Surprise Attack vs Radiant +12 Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                2 infantry moved from Evenkiyskiy to Urals
                1 armour moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Kansu to Kazakhstan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
                2 fighters moved from Philippines to 33 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                      Japanese take 41 Sea Zone from UK_Pacific
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Amur to Urals
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Hunan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                2 infantry moved from Evenkiyskiy to Urals
                1 armour moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Kansu to Kazakhstan
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
                2 fighters moved from Philippines to 33 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                      Japanese take 41 Sea Zone from UK_Pacific
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Amur to Urals
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Hunan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in Urals
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Urals, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Japanese win, taking Urals from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 :  2/3 hits
                        1 armour owned by the British, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Kazakhstan
                    Japanese attack with 1 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 3 destroyers
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 3 destroyers in 33 Sea Zone, round 2 :  1/3 hits
                        3 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 3 destroyers

    Non Combat Move - Japanese
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangtung to 19 Sea Zone
                2 fighters moved from Kwangtung to 35 Sea Zone
                1 fighter moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Kiangsi
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Urals to Evenkiyskiy

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.188
            Median : 3.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.905
            Median : 3.000
            Variance : 0.950
            Standard Deviation : 0.975
            Total rolls : 21

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 artillery, 2 fighters and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 carriers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 76 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 :  1/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 33 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 3 fighters in 92 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Midway to 54 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 battleship and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                4 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 infantry in Hunan, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -5
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 1 mech_infantry moved from Caucasus to Ukraine
                3 armour moved from Persia to Caucasus
                1 armour and 8 mech_infantrys moved from Egypt to Iraq
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from French Central Africa to French Equatorial Africa
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                3 infantry moved from French Indo China to Kwangsi
                1 artillery, 1 fighter and 1 infantry moved from Kweichow to Hopei
                1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 armour moved from India to Yunnan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Szechwan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 4 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Szechwan, round 5 :  1/1 hits
                        1 mech_infantry owned by the British lost in Szechwan
                        British roll dice for 1 armour in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 armour in Szechwan, round 6 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the British lost in Szechwan
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour
                Battle in Ukraine
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 2 armour and 1 factory_minor
                        British roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 2 armour in Ukraine, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
                        British roll dice for 2 armour in Ukraine, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Ukraine, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 mech_infantry
                Battle in Hopei
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 armour and 3 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 armour and 3 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from Hopei to Yunnan

    Place Units - British
                1 factory_minor placed in Egypt
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                4 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 4 armour


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Yugoslavia to Southern Italy
                1 armour moved from Northern Italy to Southern Italy
                1 armour moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
                1 bomber moved from Yugoslavia to Southern Italy
                1 armour moved from Northern Italy to Southern Italy
                1 armour moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber and 2 destroyers
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 bomber and 2 destroyers in 42 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 2 destroyers in 42 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Java

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                1 armour moved from Eastern Poland to Ukraine
                2 armour moved from Belarus to Ukraine
                2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 bomber moved from Novgorod to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                1 armour moved from Eastern Poland to Ukraine
                2 armour moved from Belarus to Ukraine
                2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                1 bomber moved from Novgorod to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 3 armour and 1 bomber
                    British defend with 2 armour; Russians defend with 1 factory_minor
                        Germans roll dice for 3 armour and 1 bomber in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 armour in Ukraine, round 2 :  0/2 hits
                        2 armour owned by the British lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Ukraine to Novgorod
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Archangel to Belarus
                1 artillery and 2 infantry moved from Novgorod to Belarus
                4 infantry moved from Karelia to Novgorod
                2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from France to Western Germany
                2 armour moved from Belarus to Western Ukraine
                1 tactical_bomber moved from 112 Sea Zone to Novgorod
                1 fighter moved from Western Germany to 112 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                1 armour placed in Germany
                1 submarine placed in 93 Sea Zone
                1 infantry placed in Southern France
                2 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                3 infantry placed in Western Germany
                1 artillery and 4 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Russians Combat
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Japanese


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Volgograd
                      Japanese take Volgograd from Russians
                2 infantry moved from Urals to Novosibirsk
                1 artillery moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                2 fighters moved from 35 Sea Zone to Kwangsi
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Anhwe
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Evenkiyskiy to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kazakhstan to Volgograd
                      Japanese take Volgograd from Russians
                2 infantry moved from Urals to Novosibirsk
                1 artillery moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                2 fighters moved from 35 Sea Zone to Kwangsi
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                2 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Anhwe
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter moved from Kiangsu to Anhwe
                1 fighter moved from 35 Sea Zone to Kwangsi
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Evenkiyskiy to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 7 infantry
                        Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  4/8 hits
                        Chinese roll dice for 7 infantry in Anhwe, round 2 :  3/7 hits
                        1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Anhwe, round 3 :  3/5 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        3 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 7 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 2 submarines
                    ANZAC defend with 2 destroyers
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Japanese lost in 42 Sea Zone
                    retreated to 42 Sea Zone
                    ANZAC win with 2 destroyers remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 submarines
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 3 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 :  5/7 hits
                        Chinese roll dice for 1 armour and 3 infantry in Kwangsi, round 2 :  2/4 hits
                        3 infantry owned by the British, 1 armour owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour and 3 infantry

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Anhwe to 19 Sea Zone
                1 fighter moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.103
            Median : 3.000
            Variance : 0.763
            Standard Deviation : 0.874
            Total rolls : 39

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.261
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 3.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 6 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                5 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone


  • Scramble option to sz 97.


  • No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 6 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                5 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 97 Sea Zone
                    Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 1 destroyer
                        Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  6/9 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 battleship owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 artillery, 5 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 5 carriers, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 5 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 3 carriers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Philippines

    Non Combat Move - Americans
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                5 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 bomber moved from India to Russia

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                6 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                4 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 armour moved from Caucasus to Ukraine
                1 armour moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Ukraine
                1 bomber moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 armour and 8 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - British
                Battle in Hunan
                    British attack with 1 armour
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  1/1 hits
                        1 armour owned by the British lost in Hunan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Ukraine
                    British attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour and 1 tactical_bomber in Ukraine, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Ukraine
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour
                Battle in Volgograd
                    British attack with 2 armour, 1 bomber and 2 fighters
                    Japanese defend with 1 armour and 1 factory_minor
                        British roll dice for 2 armour, 1 bomber and 2 fighters in Volgograd, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the British lost in Volgograd
                    British win, taking Volgograd from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour
                Battle in Anhwe
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour in Anhwe, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - British
                1 fighter moved from Anhwe to Yunnan
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 bomber moved from Volgograd to Russia

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,1,3,4,4,2,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
                Some Units in India change ownership: 3 infantry

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