@axis-dominion sounds good fire it up whenever you want
16L G40 Talleyrand19(Axis) vs CDS(Allies+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 1 factory_minor; Remaining resources: 7 PUs;Combat Move - Germans
Germans captures 14PUs while taking French capital
Germans converts factory_major into different units
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to France
Germans take France from French
1 fighter moved from Northern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy BordeauxCombat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6,2 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 15, airfield = 2, harbour = 6
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battles
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
4 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 bombers placed in Western Germany
1 factory_minor placed in RomaniaTurn Complete - Germans
Germans collect 41 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 mech_infantrys moved from Kazakhstan to Szechwan
2 fighters moved from Russia to Szechwan
2 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
3 infantry moved from Russia to BryanskPlace Units - Russians
1 fighter placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries placed in Novgorod
1 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Szechwan : 2 fighters and 2 mech_infantrys
Amur : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 3 artilleries and 10 infantry
Baltic States : 1 infantry
Bryansk : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 aaGun, 3 artilleries and 10 infantry
Volgograd : 1 factory_minor and 1 fighter
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
2 mech_infantrys moved from Kazakhstan to Szechwan
2 fighters moved from Russia to Szechwan
2 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
3 infantry moved from Russia to BryanskPlace Units - Russians
1 fighter placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries placed in Novgorod
1 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 111 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Szechwan : 2 fighters and 2 mech_infantrys
Amur : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 3 artilleries and 10 infantry
Baltic States : 1 infantry
Bryansk : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 aaGun, 3 artilleries and 10 infantry
Volgograd : 1 factory_minor and 1 fighter
Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Did a non combat movement edit of the sub in 111 to 110, but see you already downloaded the other map. Hope you dont mind the edit, ill execute it when its usa turn if you havent changed it yourself already. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to HopeiCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
3 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 aaGuns moved from Western United States to Central United States
1 bomber moved from Central United States to Midway
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 2 artilleries, 1 harbour and 5 infantry
Midway : 1 airfield, 2 bombers, 3 fighters and 1 tactical_bomber
35 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 4 aaGuns, 1 factory_minor, 1 fighter and 1 tactical_bomber
Eastern United States : 1 airfield, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to Kweichow
EDIT: 1 submarine moved from 111 Sea Zone to 110 Sea ZoneCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Kweichow : 3 infantry
Szechwan : 3 artilleries, 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 25 PUs;
British buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 3 infantry moved from 76 Sea Zone to British Somaliland
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 mech_infantrys moved from India to Burma
1 infantry moved from Malaya to Shan State
1 bomber moved from Malta to Egypt
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 58 Sea Zone to 79 Sea ZoneCombat - British
Battle in British Somaliland
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 0/2 hits
British roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 3/4 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in British Somaliland
British roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits
British roll dice for 1 artillery in British Somaliland, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 4 : 1/2 hits
1 artillery owned by the British lost in British Somaliland
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Alexandria to EgyptPlace Units - British
1 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 infantry and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 1 artillery, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 14 infantry and 1 mech_infantry
76 Sea Zone : 1 battleship, 1 cruiser and 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Eastern Persia : 1 flag
79 Sea Zone : 1 destroyer
Brazil : 1 flag, 4 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
Suriname : 1 flagProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 32 / 32
UK_Pacific : 24 / 24
Italians : 14 / 14
ANZAC : 14 / 17
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Had my personal france in british somaliland, what a dice… no hits on bombardement and you hitting me strong… hope the invasion of france will go easier ;)
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haha now if only the guys in somalia had money to spend
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Cant have it all 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
3 infantry moved from Greece to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Greece to Bulgaria
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to RomaniaPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Sumatra to India
2 fighters moved from Queensland to Sumatra
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 2 fighters
43 Sea Zone : 1 destroyer
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 32 / 32
UK_Pacific : 24 / 24
Italians : 16 / 16
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 fighter moved from Morocco to United KingdomNon Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 fighters and 2 infantry
Morocco : 1 airfield
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 72
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 32 / 32
UK_Pacific : 24 / 24
Italians : 16 / 16
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
4 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 infantry moved from France to Western Germany
6 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Poland to RomaniaPlace Units - Germans
3 artilleries placed in Romania
4 armour placed in Germany
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Szechwan to Caucasus
1 fighter moved from Volgograd to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 aaGun, 3 artilleries and 10 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Bryansk
1 infantry moved from Baltic States to Novgorod
1 aaGun, 3 artilleries and 10 infantry moved from Belarus to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 fighter placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Szechwan : 2 mech_infantrys
Amur : 2 aaGuns and 18 infantry
Bryansk : 2 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 aaGuns, 6 artilleries, 1 factory_minor and 17 infantry
Volgograd : 1 factory_minor and 1 fighter
Novgorod : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 19 infantry
Caucasus : 2 armour, 4 fighters, 2 infantry and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 7 / 13
British : 32 / 32
UK_Pacific : 24 / 24
Italians : 16 / 16
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Philippines
5 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
4 infantry moved from Kwangsi to Yunnan
3 artilleries moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to 36 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
3 transports moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 armour, 2 artilleries, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries and 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 bombers moved from 36 Sea Zone to Japan
3 fighters moved from Kwangsi to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Anhwe to Kiangsu
4 tactical_bombers moved from Kweichow to KiangsuPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total -
I dont understand how it is possible, but you cant load transports in a hostile seazone. I was looking at politics to be sure, seeing you only attacked philipines, and I thought thats how you managed to load the transports. But I saw that uk/anzac was also in war, and that means no loading of transports. So philipines should still be american. Perhaps I am mistaken, but reasonably sure about this. Your free to ask anyone about this.
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I was going by the rule that ships can leave a hostile sea zone during their combat move phase, which is in the rulebook…however if a loaded transport cannot be part of this then I have to redo my turn entirely, it obviously changes what I would have done
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I’m finding some reading that states I actually can do it, so I’m not sure. I put a question up on the forums to find out the answer. If I am not allowed to do that, then I will replay the Japanese turn.





