Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch
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these dice are starting to get hilarious
It happens to the best of us. You just have to enjoy it when they’re on your side, and drink scotch when they’re not. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 3 Sea Zone to 4 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 5 Sea Zone to Amur
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Amur
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 2 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,4,1,6,6,4,1,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters and 1 tactical_bomber moved from Algeria to Southern FranceCombat - British
British creates battle in territory Southern France
Battle in Egypt
British attack with 1 armour, 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
3 fighters moved from Egypt to Persia
1 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour and 2 mech_infantrys moved from India to Burma
2 artilleries and 2 infantry moved from India to Burma
3 aaGuns moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
this game is gonna be over soon thanks to those egypt dice…completely changed everything
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from French Indo China to Shan State
1 fighter moved from India to Java
2 fighters and 1 tactical_bomber moved from Western Australia to Java
1 infantry moved from Western Australia to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 aaGuns moved from Northern Territory to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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this game is gonna be over soon thanks to those egypt dice…completely changed everything
Egypt was big.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Western Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 4 artilleries, 1 bomber and 9 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 4 artilleries, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Germany
1 bomber moved from Ukraine to Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
2 artilleries moved from Eastern Poland to Western UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Romania
3 artilleries placed in Novgorod
3 artilleries and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
3 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 aaGuns, 1 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 6 aaGuns, 1 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Samara to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 armour, 4 artilleries and 6 mech_infantrys
retreated to Bryansk
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries and 6 mech_infantrys
Casualties for Russians: 1 armour, 7 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Volgograd to Tambov
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
2 mech_infantrys moved from Hopei to Suiyuyan
1 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Anhwe to Chahar
1 armour moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Suiyuyan
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to NovosibirskCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Yunnan
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
4 tactical_bombers moved from Kwangsi to Manchuria
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Chahar to Hopei
1 bomber moved from Chahar to Hopei
2 fighters moved from Philippines to 35 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
Japanese undo move 1.
1 fighter and 2 infantry placed in Manchuria
1 bomber placed in Japan
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 4 tactical_bombers
EDIT: Adding units owned by Japanese to Hopei: 4 tactical_bombers
EDIT: Turning off Edit Mode
1 artillery, 1 bomber, 1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 4 mech_infantrys moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 4 mech_infantrys moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 5 mech_infantrys
Americans win, taking Manchuria from Japanese with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 5 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shantung
Battle in Kiangsu
Battle in Jehol
Battle in Norway
Battle in Southern France
Americans attack with 2 armour and 2 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese, taking Jehol from Japanese, taking Norway from Germans, taking Southern France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 aaGuns and 4 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 5 Sea Zone to 4 Sea Zone
2 destroyers moved from 5 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 5 Sea Zone
2 transports moved from 5 Sea Zone to 3 Sea Zone
1 battleship moved from 4 Sea Zone to 5 Sea Zone
2 destroyers moved from 4 Sea Zone to 3 Sea Zone
1 battleship, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
3 transports placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
1 bomber, 4 infantry and 2 mech_infantrys placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
1 armour, 4 infantry and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 destroyer moved from 91 Sea Zone to 95 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Japanese defend with 2 armour and 3 mech_infantrys
Japanese win with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Battle in Western Germany
British converts factory_major into different unitsNon Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Norway
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Algeria to Tunisia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from Persia to Russia
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from India to BurmaPlace Units - British
1 transport placed in 109 Sea Zone
1 armour placed in United Kingdom
British undo move 2.
1 fighter placed in United Kingdom
2 armour and 1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Syria
4 mech_infantrys moved from Southern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 armour and 5 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from British with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
3 fighters and 1 tactical_bomber moved from Java to Burma
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 armour moved from New South Wales to Western AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,1,4,3,6,6,1
ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 112 Sea Zone
1 bomber moved from Germany to 93 Sea Zone
5 mech_infantrys moved from Germany to Holland Belgium
2 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 5 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
2 bombers moved from Holland Belgium to Germany
8 infantry moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Romania to Ukraine
2 fighters and 1 tactical_bomber moved from Germany to Bryansk
3 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 bomber moved from 112 Sea Zone to Germany
1 bomber moved from 93 Sea Zone to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Western Germany
1 bomber and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs