L16 Radiant vs Talleyrand19 (Allies+23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Purchase Units - Italians
                Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour, 4 artilleries and 4 infantry moved from Northwest Persia to Iraq
                3 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                1 bomber moved from Southern Italy to Iraq
                1 fighter moved from Greece to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry
                    British defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters and 3 mech_infantrys
                        Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Iraq, round 2 :  6/13 hits
                        British roll dice for 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys in Iraq, round 2 :  3/10 hits
                        3 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 :  4/10 hits
                        British roll dice for 2 armour and 2 fighters in Iraq, round 3 :  2/4 hits
                        2 fighters owned by the British, 1 artillery owned by the Italians, 2 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
                    Italians win, taking Iraq from British with 3 armour, 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 40
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for British: 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Iraq to Greece
                1 fighter moved from Iraq to Northwest Persia
                3 infantry moved from Albania to Greece
                3 infantry moved from Yugoslavia to Albania
                2 aaGuns, 2 artilleries and 8 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,4,6
                Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 31

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 infantry moved from Sweden to Finland
                1 infantry moved from Karelia to Finland
                3 armour moved from Novgorod to Finland
                10 armour moved from Greece to Turkey
                3 artilleries and 3 infantry moved from Volgograd to Caucasus
                6 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                8 infantry moved from Albania to Greece
                3 armour moved from Yugoslavia to Greece
                4 infantry moved from Yugoslavia to Albania
                3 infantry moved from France to Southern France
                3 armour moved from Western Germany to Southern France
                6 infantry moved from Western Germany to France
                12 infantry moved from Germany to Western Germany

    Combat - Germans
                Battle in Turkey
                    Germans attack with 10 armour
                    British defend with 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 6 fighters and 3 mech_infantrys
                        Germans roll dice for 10 armour in Turkey, round 2 :  4/10 hits
                        Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 mech_infantrys in Turkey, round 2 :  8/14 hits
                        2 mech_infantrys owned by the Americans, 2 infantry owned by the British and 8 armour owned by the Germans lost in Turkey
                        Germans roll dice for 2 armour in Turkey, round 3 :  1/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 7 fighters and 1 mech_infantry in Turkey, round 3 :  8/10 hits
                        1 mech_infantry owned by the Americans and 2 armour owned by the Germans lost in Turkey
                    Americans win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -42
                    Casualties for Germans: 10 armour
                    Casualties for British: 2 infantry
                    Casualties for Americans: 3 mech_infantrys

    Non Combat Move - Germans

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 bombers placed in Western Germany
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Greece
                3 infantry placed in Ukraine
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,3,1
                Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - Japanese
                Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
                Japanese buy 1 artillery, 1 battleship and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 armour and 7 mech_infantrys moved from India to West India
                9 mech_infantrys moved from Sikang to Turkmenistan
                12 infantry moved from Szechwan to Sikang
                3 mech_infantrys moved from Yunnan to Sikang
                3 mech_infantrys moved from Kweichow to Sikang
                3 mech_infantrys moved from Hunan to Szechwan
                3 infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from Suiyuyan to Tsinghai
                3 armour moved from Kwangtung to French Indo China
                1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                3 armour moved from Malaya to Burma
                1 fighter moved from Kweichow to Turkmenistan
                2 mech_infantrys moved from Jehol to Hopei
                3 armour moved from Kiangsu to Kweichow
                2 armour moved from Korea to Jehol
                3 bombers moved from Burma to Caucasus

    Combat - Japanese
                Battle in West India
                    Japanese attack with 3 armour and 7 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 3 armour and 7 mech_infantrys in West India, round 2 :  4/10 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Japanese

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                1 infantry placed in Korea
                1 battleship placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - British
                British buy 1 artillery, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Portugal

    Combat - British
                Battle in Portugal

    Non Combat Move - British
                1 infantry moved from Gibraltar to Spain
                1 fighter moved from Turkey to Spain
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 artillery placed in Quebec
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Syria
                      Italians take Syria from British
                1 armour moved from Syria to Trans-Jordan
                1 artillery moved from Iraq to Saudi Arabia
                1 artillery moved from Iraq to Saudi Arabia
                6 infantry moved from Greece to Turkey
                1 armour moved from Northwest Persia to Persia
                      Italians take Persia from Americans
                1 armour moved from Persia to Iraq
                2 armour and 1 artillery moved from Iraq to Trans-Jordan
                2 armour moved from Northwest Persia to Trans-Jordan
                1 fighter moved from Northwest Persia to Saudi Arabia
                1 bomber moved from Greece to Turkey
                2 artilleries and 8 infantry moved from Northern Italy to Southern France
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                3 infantry moved from Northwest Persia to Iraq
                3 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to 100 Sea Zone

