@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
TripleA G1940 Alpha +3: ShiningBowie (Axis) vs. NoMercy (Allies) No Bid
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Smolensk
23 armour, 12 infantry and 3 mech_infantrys moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 23 armour, 13 infantry and 3 mech_infantrys
Germans defend with 2 aaGuns, 12 armour, 1 artillery and 10 infantry
Russians win, taking Smolensk from Germans with 23 armour and 1 mech_infantry remaining. Battle score for attacker is 69
Casualties for Germans: 2 aaGuns, 12 armour, 1 artillery and 10 infantry
Casualties for Russians: 13 infantry and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Malaya to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Malaya to SuiyuyanCombat - Japanese
Battle in Soviet Far East
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Suiyuyan to Kweichow
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Suiyuyan to Hopei
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
4 armour moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
6 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Malaya
1 mech_infantry placed in Kwangtung
2 transports placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 46 PUs (5 lost to blockades); end with 47 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 47 to 46
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 47 Sea Zone to Caroline Islands
6 bombers moved from New Guinea to Caroline IslandsCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 6 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
6 bombers moved from Caroline Islands to New Guinea
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 47 Sea Zone to 33 Sea Zone
1 carrier moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to India
1 infantry moved from Burma to India
3 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 harbour placed in Iceland
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 5 infantry
British defend with 1 aaGun and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,5,3,4,3,6
Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
2 aaGuns and 5 infantry moved from Germany to Western Germany
1 armour, 2 artilleries and 2 infantry moved from Poland to Germany
3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Novgorod to France
3 armour moved from Finland to Novgorod
2 armour moved from Vyborg to Baltic States
1 artillery and 2 infantry moved from Baltic States to Poland
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
2 bombers placed in Western Germany
4 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,4,5,3
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Ukraine
Russians take Ukraine from Italians
23 armour and 1 mech_infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Archangel
3 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 23 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 23 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Russia to Ukraine
1 aaGun moved from Vologda to Novosibirsk
2 aaGuns moved from Smolensk to BelarusPlace Units - Russians
1 armour and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 armour, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
7 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Hopei to Burma
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 armour, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
7 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Hopei to Burma
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 23 Sea Zone
Japanese attack with 1 cruiser and 3 submarines
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 armour, 2 bombers, 4 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 bombers, 4 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 2 tactical_bombers moved from Burma to Shan StatePlace Units - Japanese
3 bombers placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Japanese collect 50 PUs (2 lost to blockades); end with 60 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 battleship moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
3 artilleries and 9 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 5 submarines
Japanese defend with 1 cruiser and 2 submarines
Americans win with 1 destroyer, 1 fighter and 5 submarines remaining. Battle score for attacker is 24
Casualties for Japanese: 1 cruiser and 2 submarines
Battle in 25 Sea Zone
Americans attack with 3 destroyers and 5 submarines
Japanese defend with 1 battleship, 1 carrier and 1 fighter
5 submarines owned by the Americans Submerged
Americans win with 2 destroyers remaining. Battle score for attacker is 38
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Battle in Denmark
Americans attack with 3 artilleries and 9 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Americans win, taking Denmark from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
6 bombers moved from New Guinea to India
7 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
3 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 114 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to Germany
3 artilleries and 6 infantry moved from 114 Sea Zone to Germany
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to KansuCombat - British
Battle in Kansu
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 3 artilleries, 2 fighters and 6 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_major and 2 infantry
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 4 infantryNon Combat Move - British
2 fighters moved from Germany to 114 Sea Zone
6 mech_infantrys moved from Eastern Persia to India
3 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 tactical_bomber moved from Kansu to Samara
3 mech_infantrys moved from Persia to West India
1 infantry moved from Iraq to PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 carrier placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 95 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 100 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to GermanyCombat - Italians
Battle in Germany
Italians attack with 1 fighter
British defend with 3 artilleries, 1 factory_minor and 2 infantry
British win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,1,1,4,4
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Italians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Normandy Bordeaux to United KingdomTurn Complete - French





