16L G40 Talleyrand19(Axis) vs CDS(Allies+22)


  • Did a non combat movement edit of the sub in 111 to 110, but see you already downloaded the other map. Hope you dont mind the edit, ill execute it when its usa turn if you havent changed it yourself already. Thanks.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 artillery moved from Chahar to Hopei

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                2 fighters moved from Kiangsi to Kwangsi
                3 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Hunan
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 artilleries moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 aaGuns moved from Western United States to Central United States
                1 bomber moved from Central United States to Midway
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 submarine moved from 21 Sea Zone to 23 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 harbour and 5 infantry
        Midway : 1 airfield, 2 bombers, 3 fighters and 1 tactical_bomber
        35 Sea Zone : 1 destroyer
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 transports
        10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        Central United States : 4 aaGuns, 1 factory_minor, 1 fighter and 1 tactical_bomber
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 41 / 72
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 30 / 35
        UK_Pacific : 21 / 22
        Italians : 14 / 14
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                EDIT: 1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Kweichow : 3 infantry
        Szechwan : 3 artilleries, 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 41 / 72
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 30 / 35
        UK_Pacific : 21 / 22
        Italians : 14 / 14
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British repair damage of 10x factory_major; Remaining resources: 25 PUs;
                British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Persia to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 3 infantry moved from 76 Sea Zone to British Somaliland
                1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                4 mech_infantrys moved from India to Burma
                1 infantry moved from Malaya to Shan State
                1 bomber moved from Malta to Egypt
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 destroyer moved from 58 Sea Zone to 79 Sea Zone

    Combat - British
                Battle in British Somaliland
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 :  3/4 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in British Somaliland
                        British roll dice for 1 artillery in British Somaliland, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 :  0/2 hits
                        British roll dice for 1 artillery in British Somaliland, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 :  1/2 hits
                        1 artillery owned by the British lost in British Somaliland
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from Alexandria to Egypt

    Place Units - British
                1 armour, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 infantry and 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        36 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        76 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        86 Sea Zone : 1 transport
        Eire : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
        Eastern Persia : 1 flag
        79 Sea Zone : 1 destroyer
        Brazil : 1 flag, 4 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 infantry
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 41 / 72
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 14 / 14
        ANZAC : 14 / 17
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Had my personal france in british somaliland, what a dice… no hits on bombardement and you hitting me strong… hope the invasion of france will go easier ;)


  • haha now if only the guys in somalia had money to spend


  • Cant have it all  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Greece to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 armour moved from Greece to Bulgaria
                2 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                1 armour moved from Yugoslavia to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Sumatra to India
                2 fighters moved from Queensland to Sumatra
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    India : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 2 fighters
        43 Sea Zone : 1 destroyer
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 72
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                1 fighter moved from Morocco to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    37 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        United Kingdom : 2 fighters and 2 infantry
        Morocco : 1 airfield
        French Equatorial Africa : 1 infantry
        Algeria : 2 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 72
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 3 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans

    Combat - Germans

    Non Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                4 fighters moved from Holland Belgium to Western Germany
                3 tactical_bombers moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 infantry moved from France to Western Germany
                6 infantry moved from Slovakia Hungary to Romania
                2 artilleries moved from Slovakia Hungary to Romania
                2 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 armour moved from Poland to Romania

    Place Units - Germans
                3 artilleries placed in Romania
                4 armour placed in Germany
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 fighters moved from Szechwan to Caucasus
                1 fighter moved from Volgograd to Caucasus
                1 infantry moved from Bessarabia to Ukraine
                1 aaGun, 3 artilleries and 10 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Bryansk to Ukraine
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Baltic States to Novgorod
                1 aaGun, 3 artilleries and 10 infantry moved from Belarus to Novgorod

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 fighter placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Szechwan : 2 mech_infantrys
        Amur : 2 aaGuns and 18 infantry
        Bryansk : 2 infantry
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 2 aaGuns, 6 artilleries, 1 factory_minor and 17 infantry
        Volgograd : 1 factory_minor and 1 fighter
        Novgorod : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 19 infantry
        Caucasus : 2 armour, 4 fighters, 2 infantry and 1 tactical_bomber
        115 Sea Zone : 1 cruiser and 1 submarine
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 31 / 42
        Americans : 52 / 52
        Chinese : 7 / 13
        British : 32 / 32
        UK_Pacific : 24 / 24
        Italians : 16 / 16
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 artillery moved from Anhwe to Kweichow
                6 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Suiyuyan to Kweichow
                2 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                3 infantry moved from Kwangsi to 36 Sea Zone
                3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Philippines
                5 infantry moved from Hunan to Yunnan
                2 artilleries moved from Hunan to Yunnan
                4 infantry moved from Kwangsi to Yunnan
                3 artilleries moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                4 tactical_bombers moved from Kwangsi to Kweichow
                2 bombers moved from Kwangsi to 36 Sea Zone
                3 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                3 carriers moved from 36 Sea Zone to 35 Sea Zone
                3 transports moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
                    Americans defend with 1 destroyer
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 2 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 5 artilleries and 9 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kwangsi to 6 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Philippines to 35 Sea Zone
                2 bombers moved from 36 Sea Zone to Japan
                3 fighters moved from Kwangsi to Kiangsu
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 aaGun moved from Anhwe to Kiangsu
                4 tactical_bombers moved from Kweichow to Kiangsu

    Place Units - Japanese
                1 carrier and 1 fighter placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total


  • I dont understand how it is possible, but you cant load transports in a hostile seazone. I was looking at politics to be sure, seeing you only attacked philipines, and I thought thats how you managed to load the transports. But I saw that uk/anzac was also in war, and that means no loading of transports. So philipines should still be american. Perhaps I am mistaken, but reasonably sure about this. Your free to ask anyone about this.


  • I was going by the rule that ships can leave a hostile sea zone during their combat move phase, which is in the rulebook…however if a loaded transport cannot be part of this then I have to redo my turn entirely, it obviously changes what I would have done


  • I’m finding some reading that states I actually can do it, so I’m not sure. I put a question up on the forums to find out the answer. If I am not allowed to do that, then I will replay the Japanese turn.


  • Found this here…sounds like it IS a loophole and what I did was legal. But we can still wait to see what some people say.

    http://www.wizards.com/\AvalonHill\rules\AA Pacific 1940 FAQ_VER1.pdf

    “Important exception � During the combat movement phase following the announced declaration of war,
    transports already in sea zones that have just become hostile may be loaded in those sea zones (but not
    in other hostile sea zones). This may occur only during the first Combat Move phase following the
    announced declaration of war. Once that initial combat movement phase is over, normal transport
    loading restrictions apply.”


  • :-D

    The rule of leaving a hostile seazone and getting units elsewhere is possible, but you didnt had units nearby, so it was only possible to load them at kwangsi. Also you didnt have enough movement to leave the seazone and come back and move again. So its impossible to load them from kwangsi in my opinion. The other rule you are mentioning, Ive never heard of. Lets find out what the rules are, before continue.


  • Read page 11, in the declaring of war section, it says you can load transports that turn as the one exception to the normal rules. Looks like it is allowed.

Suggested Topics

  • 40
  • 55
  • 171
  • 117
  • 166
  • 112
  • 100
  • 232
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

18.0k

Users

40.8k

Topics

1.8m

Posts