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Teslas (Allies (+10/turn USA)) vs zexcis (Axis) G40

  • 15

    It’s in the amphibious assault rules. Cruisers roll a 3 and battleships a 4 only on the first round, and only if there’s no naval battle to distract them. You can only roll as many cruisers/battleships as you have people landing. If you have 30 battleships (holy shit), but are only landing 4 troops from 2 transports, only 4 battleships may fire.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to Queensland
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Italians: 1 submarine
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Holland Belgium
                    French attack with 1 fighter
                    Germans defend with 1 tactical_bomber
                    Germans win with no units remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 fighter

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa

    Turn Complete - French

  • 15

    Wow, you did fucking amazing on the Malta fight. Neither AA strike hit, okay, I can live with that, but then Britain scored 0 hits on the entire first round? That’s class A Eliot Lucker Bullshit.

    I could have also been luckier with the French suicides, but so it goes.

  • 15

    (It’s your turn, sir, in case you missed it.)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to United Kingdom
                4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

  • 15

    No scrambles.

    Please spacebar through the AA fire/facility bombings, and we’ll handle that manually.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to United Kingdom
                4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,6,1 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in United Kingdom causes 15 damage total.  Damaged units is as follows: airfield = 6, factory_major = 6, harbour = 3
                Cleaning up after air battles

    Non Combat Move - Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to United Kingdom
                4 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 9 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,6,1 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in United Kingdom causes 15 damage total.  Damaged units is as follows: airfield = 6, factory_major = 6, harbour = 3
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber, 4 fighters and 4 tactical_bombers moved from United Kingdom to Holland Belgium
                5 infantry moved from Germany to Western Germany
                3 infantry moved from Germany to Western Germany
                1 infantry moved from Germany to Poland
                8 artilleries moved from Germany to Western Germany
                1 artillery moved from France to Western Germany
                5 infantry moved from Bulgaria to Romania
                3 infantry moved from Yugoslavia to Romania
                2 artilleries moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Yugoslavia to Poland
                1 mech_infantry moved from Germany to Poland
                2 armour moved from France to Western Germany
                4 armour moved from France to Germany
                1 armour moved from Germany to Poland
                1 armour moved from Germany to Poland
                1 armour moved from Germany to Poland
                3 aaGuns moved from Germany to Poland

    Place Units - Germans
                10 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                8 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
                3 artilleries moved from Ukraine to Western Ukraine
                2 aaGuns moved from Belarus to Eastern Poland
                1 artillery and 11 infantry moved from Belarus to Eastern Poland
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 artilleries moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
                2 infantry moved from Novgorod to Belarus
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery and 1 infantry moved from Bryansk to Belarus
                2 aaGuns moved from Bryansk to Belarus
                3 artilleries moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Ukraine
                Russians undo move 2.
                Russians undo move 1.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 tactical_bomber placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Hunan
                2 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Chahar to Kweichow
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                1 artillery moved from Chahar to Hopei
                2 infantry moved from Anhwe to Kweichow
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar

    Place Units - Japanese
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 bombers, 5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Hunan
                2 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Chahar to Kweichow
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                1 artillery moved from Chahar to Hopei
                2 infantry moved from Anhwe to Kweichow
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar

    Place Units - Japanese
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs

  • 15

    Why won’t you let America into the war? :(

    I reviewed your moves, but my lunch break is over. I’ll get to this tonight. Remind me if you see me online on Steam if you want.


  • If I let America into the war it makes sea lion much harder.

  • 15

    No it doesn’t, it just makes keeping London after you do it harder.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 bombers, 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 fighter moved from Eastern United States to Western United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                3 bombers placed in Eastern United States
                1 carrier placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 53 to 63
                EDIT: Turning off Edit Mode

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 15

    Now that I think about it, I think I would rather have put my chinese reinforcements in Yunnan.

    This is the last action I took, but it would require editing and reposting a save, so I’m confirming it with you.


  • Sure, go ahead.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                9 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 2 artilleries and 3 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Tsinghai: 5 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 5 infantry
                EDIT: Turning off Edit Mode

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