Will have to come to this later.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 4 artilleries and 4 infantry moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Greece to IraqCombat - Italians
Battle in Iraq
Italians attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters and 3 mech_infantrys
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Iraq, round 2 : 6/13 hits
British roll dice for 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys in Iraq, round 2 : 3/10 hits
3 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 4/10 hits
British roll dice for 2 armour and 2 fighters in Iraq, round 3 : 2/4 hits
2 fighters owned by the British, 1 artillery owned by the Italians, 2 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 3 armour, 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 40
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrysNon Combat Move - Italians
1 bomber moved from Iraq to Greece
1 fighter moved from Iraq to Northwest Persia
3 infantry moved from Albania to Greece
3 infantry moved from Yugoslavia to Albania
2 aaGuns, 2 artilleries and 8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,4,6
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 infantry moved from Sweden to Finland
1 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
10 armour moved from Greece to Turkey
3 artilleries and 3 infantry moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
8 infantry moved from Albania to Greece
3 armour moved from Yugoslavia to Greece
4 infantry moved from Yugoslavia to Albania
3 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
6 infantry moved from Western Germany to France
12 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Turkey
Germans attack with 10 armour
British defend with 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 6 fighters and 3 mech_infantrys
Germans roll dice for 10 armour in Turkey, round 2 : 4/10 hits
Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 mech_infantrys in Turkey, round 2 : 8/14 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the British and 8 armour owned by the Germans lost in Turkey
Germans roll dice for 2 armour in Turkey, round 3 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 7 fighters and 1 mech_infantry in Turkey, round 3 : 8/10 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Germans lost in Turkey
Americans win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 10 armour
Casualties for British: 2 infantry
Casualties for Americans: 3 mech_infantrysNon Combat Move - Germans
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Greece
3 infantry placed in Ukraine
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,3,1
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 1 battleship and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour and 7 mech_infantrys moved from India to West India
9 mech_infantrys moved from Sikang to Turkmenistan
12 infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Sikang
3 mech_infantrys moved from Hunan to Szechwan
3 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Suiyuyan to Tsinghai
3 armour moved from Kwangtung to French Indo China
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
3 armour moved from Malaya to Burma
1 fighter moved from Kweichow to Turkmenistan
2 mech_infantrys moved from Jehol to Hopei
3 armour moved from Kiangsu to Kweichow
2 armour moved from Korea to Jehol
3 bombers moved from Burma to CaucasusCombat - Japanese
Battle in West India
Japanese attack with 3 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 7 mech_infantrys in West India, round 2 : 4/10 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Korea
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - British
British buy 1 artillery, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to PortugalCombat - British
Battle in PortugalNon Combat Move - British
1 infantry moved from Gibraltar to Spain
1 fighter moved from Turkey to Spain
1 infantry moved from Egypt to Trans-JordanPlace Units - British
2 transports placed in 106 Sea Zone
1 artillery placed in Quebec
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
6 infantry moved from Greece to Turkey
1 armour moved from Northwest Persia to Persia
Italians take Persia from Americans
1 armour moved from Persia to Iraq
2 armour and 1 artillery moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Saudi Arabia
1 bomber moved from Greece to Turkey
2 artilleries and 8 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Northwest Persia to Iraq
3 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to 100 Sea ZoneCombat - Italians
Battle in 100 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 100 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Saudi Arabia
Italians attack with 2 artilleries and 1 fighter
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 1 fighter in Saudi Arabia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Italians win, taking Saudi Arabia from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 1 bomber and 6 infantry
British defend with 1 artillery; Americans defend with 1 airfield and 1 factory_minor
Italians roll dice for 1 bomber and 6 infantry in Turkey, round 2 : 1/7 hits
Americans roll dice for 1 artillery in Turkey, round 2 : 0/1 hits
1 artillery owned by the British lost in Turkey
Italians win, taking Turkey from Americans with 1 bomber and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 5 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 5 armour and 1 artillery in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 5 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 8 infantry
Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 3/10 hits
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits
3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleriesNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from 100 Sea Zone to Greece
1 bomber moved from Turkey to Southern Italy
1 fighter moved from Saudi Arabia to IraqPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 31 PUs (5 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 armour moved from Sweden to Norway
5 armour and 2 infantry moved from Finland to Norway
1 bomber moved from Western Germany to Norway
3 mech_infantrys moved from Novgorod to Finland
3 armour moved from Caucasus to Iraq
3 artilleries and 9 infantry moved from Caucasus to Turkey
11 infantry moved from Greece to Turkey
3 armour moved from Greece to Romania
3 infantry moved from Ukraine to Rostov
4 infantry moved from Albania to Greece
1 bomber moved from Western Germany to 99 Sea Zone
6 infantry moved from France to Southern FranceCombat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 4 transports
4 transports owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Romania
Germans attack with 3 armour
Americans defend with 1 armour
