@Ragnell804 Trying to take my turn but how do you get the game report? Do you have to choose to play by email? If so what is your email?
Dukla Passer vs Credulous 1942 2nd Ed
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Karelia S.S.R. to Russia
3 infantry moved from Caucasus to Russia
2 transports moved from 5 Sea Zone to 8 Sea Zone
1 battleship and 4 submarines moved from 5 Sea Zone to 8 Sea Zone
3 fighters moved from France to Baltic StatesCombat - Germans
Battle in Russia
Germans attack with 2 armour and 3 infantry
British defend with 3 fighters; Russians defend with 1 factory, 2 fighters and 3 infantry
Russians win with 5 fighters and 3 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 3 infantryNon Combat Move - Germans
Place Units - Germans
2 armour placed in Karelia S.S.R.
4 armour placed in Caucasus
2 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total -
Bloody disaster in Russia…
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@Dukla:
Bloody disaster in Russia…
Jesus - I think the odds were on my side, but I should have probably taken some casualties!
Cred
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
3 fighters moved from Russia to Caucasus
1 fighter moved from India to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 2 fighters and 3 infantry
Japanese defend with 2 armour
British win, taking Kazakh S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Caucasus
British attack with 3 fighters and 4 infantry
Germans defend with 4 armour and 1 factory
British win, taking Caucasus from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Persia to India
1 infantry moved from Persia to India
2 fighters moved from Kazakh S.S.R. to India
1 cruiser and 1 submarine moved from 56 Sea Zone to 58 Sea Zone
3 fighters moved from Caucasus to Russia
1 fighter moved from Libya to Russia
1 fighter moved from Libya to Russia
1 fighter moved from Libya to India
1 fighter moved from Libya to India
2 armour moved from Libya to Trans-JordanPlace Units - British
2 fighters and 1 infantry placed in India
2 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour, 3 artilleries and 3 infantry moved from Burma to India
4 fighters moved from Szechwan to India
3 bombers moved from Manchuria to India
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Szechwan to Kazakh S.S.R.
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 59 Sea Zone
2 carriers moved from 62 Sea Zone to 61 Sea Zone
2 battleships moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 2 armour, 3 artilleries, 3 bombers, 4 fighters and 3 infantry
British defend with 1 aaGun, 1 armour, 1 factory, 6 fighters and 4 infantry
Japanese win, taking India from British with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 3 bombers and 4 fighters
Casualties for British: 1 aaGun, 1 armour, 6 fighters and 4 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour and 4 infantry placed in Japan
1 submarine placed in 61 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 submarine moved from 58 Sea Zone to 63 Sea Zone
3 fighters moved from 58 Sea Zone to 63 Sea Zone
1 fighter moved from 58 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 58 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 63 Sea Zone to 60 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 19 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 60 Sea Zone
1 submarine moved from 58 Sea Zone to 63 Sea Zone
3 fighters moved from 58 Sea Zone to 63 Sea Zone
1 fighter moved from 58 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 56 Sea Zone to 59 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 58 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 59 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 60 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 63 Sea Zone to 60 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 19 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 transports placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
Russians take West Russia from Germans
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to 8 Sea Zone
1 infantry moved from Northwestern Europe to 8 Sea Zone
1 artillery moved from France to 8 Sea Zone
1 artillery, 1 battleship, 3 infantry, 4 submarines and 2 transports moved from 8 Sea Zone to 23 Sea Zone
3 infantry moved from 23 Sea Zone to French West Africa
Germans take French West Africa from British
1 artillery moved from 23 Sea Zone to French West Africa
2 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Karelia S.S.R. to West Russia
3 fighters moved from Baltic States to Caucasus
2 armour, 1 artillery and 3 infantry moved from Morocco to Algeria
Germans take Algeria from BritishCombat - Germans
Battle in West Russia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 fighters
British defend with 3 infantry; Russians defend with 1 factory
Germans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Germans
3 fighters moved from Caucasus to Kazakh S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
6 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Non Combat Move - British