    Combat - Italians
                Battle in 100 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 100 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Saudi Arabia
                    Italians attack with 2 artilleries and 1 fighter
                    Americans defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 artilleries and 1 fighter in Saudi Arabia, round 2 :  1/3 hits
                        Americans roll dice for 1 infantry in Saudi Arabia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Saudi Arabia
                    Italians win, taking Saudi Arabia from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Turkey
                    Italians attack with 1 bomber and 6 infantry
                    British defend with 1 artillery; Americans defend with 1 airfield and 1 factory_minor
                        Italians roll dice for 1 bomber and 6 infantry in Turkey, round 2 :  1/7 hits
                        Americans roll dice for 1 artillery in Turkey, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Turkey
                    Italians win, taking Turkey from Americans with 1 bomber and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Trans-Jordan
                    Italians attack with 5 armour and 1 artillery
                    British defend with 1 infantry
                        Italians roll dice for 5 armour and 1 artillery in Trans-Jordan, round 2 :  4/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 5 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 8 infantry
                    Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 :  3/10 hits
                        Americans roll dice for 3 artilleries in Southern France, round 2 :  1/3 hits
                        3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 artilleries

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern France
                1 fighter moved from 100 Sea Zone to Greece
                1 bomber moved from Turkey to Southern Italy
                1 fighter moved from Saudi Arabia to Iraq

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Iraq
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 31 PUs (5 lost to blockades); end with 31 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 32

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Sweden
                      Germans take Sweden from Americans
                1 armour moved from Sweden to Norway
                5 armour and 2 infantry moved from Finland to Norway
                1 bomber moved from Western Germany to Norway
                3 mech_infantrys moved from Novgorod to Finland
                3 armour moved from Caucasus to Iraq
                3 artilleries and 9 infantry moved from Caucasus to Turkey
                11 infantry moved from Greece to Turkey
                3 armour moved from Greece to Romania
                3 infantry moved from Ukraine to Rostov
                4 infantry moved from Albania to Greece
                1 bomber moved from Western Germany to 99 Sea Zone
                6 infantry moved from France to Southern France

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 4 transports
                        4 transports owned by the British lost in 99 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 28
                    Casualties for British: 4 transports
                Battle in Romania
                    Germans attack with 3 armour
                    Americans defend with 1 armour
                        Germans roll dice for 3 armour in Romania, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Romania
                        Germans roll dice for 2 armour in Romania, round 3 :  2/2 hits
                        Americans roll dice for 1 armour in Romania, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 armour owned by the Germans lost in Romania
                    Germans win, taking Romania from Americans with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 1 armour
                Battle in Norway
                    Germans attack with 6 armour, 1 bomber and 2 infantry
                    Americans defend with 1 airfield, 4 armour, 1 factory_minor and 5 fighters
                        Germans roll dice for 6 armour, 1 bomber and 2 infantry in Norway, round 2 :  6/9 hits
                        Americans roll dice for 4 armour and 5 fighters in Norway, round 2 :  3/9 hits
                        4 armour owned by the Americans, 2 infantry owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the Germans lost in Norway
                        Germans roll dice for 5 armour and 1 bomber in Norway, round 3 :  2/6 hits
                        Americans roll dice for 3 fighters in Norway, round 3 :  0/3 hits
                        2 fighters owned by the Americans lost in Norway
                        Germans roll dice for 5 armour and 1 bomber in Norway, round 4 :  3/6 hits
                        Americans roll dice for 1 fighter in Norway, round 4 :  0/1 hits
                        1 fighter owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 5 armour and 1 bomber remaining. Battle score for attacker is 62
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Americans: 4 armour and 5 fighters

    Non Combat Move - Germans
                1 bomber moved from Norway to Western Germany
                1 bomber moved from 99 Sea Zone to Southern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour and 3 mech_infantrys moved from West India to Persia
                      Japanese take Eastern Persia from British
                3 bombers moved from Caucasus to Egypt
                3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 battleship moved from 6 Sea Zone to 19 Sea Zone
                3 armour moved from French Indo China to Yunnan
                3 mech_infantrys moved from Szechwan to Yunnan
                1 fighter moved from Turkmenistan to Trans-Jordan

