16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch

  • '19 '17 '16

    @Talleyrand19:

    these dice are starting to get hilarious

    It happens to the best of us. You just have to enjoy it when they’re on your side, and drink scotch when they’re not.  :-P

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 transports moved from 3 Sea Zone to 4 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from Soviet Far East to 4 Sea Zone
                1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 4 Sea Zone to 5 Sea Zone
                1 artillery, 5 infantry and 4 mech_infantrys moved from 5 Sea Zone to Amur
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Gibraltar to 94 Sea Zone

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Amur
                    Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 2 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 battleship and 1 transport placed in 10 Sea Zone
                2 infantry and 1 mech_infantry placed in Western United States
                1 carrier and 3 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,4,1,6,6,4,1,4
                Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                3 fighters and 1 tactical_bomber moved from Algeria to Southern France

    Combat - British
                British creates battle in territory Southern France
                Battle in Egypt
                    British attack with 1 armour, 3 fighters and 2 mech_infantrys
                    Germans defend with 2 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                3 fighters moved from Egypt to Persia
                1 infantry moved from Caucasus to Rostov
                2 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                2 armour and 2 mech_infantrys moved from India to Burma
                2 artilleries and 2 infantry moved from India to Burma
                3 aaGuns moved from India to Burma

    Place Units - British
                1 fighter placed in United Kingdom
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 32 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                    Russians win with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 armour moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                2 transports moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • this game is gonna be over soon thanks to those egypt dice…completely changed everything

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 56 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from India to Java
                2 fighters and 1 tactical_bomber moved from Western Australia to Java
                1 infantry moved from Western Australia to South Australia
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                2 aaGuns moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '19 '17 '16

    @Talleyrand19:

    this game is gonna be over soon thanks to those egypt dice…completely changed everything

    Egypt was big.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Western Ukraine to Bryansk
                4 artilleries moved from Western Ukraine to Bryansk
                2 armour moved from Western Ukraine to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                3 infantry moved from Bessarabia to Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 bomber moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 4 artilleries, 1 bomber and 9 mech_infantrys
                    Russians defend with 2 artilleries and 4 infantry
                    Germans win, taking Bryansk from Russians with 2 armour, 4 artilleries, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 8 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Germany
                1 bomber moved from Ukraine to Germany
                1 tactical_bomber moved from Eastern Poland to Western Germany
                2 artilleries moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 bomber, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Romania
                3 artilleries placed in Novgorod
                3 artilleries and 2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                3 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 6 aaGuns, 1 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 6 aaGuns, 1 infantry and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Russia to Bryansk
                3 infantry moved from Rostov to Bryansk
                1 armour and 1 mech_infantry moved from Samara to Bryansk
                2 fighters and 2 tactical_bombers moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 2 armour, 4 artilleries and 6 mech_infantrys
                    retreated to Bryansk
                    Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 artilleries and 6 mech_infantrys
                    Casualties for Russians: 1 armour, 7 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                3 infantry moved from Volgograd to Tambov
                1 infantry moved from Urals to Novosibirsk
                1 infantry moved from Urals to Novosibirsk
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Russians
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Timguska to Novosibirsk
                1 artillery moved from Timguska to Novosibirsk
                2 mech_infantrys moved from Hopei to Suiyuyan
                1 armour moved from Kwangtung to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                2 mech_infantrys moved from Anhwe to Chahar
                1 armour moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Kweichow to Yunnan
                1 bomber moved from Kwangsi to Chahar
                1 bomber moved from Kwangsi to Suiyuyan
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Novosibirsk

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Hunan
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 2 armour and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Shantung to Manchuria
                4 tactical_bombers moved from Kwangsi to Manchuria
                1 bomber moved from Suiyuyan to Chahar
                1 bomber moved from Chahar to Hopei
                1 bomber moved from Chahar to Hopei
                2 fighters moved from Philippines to 35 Sea Zone
                3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 infantry placed in Manchuria
                Japanese undo move 1.
                1 fighter and 2 infantry placed in Manchuria
                1 bomber placed in Japan
                Japanese undo move 2.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 4 tactical_bombers
                EDIT: Adding units owned by Japanese to Hopei: 4 tactical_bombers
                EDIT: Turning off Edit Mode
                1 artillery, 1 bomber, 1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
                Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Amur to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery and 4 mech_infantrys moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 infantry moved from 19 Sea Zone to Jehol
                1 armour moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
                2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 armour and 2 infantry moved from 93 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Amur to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery and 4 mech_infantrys moved from Amur to Manchuria
                1 infantry moved from Amur to Manchuria
                1 infantry moved from 19 Sea Zone to Jehol
                1 armour moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
                2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 armour and 2 infantry moved from 93 Sea Zone to Southern France
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from 125 Sea Zone to Norway

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 5 mech_infantrys
                    Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 5 mech_infantrys
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Shantung
                Battle in Kiangsu
                Battle in Jehol
                Battle in Norway
                Battle in Southern France
                    Americans attack with 2 armour and 2 infantry
                    Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 mech_infantry
                    Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Norway from Germans, taking Southern France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship moved from 5 Sea Zone to 4 Sea Zone
                2 destroyers moved from 5 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to 5 Sea Zone
                2 transports moved from 5 Sea Zone to 3 Sea Zone
                1 battleship moved from 4 Sea Zone to 5 Sea Zone
                2 destroyers moved from 4 Sea Zone to 3 Sea Zone
                1 battleship, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 armour placed in Normandy Bordeaux
                1 bomber, 4 infantry and 2 mech_infantrys placed in Western United States
                Americans undo move 3.
                1 bomber placed in Eastern United States
                1 armour, 4 infantry and 2 mech_infantrys placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun
                    Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                2 armour and 2 mech_infantrys moved from Burma to Yunnan
                2 artilleries and 2 infantry moved from Burma to Yunnan
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone

    Combat - British
                Battle in Yunnan
                    British attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    Japanese defend with 2 armour and 3 mech_infantrys
                    Japanese win with 1 armour remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for British: 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Battle in Western Germany
                    British converts factory_major into different units

    Non Combat Move - British
                2 infantry moved from Normandy Bordeaux to Southern France
                3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
                1 fighter moved from United Kingdom to Norway
                1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Algeria to Tunisia
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                3 fighters moved from Persia to Russia
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 109 Sea Zone
                1 armour placed in United Kingdom
                British undo move 2.
                1 fighter placed in United Kingdom
                2 armour and 1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 36 PUs (1 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from 98 Sea Zone to Syria
                4 mech_infantrys moved from Southern Italy to Western Germany
                1 armour moved from Northern Italy to Western Germany
                1 mech_infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 armour and 5 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Western Germany from British with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                Battle in Syria

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Shan State to Burma
                3 fighters and 1 tactical_bomber moved from Java to Burma
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Western Australia
                1 armour moved from New South Wales to Western Australia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,1,4,3,6,6,1
                ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to 112 Sea Zone
                1 bomber moved from Germany to 93 Sea Zone
                5 mech_infantrys moved from Germany to Holland Belgium
                2 bombers moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers and 5 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 93 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                2 bombers moved from Holland Belgium to Germany
                8 infantry moved from Belarus to Bryansk
                2 artilleries moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                3 mech_infantrys moved from Romania to Ukraine
                2 fighters and 1 tactical_bomber moved from Germany to Bryansk
                3 artilleries moved from Germany to Western Germany
                1 infantry moved from Germany to Western Germany
                1 bomber moved from 112 Sea Zone to Germany
                1 bomber moved from 93 Sea Zone to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Western Germany
                1 bomber and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

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