2 infantry and 2 transports moved from 21 Sea Zone to 40 Sea Zone
1 cruiser and 1 submarine moved from 58 Sea Zone to 60 Sea Zone
7 infantry moved from Libya to Egypt
2 armour moved from Trans-Jordan to EgyptPlace Units - British
2 fighters placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 1 PUs;Non Combat Move - British
2 infantry and 2 transports moved from 21 Sea Zone to 40 Sea Zone
1 cruiser and 1 submarine moved from 58 Sea Zone to 60 Sea Zone
7 infantry moved from Libya to Egypt
2 armour moved from Trans-Jordan to EgyptPlace Units - British
2 fighters placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Kazakh S.S.R. to Caucasus
Japanese take Caucasus from Russians
2 armour moved from Kazakh S.S.R. to Caucasus
2 battleships, 2 carriers, 1 cruiser and 2 submarines moved from 61 Sea Zone to 35 Sea Zone
1 armour moved from India to Caucasus
Japanese take Persia from British
1 armour moved from India to Caucasus
3 artilleries moved from India to Persia
3 infantry moved from India to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
2 armour placed in Manchuria
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 60 Sea Zone to 62 Sea Zone
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 battleship moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 59 Sea Zone to Manchuria
1 fighter moved from 59 Sea Zone to Manchuria
4 fighters moved from 60 Sea Zone to Manchuria
2 carriers moved from 60 Sea Zone to 62 Sea Zone
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone
3 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
2 destroyers moved from 59 Sea Zone to 62 Sea Zone
1 carrier moved from 59 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 1 artillery, 6 fighters and 3 infantry
Japanese defend with 5 armour and 1 factory
Americans win, taking Manchuria from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Japanese: 5 armourNon Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 artilleries moved from Western United States to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 artilleries moved from 59 Sea Zone to Iwo Jima
1 transport moved from 19 Sea Zone to 56 Sea Zone
6 fighters moved from Manchuria to 62 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
4 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
2 infantry moved from Vologda to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
2 infantry moved from Vologda to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 7 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Algeria to Libya
Germans take Libya from British
1 armour moved from Libya to Algeria
1 artillery and 1 infantry moved from French West Africa to 23 Sea Zone
2 infantry moved from French West Africa to 23 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
Germans take Brazil from Americans
1 artillery, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from 11 Sea Zone to Central United States
Germans take Central United States from Americans
1 battleship and 4 submarines moved from 23 Sea Zone to 11 Sea Zone
2 armour and 1 infantry moved from Germany to 5 Sea Zone
4 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Kazakh S.S.R. to Manchuria
1 armour moved from Karelia S.S.R. to Vologda
Germans take Vologda from Russians
1 armour moved from Karelia S.S.R. to Archangel
2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
1 infantry moved from France to Germany
1 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to GermanyCombat - Germans
Battle in Manchuria
Germans attack with 3 fighters
Americans defend with 1 artillery, 1 factory and 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Manchuria to AnhweiPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 infantry placed in Italy
5 armour placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters; Remaining resources: 8 PUs;Combat Move - British
1 bomber moved from United Kingdom to 5 Sea Zone
2 infantry and 2 transports moved from 40 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New GuineaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - British
1 bomber moved from 5 Sea Zone to Russia
2 fighters moved from Egypt to Russia
1 cruiser and 1 submarine moved from 60 Sea Zone to 49 Sea ZonePlace Units - British
2 fighters placed in EgyptTurn Complete - British
British collect 26 PUs; end with 34 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
5 armour moved from Caucasus to Russia
2 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
3 artilleries and 2 infantry moved from Persia to Caucasus
3 armour moved from India to YunnanCombat - Japanese
Battle in Russia
Japanese attack with 5 armour and 2 infantry
British defend with 1 bomber and 7 fighters; Russians defend with 1 factory, 2 fighters and 10 infantry
Russians win with 1 bomber, 9 fighters and 9 infantry remaining. Battle score for attacker is -33
Casualties for Japanese: 5 armour and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
2 armour placed in Kwangtung
3 armour placed in Caucasus
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total





