TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 17
Combat Move - RomanRepublic
1 unit repaired.
11 cataphracts moved from Salmantica to Lucus Augusti
2 catapults, 1 leader and 14 legionaires moved from Salmantica to Lucus Augusti
12 legionaires moved from Salmantica to Corduba
4 legionaires moved from Valentia to Corduba
1 legionaire moved from Massilia to Barcino
1 bireme moved from SZ 34 to SZ 26
2 legionaires and 1 skirmisher moved from Roma to SZ 28
2 legionaires, 1 quadrireme, 1 skirmisher and 1 suprareme moved from SZ 28 to SZ 24
2 legionaires and 1 skirmisher moved from SZ 24 to Aleria
1 trireme moved from SZ 34 to SZ 24
1 suprareme moved from SZ 34 to SZ 24
1 trireme moved from SZ 34 to SZ 24
1 trireme moved from SZ 34 to SZ 27
1 trireme moved from SZ 34 to SZ 35
1 skirmisher moved from Croton to SZ 35
1 skirmisher moved from SZ 35 to Syracuse
1 flagship moved from SZ 34 to SZ 35
1 quadrireme moved from SZ 34 to SZ 35
1 legionaire and 1 skirmisher moved from Croton to SZ 35
1 legionaire and 1 skirmisher moved from SZ 35 to Messana
1 quadrireme moved from SZ 35 to SZ 44
2 legionaires moved from Croton to SZ 44
2 legionaires and 1 quadrireme moved from SZ 44 to SZ 50
2 legionaires moved from SZ 50 to Corinth
1 trireme moved from SZ 35 to SZ 44
1 skirmisher moved from Croton to SZ 44
1 skirmisher and 1 trireme moved from SZ 44 to SZ 45
1 skirmisher moved from SZ 45 to Delphi
1 suprareme moved from SZ 35 to SZ 44
1 catapult and 1 legionaire moved from Croton to SZ 44
1 catapult, 1 legionaire and 1 suprareme moved from SZ 44 to SZ 45
1 catapult and 1 legionaire moved from SZ 45 to Dodona
1 suprareme moved from SZ 35 to SZ 44
2 legionaires moved from Croton to SZ 44
2 legionaires moved from Tarentum to SZ 44
4 legionaires and 1 suprareme moved from SZ 44 to SZ 50
4 legionaires moved from SZ 50 to Athens
1 trireme moved from SZ 35 to SZ 44
1 ballista moved from Croton to SZ 44
1 ballista and 1 trireme moved from SZ 44 to SZ 50
1 ballista moved from SZ 50 to Athens
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 35 to SZ 45
1 trireme moved from SZ 34 to SZ 24
1 quadrireme moved from SZ 34 to SZ 24
1 flagship, 2 supraremes and 2 triremes moved from SZ 44 to SZ 50
1 flagship, 2 supraremes and 2 triremes moved from SZ 50 to SZ 53
1 legionaire moved from Valentia to Carthago Nova
Purchase Units - RomanRepublic
Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 1 bireme, 4 legionaires, 1 quadrireme, 2 supraremes and 1 trireme; Remaining resources: 3 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in SZ 24
RomanRepublic attack with 2 quadriremes, 2 supraremes and 3 triremes
Carthage defend with 1 bireme and 1 trireme
RomanRepublic win with 2 quadriremes, 2 supraremes and 3 triremes remaining. Battle score for attacker is 27
Casualties for Carthage: 1 bireme and 1 trireme
Battle in SZ 45
RomanRepublic attack with 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes
Pontus defend with 1 flagship and 1 trireme
Units damaged: 1 flagship owned by the Pontus
RomanRepublic win with 1 quadrireme, 1 quinquereme, 1 suprareme and 2 triremes remaining. Battle score for attacker is 15
Casualties for Pontus: 1 flagship and 1 trireme
Battle in SZ 53
RomanRepublic attack with 1 flagship, 2 supraremes and 2 triremes
Bosporus defend with 1 bireme and 2 flagships
RomanRepublic win with 1 flagship, 2 supraremes and 2 triremes remaining. Battle score for attacker is 10
Casualties for Bosporus: 1 bireme and 2 flagships
Battle in Lucus Augusti
RomanRepublic attack with 11 cataphracts, 2 catapults, 1 leader and 14 legionaires
AI_Barbarians defend with 1 archer, 2 skirmishers and 1 warrior; AI_Neutral defend with 6 warrior_neutrals
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lucus Augusti from AI_Neutral with 11 cataphracts, 2 catapults, 1 leader and 12 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Barbarians: 1 archer, 2 skirmishers and 1 warrior
Casualties for AI_Neutral: 6 warrior_neutrals
Battle in Corduba
RomanRepublic attack with 16 legionaires
AI_Barbarians defend with 2 archers and 1 warrior
RomanRepublic win, taking Corduba from AI_Neutral with 14 legionaires remaining. Battle score for attacker is 10
Casualties for RomanRepublic: 2 legionaires
Casualties for AI_Barbarians: 2 archers and 1 warrior
Battle in Syracuse
Battle in Athens
RomanRepublic attack with 1 ballista and 4 legionaires
Macedonia defend with 3 cavalrys
RomanRepublic win, taking Syracuse from Carthage, taking Athens from Macedonia with 1 ballista and 4 legionaires remaining. Battle score for attacker is 18
Casualties for Macedonia: 3 cavalrys
Battle in Aleria
RomanRepublic attack with 2 legionaires and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Aleria from Carthage with 2 legionaires and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Battle in Corinth
RomanRepublic attack with 2 legionaires
Macedonia defend with 1 city and 1 skirmisher
RomanRepublic win, taking Corinth from Macedonia with 2 legionaires remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
Battle in Dodona
RomanRepublic attack with 1 catapult and 1 legionaire
Macedonia defend with 1 warrior
Macedonia win, taking Delphi from Macedonia with 1 warrior remaining. Battle score for attacker is -12
Casualties for RomanRepublic: 1 catapult and 1 legionaire
Battle in Messana
RomanRepublic attack with 1 legionaire and 1 skirmisher
Carthage defend with 1 hoplite
RomanRepublic win, taking Messana from Carthage with 1 legionaire and 1 skirmisher remaining. Battle score for attacker is 7
Casualties for Carthage: 1 hoplite
Non Combat Move - RomanRepublic
1 catapult and 5 legionaires moved from Capua to Tarentum
1 skirmisher moved from Roma to Arretium
2 skirmishers moved from Roma to Salapia
Place Units - RomanRepublic
3 legionaires placed in Valentia
1 catapult, 1 legionaire and 1 wall placed in Roma
1 bireme and 1 suprareme placed in SZ 28
1 quadrireme, 1 suprareme and 1 trireme placed in SZ 25
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 78 PUs; end with 78 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 77 PUs
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 76 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 69 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 67 PUs
Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 66 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 69 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 72 PUs