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Egypt
                    Japanese attack with 3 bombers
                    British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 2 mech_infantrys
                        Japanese roll dice for 3 bombers in Egypt, round 2 :  3/3 hits
                        British roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 2 :  3/7 hits
                        3 bombers owned by the Japanese and 3 infantry owned by the British lost in Egypt
                    British win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -27
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 3 bombers

    Non Combat Move - Japanese
                2 armour moved from Jehol to Amur
                2 mech_infantrys moved from Hopei to Jehol
                3 armour moved from Kweichow to Jehol

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 bomber placed in India

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • great so you had a 20% chance of winning in norway and take it, I can’t win a single important battle in the late-game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Purchase Units - Americans
                Americans buy 1 airfield, 12 armour and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                12 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Japanese

    Combat - Americans

    Non Combat Move - Americans
                5 transports moved from 94 Sea Zone to 91 Sea Zone
                1 carrier moved from 94 Sea Zone to 91 Sea Zone
                4 destroyers moved from 94 Sea Zone to 91 Sea Zone
                3 carriers moved from 94 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Spain
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                4 carriers moved from 3 Sea Zone to 2 Sea Zone
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                7 transports moved from 3 Sea Zone to 2 Sea Zone
                1 destroyer moved from 3 Sea Zone to 2 Sea Zone
                2 fighters moved from Western United States to 2 Sea Zone

    Place Units - Americans
                3 armour placed in Spain
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 106 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                6 armour and 4 infantry placed in Eastern United States
                3 armour placed in Alaska
                1 infantry placed in Central United States
                1 airfield placed in Spain

    Turn Complete - Americans
                Americans collect 62 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Purchase Units - British
                British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 12 PUs;

    Combat Move - British
                1 infantry moved from Spain to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans

    Combat - British

    Non Combat Move - British
                1 infantry moved from Portugal to Spain
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                2 armour and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 34 PUs; end with 46 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Purchase Units - Italians
                Italians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                5 armour and 1 artillery moved from Trans-Jordan to Egypt
                1 armour moved from Iraq to Egypt
                1 fighter moved from Iraq to Egypt
                1 fighter moved from Greece to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 artillery and 5 infantry moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                6 infantry moved from Turkey to Syria
                3 infantry moved from Greece to Turkey
                2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Egypt
                    Italians attack with 6 armour, 1 artillery, 1 bomber and 2 fighters
                    British defend with 2 artilleries, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
                        Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 2 :  2/10 hits
                        British roll dice for 2 artilleries and 2 mech_infantrys in Egypt, round 2 :  0/4 hits
                        2 mech_infantrys owned by the Americans lost in Egypt
                        Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 :  5/10 hits
                        British roll dice for 2 artilleries in Egypt, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 6 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 2 artilleries
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan

    Place Units - Italians
                3 armour placed in Saudi Arabia
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Turkey

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Italians collect 36 PUs (2 lost to blockades); end with 37 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs


  • The dice seem to be getting worst for ya as the game goes on…  good fair game until round 25 then the dice turned on ya.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Combat Move - French

    Turn Complete - French


  • When I load the map it says game over, I thought you had to hold the cities for 1 round until the country the capture the last city has it’s turn.


  • I thought so too…it won’t let you keep playing…although are there even any cities I can take back?


  • The only city you can reach is southern Italy and it will be 0% chance of success.


  • We can play it out if you want 0% isn’t for sure.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 34

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 7 fighters; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                6 infantry moved from Southern France to Spain
                6 bombers moved from Western Germany to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Spain
                    Germans attack with 7 bombers and 6 infantry
                    British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 8 fighters and 6 infantry
                        Germans roll dice for 7 bombers and 6 infantry in Spain, round 2 :  5/13 hits
                        Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 7 infantry in Spain, round 2 :  10/22 hits
                        4 bombers owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Germans lost in Spain
                        Germans roll dice for 3 bombers in Spain, round 3 :  1/3 hits
                        Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 2 infantry in Spain, round 3 :  12/17 hits
                        3 bombers owned by the Germans and 1 infantry owned by the British lost in Spain
                    Americans win with 3 armour, 3 artilleries, 9 fighters and 1 infantry remaining. Battle score for attacker is -84
                    Casualties for Germans: 7 bombers and 6 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 5 infantry

    Non Combat Move - Germans
                1 armour moved from Romania to Northern Italy
                3 armour moved from Iraq to Egypt
                15 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 armour placed in Western Germany
                3 fighters placed in France
                4 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

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