@frood:
I have to say I don’t much care for your tone. It sounds like you’re slagging my math, my logic, and my HTML code . . .
If you weren’t being rude, sorry if I misunderstood. You have to be careful online :)
Seriously, who gives a damn what a crack pipe smoking owl thinks? Unless it’s Bucky the Katt.
ZOMG, you said I was “stretching it” with 2^100. I don’t think I care for YOUR tone. It sounds like you’re slagging my, um, crack pipe! God, I shall never forget this, um, dire insult. And if you reread your post, saying that I’m pretentious and calling people cretins, it sounds like you were real pissed. Lawl. So shoot me, my bad. I am unintentionally rude a fair amount of the time, and if you take offense, that’s a shame.
I would apologize, but I don’t think I shall after reading your edited reply.
We can both just call it a day.
–
BTW, if you have, say, an infantry and an artillery attacking a tank, here are your possible outcomes after 1 round:
IL, AL, TL (infantry live, artillery live, tank live)
IL, AL, TD
IL, AD, TL
IL, AD, TD
ID, AL, TL
ID, AL, TD
ID, AD, TL
ID, AD, TD
That’s 2^3, or 8 results.
Now, it’s true that usually you’re not going to kill off the artillery before the infantry, but that only adds to the complexity of the computer calculation. And after you stick in things like retreats and playing until one side is deceased, the program becomes even more interesting to program. But whatevs.