Germans roll dice for 3 armour in Romania, round 2 : 0/3 hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 armour owned by the Germans lost in Romania
Germans roll dice for 2 armour in Romania, round 3 : 2/2 hits
Americans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Romania
Germans win, taking Romania from Americans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Norway
Germans attack with 6 armour, 1 bomber and 2 infantry
Americans defend with 1 airfield, 4 armour, 1 factory_minor and 5 fighters
Germans roll dice for 6 armour, 1 bomber and 2 infantry in Norway, round 2 : 6/9 hits
Americans roll dice for 4 armour and 5 fighters in Norway, round 2 : 3/9 hits
4 armour owned by the Americans, 2 infantry owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the Germans lost in Norway
Germans roll dice for 5 armour and 1 bomber in Norway, round 3 : 2/6 hits
Americans roll dice for 3 fighters in Norway, round 3 : 0/3 hits
2 fighters owned by the Americans lost in Norway
Germans roll dice for 5 armour and 1 bomber in Norway, round 4 : 3/6 hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 armour and 1 bomber remaining. Battle score for attacker is 62
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 4 armour and 5 fightersNon Combat Move - Germans
1 bomber moved from Norway to Western Germany
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour and 3 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
3 bombers moved from Caucasus to Egypt
3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Szechwan to Yunnan
1 fighter moved from Turkmenistan to Trans-JordanCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Egypt
Japanese attack with 3 bombers
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 2 mech_infantrys
Japanese roll dice for 3 bombers in Egypt, round 2 : 3/3 hits
British roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 3/7 hits
3 bombers owned by the Japanese and 3 infantry owned by the British lost in Egypt
British win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for British: 3 infantry
Casualties for Japanese: 3 bombersNon Combat Move - Japanese
2 armour moved from Jehol to Amur
2 mech_infantrys moved from Hopei to Jehol
3 armour moved from Kweichow to JeholPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 bomber placed in IndiaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
great so you had a 20% chance of winning in norway and take it, I can’t win a single important battle in the late-game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Americans
Americans buy 1 airfield, 12 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Americans
12 infantry moved from Soviet Far East to Siberia
Americans take Siberia from JapaneseCombat - Americans
Non Combat Move - Americans
5 transports moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
4 destroyers moved from 94 Sea Zone to 91 Sea Zone
3 carriers moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 3 Sea Zone to 2 Sea Zone
4 carriers moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
7 transports moved from 3 Sea Zone to 2 Sea Zone
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea ZonePlace Units - Americans
3 armour placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
6 armour and 4 infantry placed in Eastern United States
3 armour placed in Alaska
1 infantry placed in Central United States
1 airfield placed in SpainTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 12 PUs;Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
Non Combat Move - British
1 infantry moved from Portugal to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 46 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Italians
Italians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
5 armour and 1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 infantry moved from Turkey to Syria
3 infantry moved from Greece to Turkey
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 6 armour, 1 artillery, 1 bomber and 2 fighters
British defend with 2 artilleries, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 2 : 2/10 hits
British roll dice for 2 artilleries and 2 mech_infantrys in Egypt, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans lost in Egypt
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 5/10 hits
British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 6 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 artilleries
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanPlace Units - Italians
3 armour placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in TurkeyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 36 PUs (2 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs -
The dice seem to be getting worst for ya as the game goes on… good fair game until round 25 then the dice turned on ya.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Combat Move - French
Turn Complete - French
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When I load the map it says game over, I thought you had to hold the cities for 1 round until the country the capture the last city has it’s turn.
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I thought so too…it won’t let you keep playing…although are there even any cities I can take back?
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The only city you can reach is southern Italy and it will be 0% chance of success.
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We can play it out if you want 0% isn’t for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 7 fighters; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
6 infantry moved from Southern France to Spain
6 bombers moved from Western Germany to Spain
1 bomber moved from Southern Italy to SpainCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 7 bombers and 6 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 8 fighters and 6 infantry
Germans roll dice for 7 bombers and 6 infantry in Spain, round 2 : 5/13 hits
Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 7 infantry in Spain, round 2 : 10/22 hits
4 bombers owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Germans lost in Spain
Germans roll dice for 3 bombers in Spain, round 3 : 1/3 hits
Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 2 infantry in Spain, round 3 : 12/17 hits
3 bombers owned by the Germans and 1 infantry owned by the British lost in Spain
Americans win with 3 armour, 3 artilleries, 9 fighters and 1 infantry remaining. Battle score for attacker is -84
Casualties for Germans: 7 bombers and 6 infantry
Casualties for British: 1 infantry
Casualties for Americans: 5 infantryNon Combat Move - Germans
1 armour moved from Romania to Northern Italy
3 armour moved from Iraq to Egypt
15 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour placed in Western Germany
3 fighters placed in France
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs