologda
1 submarine moved from 92 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in Bessarabia
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
4 aaGuns moved from Smolensk to Bryansk
2 aaGuns moved from Novosibirsk to VologdaPlace Units - Russians
7 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 9 armour, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Yunnan to Burma
4 fighters and 1 tactical_bomber moved from Szechwan to Burma
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 5 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 artillery and 7 infantry moved from Szechwan to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 submarine moved from 38 Sea Zone to 58 Sea Zone
5 fighters and 2 tactical_bombers moved from Burma to Shan State
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
2 armour moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to PhilippinesPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 artillery, 4 infantry and 2 mech_infantrys moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from Norway to 91 Sea Zone
1 armour moved from Finland to NorwayCombat - Americans
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 carriers moved from 28 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
1 infantry placed in Norway
2 carriers and 1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
3 armour moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to GibraltarCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 31 PUs (1 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 marine moved from Egypt to 98 Sea Zone
1 artillery, 1 marine and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 marine
Americans defend with 1 infantry
Italians win, taking Morocco from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 5 infantry moved from France to Northern Italy
1 bomber and 3 fighters moved from Egypt to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 destroyers and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 armour and 2 mech_infantrys moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Vyborg to Norway
Germans take Finland from Americans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
3 bombers and 2 infantry moved from Eastern Poland to Bessarabia
2 bombers moved from Western Germany to NorwayCombat - Germans
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 2 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Norway from Americans with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
2 bombers moved from Norway to Southern Italy
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Holland Belgium to Germany
2 armour and 6 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Belarus
2 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Vyborg to Baltic States
1 infantry moved from Karelia to Novgorod
3 bombers moved from Bessarabia to Southern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
8 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 infantry moved from France to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs