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16L G40 Stalingradski (Axis) v Rubioton (Allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                3 fighters moved from 55 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Dutch New Guinea
                    ANZAC attack with 3 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Dutch New Guinea to 55 Sea Zone
                1 fighter moved from 45 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter moved from New South Wales to 55 Sea Zone
                1 cruiser and 4 destroyers moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from Samara to Russia

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        55 Sea Zone : 1 cruiser, 4 destroyers and 6 fighters
        62 Sea Zone : 3 submarines
        Egypt : 2 infantry
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 52 / 74
        Russians : 14 / 18
        Japanese : 60 / 60
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 38 / 43
        UK_Pacific : 6 / 7
        Italians : 21 / 21
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 2 infantry
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 74
        Russians : 14 / 18
        Japanese : 60 / 60
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 38 / 43
        UK_Pacific : 6 / 7
        Italians : 21 / 21
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Archangel to Vologda
                1 bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                6 armour and 10 mech_infantrys moved from Ukraine to Volgograd
                6 armour and 6 mech_infantrys moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Vologda
                1 tactical_bomber moved from Bryansk to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Archangel to Vologda
                1 bomber moved from Bryansk to Vologda
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                6 armour and 10 mech_infantrys moved from Ukraine to Volgograd
                6 armour and 6 mech_infantrys moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                3 tactical_bombers moved from Bryansk to Tambov
                1 tactical_bomber moved from Bryansk to Vologda
                1 tactical_bomber moved from Bryansk to Vologda

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Germans win, taking Tambov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Volgograd
                    Germans attack with 12 armour and 16 mech_infantrys
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans win, taking Volgograd from Russians with 12 armour and 16 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                3 tactical_bombers moved from Tambov to Ukraine
                2 tactical_bombers moved from Vologda to Novgorod
                1 bomber moved from Vologda to Novgorod
                1 artillery moved from Bessarabia to Ukraine
                1 aaGun moved from Bryansk to Rostov
                3 aaGuns moved from Bryansk to Ukraine
                6 artilleries moved from Bryansk to Rostov
                9 infantry moved from Bryansk to Rostov
                6 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Rostov
                6 infantry moved from Bryansk to Ukraine
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Greece to Bulgaria
                3 infantry moved from France to Northern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                2 artilleries and 2 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                1 carrier, 1 fighter and 1 submarine placed in 97 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,4,1,4,2,2,1,2,3,6,4,5,1,3,5,6,6,6,1,1,4,5,4,6,1,1,3,5
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Timguska
                      Russians take Timguska from Italians
                2 infantry moved from Yakut S.S.R. to Yenisey
                      Russians take Yenisey from Italians
                2 fighters and 1 tactical_bomber moved from Russia to Urals
                25 infantry moved from Russia to Smolensk
                5 artilleries moved from Russia to Smolensk
                2 mech_infantrys moved from Russia to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 armour
                    Russians win, taking Urals from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 armour
                Battle in Smolensk
                    Russians attack with 5 artilleries and 25 infantry
                    Italians defend with 1 artillery
                    Russians win, taking Smolensk from Italians with 5 artilleries and 25 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Urals to Russia

    Place Units - Russians
                1 armour and 3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Yenisey : 2 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 2 mech_infantrys
        Russia : 1 aaGun, 1 airfield, 6 armour, 3 artilleries, 1 factory_major, 2 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber
        Smolensk : 5 artilleries and 25 infantry

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 13 / 13
        Japanese : 60 / 60
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 38 / 43
        UK_Pacific : 6 / 7
        Italians : 17 / 21
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I loved those Italian armor… they were having a blast and didn’t expect the Germans to fail in Vologda  :-P


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 43 Sea Zone
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                2 artilleries moved from Hopei to Shensi
                1 infantry and 1 mech_infantry moved from Szechwan to Shensi
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Sakha to Buryatia
                2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Ulaanbaatar to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                2 bombers moved from Kweichow to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 destroyers and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 43 Sea Zone
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Kweichow to Shensi
                2 artilleries moved from Hopei to Shensi
                1 infantry and 1 mech_infantry moved from Szechwan to Shensi
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Sakha to Buryatia
                2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Ulaanbaatar to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                2 bombers moved from Kweichow to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Java
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking Java from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 fighter moved from 45 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to French Indo China
                2 bombers moved from Shensi to French Indo China
                1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
                1 artillery moved from French Indo China to Shan State
                2 infantry moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Hunan
                2 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Kiangsi to Hunan
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 4 infantry moved from Korea to 6 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 aaGun and 1 infantry moved from Manchuria to Jehol
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Korea
                3 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                4 fighters moved from Gibraltar to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                2 cruisers, 4 destroyers, 4 fighters and 3 submarines moved from 99 Sea Zone to 97 Sea Zone
                5 fighters moved from Syria to 97 Sea Zone


  • Ok Sir,

    The mother of all battles, if on my side the result of this battle is less than average, I think this game is over.  :oops:

    I suppose scramble but I need OOL.

    Good luck


  • Man, this is a huge battle  :-)

    All six subs in any order, eight destroyers (leave Italian) - then let’s talk from there. By odds you should get 10 hits on the first round (and eventually have a follow up from the UK), so I’m holding off from tipping carriers to see where this goes round by round. If you get more than 14 on the first round of rolls I’m probably toast anyhow  :cry:

    Sorry if it makes this battle a little more tedious, but we both know how important it is.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                4 fighters moved from Gibraltar to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                2 cruisers, 4 destroyers, 4 fighters and 3 submarines moved from 99 Sea Zone to 97 Sea Zone
                5 fighters moved from Syria to 97 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Germans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 2 carriers, 2 cruisers, 4 destroyers, 13 fighters and 3 submarines
                    Germans defend with 2 carriers, 3 destroyers, 5 fighters, 3 submarines and 1 transport; Italians defend with 1 cruiser, 6 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Units damaged: 1 carrier owned by the Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 fighter moved from 55 Sea Zone to 42 Sea Zone
                4 fighters moved from Gibraltar to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                1 carrier moved from 99 Sea Zone to 97 Sea Zone
                2 cruisers, 4 destroyers, 4 fighters and 3 submarines moved from 99 Sea Zone to 97 Sea Zone
                5 fighters moved from Syria to 97 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Germans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 2 carriers, 2 cruisers, 4 destroyers, 13 fighters and 3 submarines
                    Germans defend with 2 carriers, 3 destroyers, 5 fighters, 3 submarines and 1 transport; Italians defend with 1 cruiser, 6 destroyers, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    Units damaged: 1 carrier owned by the Americans
                    retreated to 97 Sea Zone
                    Germans win with 2 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -116
                    Casualties for Germans: 3 destroyers and 3 submarines
                    Casualties for Italians: 5 destroyers and 3 submarines
                    Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers, 11 fighters and 3 submarines
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
                Moving scrambled unit from 97 Sea Zone back to originating territory: Greece

    Non Combat Move - Americans
                2 fighters moved from 97 Sea Zone to 99 Sea Zone
                2 fighters moved from 16 Sea Zone to Midway
                2 fighters moved from Western United States to Hawaiian Islands
                1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Midway to 54 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to 106 Sea Zone
                2 fighters moved from 99 Sea Zone to Syria

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                2 fighters placed in Western United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        India : 1 bomber, 1 fighter and 1 tactical_bomber
        Queensland : 1 fighter
        Northern Territory : 1 artillery and 3 infantry
        Guam : 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield and 2 fighters
        26 Sea Zone : 3 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 submarines
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Gibraltar : 2 infantry and 2 mech_infantrys
        Syria : 2 fighters, 2 infantry and 2 mech_infantrys
        106 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        99 Sea Zone : 1 carrier and 2 transports
        101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
        Brazil : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 11 / 13
        Japanese : 70 / 75
        Americans : 52 / 72
        Chinese : 1 / 5
        British : 38 / 43
        UK_Pacific : 5 / 7
        Italians : 17 / 21
        ANZAC : 10 / 17
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • That was a rough fight. I didn’t track the actual dice but I certainly should have been hurt a lot more.


  • I think this is not my game……  :-P

    I had 8 hits on first round and you had 12. As the hole game your troops defense are much better than mine. Sometimes luck balance the game but not this time.

    I think i took a destroyer instead of a sub, nevermind I’ll go on anyway it goes.

    I had 5 hits on second round and you had 7…

    I have made a few mistakes at the begining and you had made an excelent job in both sides of the board. Maybe if I would been more patient as you said… but I do not see any weaknesses in your strategy.

    So congratulations and good job. Sir


  • I’ll post the result


  • Thank you - I’m not a huge fan of dice deciding games, but luck giveth and it taketh away, so all you can do is hope it balances quickly. And it didn’t for you.

    I felt that we were having about as close a game as possible for a long time - I’m up for switching sides if you’re interested - same bid if you’re in.


  • Sure,

    Give me your bid choice and I’ll set the game.


  • I’ll go with exactly the same - fighter in 98, mech in Egypt, artillery in Sudan. Good choices.


  • @Stalingradski:

    Thank you - I’m not a huge fan of dice deciding games, but luck giveth and it taketh away, so all you can do is hope it balances quickly. And it didn’t for you.

    I agree, but this thing could happen and we have to handle it.  :mrgreen:

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